Vlue 269 Posted May 18, 2014 Advanced Recipe Crafting v1.0 By Vlue Introduction It's like Basic Recipe Crafting, but advancery! This script allows you to implement a crafting system into your game, complete with many options including different crafting categories each with their own skill levels. Amazing!Features - Craft items using various different recipes and ingredients - Limitless categories and skill levels - Variable success rates - Multiple Crafting options! - Banana Bread!?ScreenshotsHow to Use Paste script in, set up recipes as needed. (Recipes need to be learned before they show in the list, via the script call learn_recipe(id), recipes that are learned but can't be crafted due to level requirements will not show in the list)Script As usual, on the pastebin: http://pastebin.com/HG1yFEj6FAQ None yet. Ask me anything!Credit and Thanks - By Vlue - Free for use in any project, commercial or otherwise, with credit given - Donations always welcome!Author's Notes I got nothing. It's simpl, really... trust me. Don't look it up. 13 Dymdez, Dark Influence, Iamabrawler and 10 others reacted to this Share this post Link to post Share on other sites
Sidbot 3 Posted May 19, 2014 BANANA BREAD!? I mean.. a solid script! 1 Vlue reacted to this Share this post Link to post Share on other sites
TheGreenHorse 5 Posted May 19, 2014 The script link doesn't work... Share this post Link to post Share on other sites
Demintika 63 Posted May 19, 2014 Still no realistic? Me don't like. Great work anyway. Share this post Link to post Share on other sites
+ Dark Influence 251 Posted May 19, 2014 EDIT: Error is dealt with. Share this post Link to post Share on other sites
Vlue 269 Posted May 20, 2014 The script link doesn't work... The link works fine for me. Here's an alternative for you if it continues to not work however: https://docs.google.com/document/d/10i2ZSkelbzGQ2hsT_KF501c6ZRKtEldh4dpP8vLcydw/edit Still no realistic? Me don't like. Great work anyway. Realistic? EDIT: An error. Ah, I thought I fixed that! Well, hoping it's the error I'm thinking of, I updated the pastebin to fix. Share this post Link to post Share on other sites
+ Dark Influence 251 Posted May 20, 2014 Works perfectly now. Nice work Vlue. 1 Vlue reacted to this Share this post Link to post Share on other sites
Amber 1 Posted May 20, 2014 Can it be more than 5 ingredients and scrollable unlike CSCA craft which lack of scroll feature? Share this post Link to post Share on other sites
Vlue 269 Posted May 20, 2014 You can have as many ingredients as you want, but it won't display right in the crafting menu. I suppose I should fix that. Share this post Link to post Share on other sites
Faye V. 52 Posted May 20, 2014 HMMMMMMMMMMMMM... i maybe use this in my project... l have an "alchemist" (not an alchemist really but somwhat like that) character (the one i'm using in my avatar ) it's an interesting system to implement... and pretty easy to configure! Nice script Vlue 1 Vlue reacted to this Share this post Link to post Share on other sites
Wren 179 Posted May 20, 2014 Vlue, you are pretty darn awesome, for being a cool person who shares their bombtastic scripts. I also subscribed to your steam workshop collection. I need to figure out exactly how many of your scripts I should use... 1 Vlue reacted to this Share this post Link to post Share on other sites
Amber 1 Posted May 20, 2014 You can have as many ingredients as you want, but it won't display right in the crafting menu. I suppose I should fix that. I'm pretty much with ideas with crafting and that would be great. Thanks for agreeing to add scrollable option for more than 5 item ingredient Share this post Link to post Share on other sites
Demintika 63 Posted May 20, 2014 Realistic is where you can put anything you like and it results a custom item (outside of database) with effects come from the ingredients logically. Share this post Link to post Share on other sites
Maliki 33 Posted May 20, 2014 I have a crafting system, but I'd like it to break down items into other ones as well. Example: Fire gem breaks down into Fire Essence. Fire Essence x3 makes Hi-Fire Gem Is that possible with this script? Share this post Link to post Share on other sites
Vlue 269 Posted May 20, 2014 You can make a recipe that requires 1 Fire gem and rewards 1 fire essence, then a recipe that requires 3 fire essence and makes 1 hi-fire gem, and etc. Share this post Link to post Share on other sites
Amber 1 Posted May 24, 2014 When I use learn_recipe(#). Some recipes show up and some don't show up Share this post Link to post Share on other sites
Vlue 269 Posted May 24, 2014 Recipes you know, but don't have the skill level to craft, will not show up in the list. Share this post Link to post Share on other sites
Amber 1 Posted May 24, 2014 Oh right.. thanks for heads up Share this post Link to post Share on other sites
jerrysgirl503 0 Posted June 7, 2014 Hey vlue, i just bought this game so im a complete newbie when it comes to scripts, i love this script but i cannot figure out how to add different recipes, and ingredients to make that recipe.. i have read the instructions time and time again but i still cannot figure it out, i dont want to accidently delete somthing important or add anything that would change the script.. please can ya maybe try to explain in more detail, ty, even a few examples would be fine im a noob lol sorry Share this post Link to post Share on other sites
Vlue 269 Posted June 9, 2014 Hey vlue, i just bought this game so im a complete newbie when it comes to scripts, i love this script but i cannot figure out how to add different recipes, and ingredients to make that recipe.. i have read the instructions time and time again but i still cannot figure it out, i dont want to accidently delete somthing important or add anything that would change the script.. please can ya maybe try to explain in more detail, ty, even a few examples would be fine im a noob lol sorry It's not one of the easier scripts to set up! To add a new recipe, just go to the script editor, and start typing on a new line right after the last recipe. The bare minimum for a recipe is: ID = { :result => [], :materials => [[]] }, So for example, a recipe (we'll say recipe #3) that takes 1 item id1 and 1 weapon id2 to make 1 item id3 would be: 3 = { :result => [0,3,1], :materials => [ [0,1,1] , [1,2,1] ], }, And if you wanted to add any of the other recipe options it'd be after materials on a new line and before the }, i.e. 3 = { :result => [0,3,1], :materials => [ [0,1,1] , [1,2,1] ], :level => 25, :category => :Alchemy, }, Share this post Link to post Share on other sites
Das Auto 2 Posted June 10, 2014 (edited) Hey Vlue, can you help me? I can't for the love of me figure out how to bring up the crafting menu. When I've made an event with the script call: $crafting_category = :craft SceneManager.call(Scene_Crafting) All it does is crash on me when I attempt to use it, with an error saying: Script 'Vlue Crafting' line 303: NoMethodError occured. undefined method 'values' for nil:NilClass I'm horrible with scripts, so it's probably an error on my part. I've made sure that no settings or lines of codes have been altered however, so it's probably something with how I try to use it. Mind helping me out? EDIT: Oh, nevermind, the error fixed itself when I started a new game. Thanks for the great script! Edited June 10, 2014 by Das Auto Share this post Link to post Share on other sites
Roogle 0 Posted October 24, 2014 (edited) Hey, I'm still a little new to RPG maker and am having a few issues with this script. I've tried an event with the script call: $crafting_category = :craft SceneManager.call(Scene_Crafting) But it crashes with the message: Script 'Window Selectable' line 373: NoMethodError occurred. undefined method '< for nil:NilClass Have tried this with a saved game file and by starting a New Game. Any advice would be appreciated, thanks! EDIT: I have also tried this with a fresh project with no other addons, same result. Edited October 26, 2014 by Roogle Share this post Link to post Share on other sites
Amber 1 Posted October 27, 2014 Scrolling =/= font size. I like better scrolling than making font smaller which clutter the items Share this post Link to post Share on other sites
drebenk 0 Posted December 21, 2014 (edited) Hi, I have a question about categories. I wish to show just two categories when I call the craft scene. I tinkered around with my event a bit but with no luck. Currently my event is setup like this: $crafting_category = :Blacksmith SceneManager.call(Scene_Crafting) So I get no categories to chose from, just the Blacksmith one. I tried with: $crafting_category = :Blacksmith, :Armorer, SceneManager.call(Scene_Crafting) And I get an error about nil class. Will appreciate any help. ^^ Edited December 21, 2014 by drebenk Share this post Link to post Share on other sites
Tandinos 0 Posted January 2, 2015 Hey Vlue beautiful script like all your others Just wondering how I can override the recipe being hidden when not high enough level, as would like the player to be able to see what they are working towards unlocking Share this post Link to post Share on other sites