Jump to content

Recommended Posts

Debug Frameskip

Type : developer tool

Introduction :
Getting tired of rewatching intro? waiting text is being typed? Or wait the move route? But you're to lazy to put choice to skip cutscene? As developer, it must be tedious works if you must rewatching intro or cutscenes. This very simple snippet would help you to skipping frame in order to accelerate game run.
Features :
Frame skip as long as you press the button
Screenshot :
There is nothing can be shot
Scripts :

class << Graphics
  alias debug_update update
  def update
    return if Input.press?(:X) && ($TEST || $BTEST)

That is all ...
Usage :
Puts the script below main but above material
Run the game, and then press A (if you don't change the default keymap)

Edited by TheoAllen

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

Top ArrowTop Arrow Highlighted