PhoenixSoul 1,412 Posted April 3 17 minutes ago, Rikifive said: InvSizeREGX = /<inv[\s_]+size\s*:\s*(\d+\.?\d*)>/i (enter silly cartoonish image of someone screaming 'YEE-HAW!' whilst popping off their revolver pistols) Yeah, that was it! Merci beaucoup. Now, I'm going to list every change I made otherwise. Spoiler def inv_max_item(item) # return 9999999 if item.nil? || item.inv_size == 0 return YEA::LIMIT::ITEM_MAX if item.nil? || item.inv_size == 0 free_slot / item.inv_size end #For if one has YEA-Adjust Limits installed. class Window_Base < Window def draw_inv_slot(x,y,width = contents.width,align = 2) txt = sprintf("%1.1f/%1.1f",$game_party.total_inv_size, $game_party.inv_max) #replaces d/d displays one float point for both inv_size and inv_max color = Theo::LimInv::NearMaxed_Color if $game_party.near_maxed? change_color(text_color(color)) else change_color(normal_color) end draw_text(x,y,width,line_height,txt,align) change_color(normal_color) end def draw_itemsize item_size = @number * @item.inv_size total_size = $game_party.total_inv_size + (@mode == :buy ? item_size : -item_size) txt = sprintf("%1.1f/%1.1f",total_size,$game_party.inv_max) #replaces d/d displays one float point for both inv_size and inv_max ypos = item_y + line_height * ($imported["YEA-ShopOptions"] ? 5 : 4) rect = Rect.new(4,ypos,contents.width-8,line_height) change_color(system_color) draw_text(rect,Theo::LimInv::InvSlotVocab) change_color(normal_color) draw_text(rect,txt,2) end def create_liminv_window # @lim_inv = Window_MenuLimInv.new(@gold_window.width) @lim_inv = Window_MenuLimInv.new(@command_window.width) #if one uses a script that removes/alters the gold window, this works in place of that @lim_inv.x = @command_window.x @lim_inv.y = @command_window.height end 1 Share this post Link to post Share on other sites