TheoAllen 830 Posted May 21, 2014 Theo - Inventory Secure Type : item add-on (?) Version : 1.2 Introduction : Inspired from Breath of Fire 4. This script allow you to secure current party inventory and clear them. It can be used for storytelling purposes. For example, first scene player will be role as Main Character. And the second scene player will be role as the antagonist. Features : Secure Inventory Get Inventory Merge Inventory Screenshot : No need screenshot Download : Click here How to use: Put this script below material but above main. You will know the rest Write these command in script call : - secure_inv(n) >> secure current inventory. n is index where you put the secured inventory - get_inv(n) >> get inventory from n index - merge_inv(n) >> merge current inventory with n index Terms of Use :Credit me, TheoAllen. You are free to edit this script by your own. As long as you don't claim it yours. For commercial purpose, don't forget to give me a free copy of the game. Note : This was one of my first script. I used old fashioned script header. And the code itself is somewhat messy. There is a chance I forgot how it works 5 Share this post Link to post Share on other sites
Euphoria 147 Posted May 21, 2014 So this can make separate inventories, and you can access them with a script call? Like for separate party inventories or something? If so this is AWESOME. Share this post Link to post Share on other sites
Nekotori 739 Posted May 22, 2014 Cool, Like Ryu and Fou-Lu separate inventories. Multiple parties <3 . I really like Breath of Fire related scripts but I haven`t found the greatest one yet.... it`s own battle system (BoF4) O_O .... Share this post Link to post Share on other sites
+ Sughayyer 163 Posted May 22, 2014 This is really great. Tons of uses for that one! Share this post Link to post Share on other sites
TheoAllen 830 Posted May 22, 2014 So this can make separate inventories, and you can access them with a script call? Like for separate party inventories or something? If so this is AWESOME. Yes, yes... you could save the current party inventory, clear them, and call it later Cool, Like Ryu and Fou-Lu separate inventories. Multiple parties <3 . I really like Breath of Fire related scripts but I haven`t found the greatest one yet.... it`s own battle system (BoF4) O_O .... This is really great. Tons of uses for that one! Thank you <3 Share this post Link to post Share on other sites
Euphoria 147 Posted May 22, 2014 You are awesome! This is an amazing script/idea and I will totally use this if I split my party! Which I intend to! 1 Share this post Link to post Share on other sites
P3RR1N 3 Posted June 13, 2014 How exactly do I Index the inventories? My idea, I want to run a game that has four main characters, who all do things separately with minor supporting characters, yet all have their own inventories until they finally meet up and work together about mid game. How do I set up 4 diff. inventories to where I can access either when needed? I apologize for asking as you have in-script instructions, I am still super new to this prog. Share this post Link to post Share on other sites
TheoAllen 830 Posted June 13, 2014 How exactly do I Index the inventories? My idea, I want to run a game that has four main characters, who all do things separately with minor supporting characters, yet all have their own inventories until they finally meet up and work together about mid game. How do I set up 4 diff. inventories to where I can access either when needed? I apologize for asking as you have in-script instructions, I am still super new to this prog. You have 4 main characters. Then you have to reserve 4 indexes. At the beginning of the game. You will role as the first main character. Then you wish to switch character. To secure first party's inventory, do this script call secure_inv(1) Your inventory will be emptied. Later on... you wish to get back to first party. Do this following script call secure_inv(2) # Secure current inventory to index 2. get_inv(1) # Get inventory from index 1 Finally, the first party meets the second party. And then, they merge the inventory each other. Do this script call merge_inv(2) # Merge inventory which is saved in 2nd index You could do the same for the 3rd and 4th party ~ 1 Share this post Link to post Share on other sites