DoubleX 208 Posted May 26, 2014 Script name DoubleX RMVXA Caster Aftermath Author DoubleX Terms of use None other than not claiming this script as created by anyone except DoubleX or his alias Introduction Allows users to add effects applied to the casters after casting skills #------------------------------------------------------------------------------| # * Notetag <change hp: x, s> for skills/items | # To make a skill or item to change hp of the casters by x after casting it,| # put the above notetag into its notebox in the database. | # Setting s as 0 and 1 indicates decrement and increment respectively. | #------------------------------------------------------------------------------| # * Notetag <change hp %: x, s> for skills/items | # To make a skill or item to change hp of the casters by x% after casting | # it, put the above notetag into its notebox in the database. | # Setting s as 0 and 1 indicates decrement and increment respectively. | #------------------------------------------------------------------------------| # * Notetag <change mp: x, s> for skills/items | # To make a skill or item to change mp of the casters by x after casting it,| # put the above notetag into its notebox in the database. | # Setting s as 0 and 1 indicates decrement and increment respectively. | #------------------------------------------------------------------------------| # * Notetag <change mp %: x, s> for skills/items | # To make a skill or item to change mp of the casters by x% after casting | # it, put the above notetag into its notebox in the database. | # Setting s as 0 and 1 indicates decrement and increment respectively. | #------------------------------------------------------------------------------| # * Notetag <change tp: x, s> for skills/items | # To make a skill or item to change tp of the casters by x after casting it,| # put the above notetag into its notebox in the database. | # Setting s as 0 and 1 indicates decrement and increment respectively. | #------------------------------------------------------------------------------| # * Notetag <change tp %: x, s> for skills/items | # To make a skill or item to change tp of the casters by x% after casting | # it, put the above notetag into its notebox in the database. | # Setting s as 0 and 1 indicates decrement and increment respectively. | #------------------------------------------------------------------------------| # * Notetag <add state: id, r%> for skills/items | # To make a skill or item to add state with id id and rate r to the casters | # after casting it, put the above notetag into its notebox in the database. | # Normal attack isn't supported by this notetag. | #------------------------------------------------------------------------------| # * Notetag <remove state: id, r%> for skills/items | # To make a skill or item to remove state with id id and rate r from the | # casters after casting it, put the above notetag into its notebox in the | # database. | #------------------------------------------------------------------------------| # * Notetag <add buff: id, t> for skills/items | # To make a skill or item to add buff of parameter with id id and turn t to | # the casters after casting it, put the above notetag into its notebox in | # the database. | #------------------------------------------------------------------------------| # * Notetag <add debuff: id, t> for skills/items | # To make a skill or item to add debuff of parameter with id id and turn t | # to the casters after casting it, put the above notetag into its notebox in| # the database. | #------------------------------------------------------------------------------| # * Notetag <remove buff: id> for skills/items | # To make a skill or item to remove buff of parameter with id id from the | # casters after casting it, put the above notetag into its notebox in the | # database. | #------------------------------------------------------------------------------| # * Notetag <remove buff: id> for skills/items | # To make a skill or item to remove debuff of parameter with id id from the | # casters after casting it, put the above notetag into its notebox in the | # database. | #------------------------------------------------------------------------------| Video https://www.youtube.com/watch?v=efA7D-WCQqw&feature=youtu.be Features Use of notetags(requires knowledge of notetag usage) to set specific skills to add effects to their caster after casting them Instructions Open the script editor and put this script into an open slot between Materials and Main. Save to take effect. Compatibility Scripts aliasing or rewriting method: - self.load_database under module DataManager- use_item under class Scene_Battle may have compatibility issues with this script Place this script above those aliasing any of these methods if possible FAQ None Changelog v1.00a (GMT 1200 25-2-2014): - 1st version of this script finished (DoubleX)Caster Aftermath v1.00a.txt Share this post Link to post Share on other sites
Coolie 148 Posted May 27, 2014 It would be an awesome update to allow the notetag to determine the scope of the after-effect (like removing states from all allies, all enemies, etc.) Share this post Link to post Share on other sites