Dekita 99 Posted May 27, 2014 (edited) $D13x - States :: Damage Over TimeDekita Introduction This script allows states to be given a portion of code to eval during the 'refresh state turns' method. What this means is, you can create various hp / mp / tp moddifying states. You could also attach variables onto your state turns.Obviously, as you can code the formula, this opens a whole range of possibilities. Such as using various stats to determine the hp/mp loss, Using element resistance to determine TP gain, Using variables to determine the HP lost...There are many uses for this kind of feature, so dont be scared to think 'outside of the box'. Features- Run Custom Code When State Turns Are Refreshed. Screenshots Runs in the background - no Screenshots required. How to Use Place under materials and above main. Full instruction within the script. Demo NopeScript LINKFAQ None Credit and Thanks- Dekita / Dekita-RPG Author's NotesNone. Edited May 27, 2014 by Dekita 2 Share this post Link to post Share on other sites
Lord Vectra 414 Posted April 11, 2015 This looks useful. I might use this. Share this post Link to post Share on other sites