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Gambit NoteTagger

 

Current Version: 1.00

 
 
Description:
This script allows a user to easily tag a range of database objects. Just setup each tag by specifying the type of object and range of IDs then run the game. A message will appear when the objects have been successfully tagged. CLOSE AND REOPEN THE PROJECT for the tags to update.
 
 
Features:
  • Quickly add note tags to ranges of database objects
  • All objects with note boxes are supported (actors, classes, skills, items, weapons, armors, enemies, states, tilesets, and maps)

 

 

Required Scripts:

None

 

 

Credits:

  • Gambit

 

 

Changelog:

v 1.00 - May 31, 2014
  • Initial release

 

 

Script:

Script: Gambit NoteTagger Script v1.00.txt

  • Like 3

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This. Is. Amazing!

 

 

I'm for sure going to use this for random weapon/armor tags. Will save TONNES of time. Thanks a bunch!

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Thanks, this worked exactly how I wanted!

Edited by Chigoo

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Just moment ago I thought "How the hell am I gonna restrict Teleport system on a ton of maps?"

Now I remember that scripts can alter project files itself.

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