Gambit. 84 Posted June 1, 2014 Gambit NoteTagger Current Version: 1.00 Description: This script allows a user to easily tag a range of database objects. Just setup each tag by specifying the type of object and range of IDs then run the game. A message will appear when the objects have been successfully tagged. CLOSE AND REOPEN THE PROJECT for the tags to update. Features: Quickly add note tags to ranges of database objects All objects with note boxes are supported (actors, classes, skills, items, weapons, armors, enemies, states, tilesets, and maps) Required Scripts: None Credits: Gambit Changelog: v 1.00 - May 31, 2014 Initial release Script: Script: Gambit NoteTagger Script v1.00.txt 3 Wren, TheoAllen and halrawk reacted to this Share this post Link to post Share on other sites
halrawk 11 Posted June 1, 2014 This. Is. Amazing! I'm for sure going to use this for random weapon/armor tags. Will save TONNES of time. Thanks a bunch! Share this post Link to post Share on other sites
Chigoo 35 Posted June 2, 2014 (edited) Thanks, this worked exactly how I wanted! Edited June 2, 2014 by Chigoo Share this post Link to post Share on other sites
Demintika 63 Posted June 2, 2014 Just moment ago I thought "How the hell am I gonna restrict Teleport system on a ton of maps?" Now I remember that scripts can alter project files itself. Share this post Link to post Share on other sites