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Charge Turn Battle System

Archeia Engine Ace

 
Introduction
Allows players to have CTB Mechanics for their battle system!

Features
A Charge Turn Battle System!
 
Screenshots
sFVBSSP.jpg
Without Luna Engine
 
Jt5Qc2i.jpg
With Luna Engine
 
How to Use
 

  #--------------------------------------------------------------------------
  # The default skill speed recovery. It's a percentage, i.e 50 means 50% speed.
  # Note: It doesn't include Attack. Attack speed is always 100 unless specified
  # in the attack skill's notebox.
  #--------------------------------------------------------------------------
  CTB_SKILL_SPEED = 75
  
  #--------------------------------------------------------------------------
  # The default item speed recovery.
  #--------------------------------------------------------------------------
  CTB_ITEM_SPEED = 150
  
  #--------------------------------------------------------------------------
  # The default guard speed.
  #--------------------------------------------------------------------------
  CTB_GUARD_SPEED = 120
  
  #--------------------------------------------------------------------------
  # The default escape speed.
  #--------------------------------------------------------------------------
  CTB_FLEE_SPEED = 300
  
  #--------------------------------------------------------------------------
  # Just type in: <speed: n> on skill notebox.
  #--------------------------------------------------------------------------
  CTB_SPEED_SET = /<speed:\s*(\d+)>/i

For the turn icons, you need to make two versions!
 
The Active slot should be "Character/Enemyname_BigIcon"
example: Ralph_BigIcon
 
For the small slots, they should be "Character/Enemyname_SmallIcon" 
example: Ralph_smallicon
 
Demo
Download

 
Script
Too many scripts. Download Demo instead.
 
F.A.Q.
Q: Is this compatible with Yanfly Battle Engine
A: ...Not yet ;w;
 
Q: Is this compatible with the Luna Engine?
A: Yes! From what I saw so far.
 
Q: I found a bug.
A: Sob...I'll try ;-;

Q: Can you add x feature?
A: Sob...I'll try ;-;
 
Credit and Thanks
- Archeia_Nessiah
- Kread_Ex
- Yami : For being awesome!
- NeonBlack : Helping me pinpoint a bug.
 
Author's Notes
Free to use commercially and non-commercially. 
Core script isn't a basic module or anything, it's the CTB itself. It's separated from the main configuration file.

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Cool Archeia! it's COOL!

Let me see if it works with my battle system. If it's not, I probably make them compatible since this is one my dream systems I would like to make :P

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What is Charge Turn Battle?

Just kidding, I've already known it, but some people didn't.

Btw, I haven't tried but I think there is a way to shrink battler graphic and actor's face instead of making multi-cut-off.

(About shrinking graphics, I saw it once)

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I think I get what you mean but I don't like resizing images in RPG Maker VXA. Especially since the filter options is Nearest Neighbor, so there's no smoothing. Much more obvious if you try to rotate images, they look hideous.

Edited by Archeia

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Just want you to notice that your CTB works fine with mine :D

My friend just tested that out. Too bad, it's not compatible with YEA Battle Engine yet

 

 

untitl14.png

 

Thanks for sharing :D

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