+ Archeia 160 Posted June 2, 2014 Charge Turn Battle System Archeia Engine Ace IntroductionAllows players to have CTB Mechanics for their battle system!FeaturesA Charge Turn Battle System! ScreenshotsWithout Luna Engine With Luna Engine How to Use #-------------------------------------------------------------------------- # The default skill speed recovery. It's a percentage, i.e 50 means 50% speed. # Note: It doesn't include Attack. Attack speed is always 100 unless specified # in the attack skill's notebox. #-------------------------------------------------------------------------- CTB_SKILL_SPEED = 75 #-------------------------------------------------------------------------- # The default item speed recovery. #-------------------------------------------------------------------------- CTB_ITEM_SPEED = 150 #-------------------------------------------------------------------------- # The default guard speed. #-------------------------------------------------------------------------- CTB_GUARD_SPEED = 120 #-------------------------------------------------------------------------- # The default escape speed. #-------------------------------------------------------------------------- CTB_FLEE_SPEED = 300 #-------------------------------------------------------------------------- # Just type in: <speed: n> on skill notebox. #-------------------------------------------------------------------------- CTB_SPEED_SET = /<speed:\s*(\d+)>/i For the turn icons, you need to make two versions! The Active slot should be "Character/Enemyname_BigIcon"example: Ralph_BigIcon For the small slots, they should be "Character/Enemyname_SmallIcon" example: Ralph_smallicon DemoDownload ScriptToo many scripts. Download Demo instead. F.A.Q.Q: Is this compatible with Yanfly Battle EngineA: ...Not yet ;w; Q: Is this compatible with the Luna Engine?A: Yes! From what I saw so far. Q: I found a bug.A: Sob...I'll try ;-;Q: Can you add x feature?A: Sob...I'll try ;-; Credit and Thanks- Archeia_Nessiah- Kread_Ex- Yami : For being awesome!- NeonBlack : Helping me pinpoint a bug. Author's NotesFree to use commercially and non-commercially. Core script isn't a basic module or anything, it's the CTB itself. It's separated from the main configuration file. 1 Share this post Link to post Share on other sites
TheoAllen 830 Posted June 2, 2014 Cool Archeia! it's COOL! Let me see if it works with my battle system. If it's not, I probably make them compatible since this is one my dream systems I would like to make 1 Share this post Link to post Share on other sites
+ Archeia 160 Posted June 2, 2014 I hope it works out for you! Share this post Link to post Share on other sites
Demintika 63 Posted June 2, 2014 What is Charge Turn Battle? Just kidding, I've already known it, but some people didn't. Btw, I haven't tried but I think there is a way to shrink battler graphic and actor's face instead of making multi-cut-off. (About shrinking graphics, I saw it once) Share this post Link to post Share on other sites
+ Archeia 160 Posted June 2, 2014 (edited) I think I get what you mean but I don't like resizing images in RPG Maker VXA. Especially since the filter options is Nearest Neighbor, so there's no smoothing. Much more obvious if you try to rotate images, they look hideous. Edited June 2, 2014 by Archeia Share this post Link to post Share on other sites
Euphoria 147 Posted June 2, 2014 Looks very nice! 1 Share this post Link to post Share on other sites
TheoAllen 830 Posted June 27, 2014 Just want you to notice that your CTB works fine with mine My friend just tested that out. Too bad, it's not compatible with YEA Battle Engine yet Thanks for sharing 2 Share this post Link to post Share on other sites