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yoshine

Tree of life screenies

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Hey, so I've been working on this game for likkkkkke two years or atleast it's engine

I'm yet to start working with story line but my demo is almost done

I'm not giving much info just looking for some judging on the maps and menus and stuff

just cause

 

Adverage maps

 

image.jpg

image.jpg image.jpg



Menus and battle

 

image.jpg image.jpg image.jpg image.jpg

 

 

Upper levels of the tower/ surrealist maps

 

 

image.jpg image.jpg  image.jpg image.jpg image.jpg image.jpg image.jpg image.jpg

 

 

 

OH and mind me the paralaxes are all animated so these don't really do justice to the

weapons of mass epilepsy that's going on

Edited by yoshine
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Dude, I LOVE the terrifying trippyness of the surrealist maps.  It's a little hard to critique seeing these out of game, I thinking seeing them in game might give me a better idea of what's going on.  I really like the icons you have on the menu.  The first maps, the average ones, look very nice!!!  The only thing that's a little confusing is the clouds.  I REALLY like the 5th and 7th surrealist maps!!!  This is definitely original I think!!  I think one suggestion is sometimes I know people's brains can get overstimulated and need "breaks" in order to be able to fully take in everything.  (that's something I've been told I need to work on in my art) But I REALLY like what you've done!!  I'm a fan of super colorful psychedelic-type art and it's really cool to see it incorporated into a game!  Keep it up!

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That is some crazy stuff you have going on there.  Where to begin?  The font is on the hard-to-read side due to the low-rez of VXAce.  It really needs to be scaled up a little to make it easier to read. 

Also, in battle-your charactors are not facing the enemy and the enemy isn't facing them.  One of them needs to be rotated. 

 

Other than that, they look good.

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ahhhhhh not to post super late or anything (I had no clue this EVER got anything)

but I don't see where the characters are facing the wrong way .-.
(unless maybe your mean the jester monster?

I've heard that about the font before I really want to get something along the lines of a 8-16 bit kind of looking one

with a gritty look it is a little jumbly I could only find some many that fits the need >_>

something kind of inspired by that old GBA look maybe?

yeah I hadn't thought about that with the clouds persay but yeah they can be a little be distracting

Really I've been wanting to get as much intensity in as possible with alot of parralax tricks

to give a real otherworldly beyond realistic kind of look

the setting of the game is set in a tower where the further up you get

the higher of a plane of existense you are in

until you reach like a god head.. I haven't really had time since summer to mess with things

I do have a quasi alpha demo done but I have a verrrrry intricate vission for it

so its not something that could be done righhhht away, the bones are there but it still needs

all the story (which mind me is indeffinitely repeating with multiple endings)

thanks though guys I didn't think I'd hear anything

Edited by yoshine

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I think what they meant about your batthe sprites are that the enemies are made for the default front view system and the characters are meant for the side view, it is a bad combination. I do like your maps though, good way to twist things about.

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