Jump to content
DP3

Idle Title Screen Cutscene

Recommended Posts

Screenshots

 

Can’t really screenshot this one :(

 

 

 

 

Description

This script adds a timer on the title screen that, when reached, transfers to a Game Map. On this game map, you can use events to show cutscenes or a “story so far†demo.

 

Features

  • Can allow the Timer to be reset when there is Input from the player
  • Uses time in Seconds, so you’ll know exactly how long you’ve set the timer to be
Instructions
  • Paste this script below materials but above main in your script editor.
  • Instructions are located inside of script.
Script

Get it from here

 

 

 

Credit

  • DiamondandPlatinum3
Thanks
  • TDS - He made a VX version of this script which I used back in those days... Those Awful Awful Days...
Support

Post in this thread or PM me.

 

 

 

Author's Notes

“Shut up… I know there’s a little dirt in my hair!â€

 

 

 

Terms of Use

You may find my Terms of Use Here

Edited by DP3

Share this post


Link to post
Share on other sites

This is great! Though the link leads to the Story-entwined splash screen map, rather than the idle title cut scene.  :)

 

Edit: Oh, also; would there be any chance this could be used in unison with Moghunter's animated title screen scripts? As long as this script is above it, they don't clash, but the switch to the map doesn't happen either. He has a lot of them, however, so if it's not possible then that's fine! Still a super handy script to have! 

Share this post


Link to post
Share on other sites

Well... That's what happens when you use another script topic as a template :/

Thanks for letting me know :)

 

 

 

 

 

Firstly, put the idle cutscene script below Moghunter's Animated Title Screen.

Secondly, locate the following:

#==============================================================================
# ** Scene_Title
#------------------------------------------------------------------------------
#  This class performs the title screen processing.
#==============================================================================
 
class Scene_Title < Scene_Base
  #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  # *= Alias Listings
  #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  alias_method(:dp3_itss_scntitle_start_qw90y,              :start)
  alias_method(:dp3_itss_scntitle_update_qw90y,             :update)
  #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  # * Aliased Method: Start Processing
  #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  def start(*args)
    dp3_itss_scntitle_start_qw90y(*args)
    @dp3_titlescreenskipmanager = DiamondandPlatinum3::IdleTitleScreenCutscene::SceneTitleSkipManager.new()
  end
  #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  # * Aliased Method: Update
  #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  def update(*args)
    dp3_itss_scntitle_update_qw90y(*args)
    @dp3_titlescreenskipmanager.update()
  end
end
Replace all of that with:

#==============================================================================
# ** Scene_Title
#------------------------------------------------------------------------------
#  This class performs the title screen processing.
#==============================================================================
 
class Scene_Title < Scene_Base
  #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  # *= Alias Listings
  #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  alias_method(:dp3_itss_scntitle_inti_qw90y,               :initialize)
  alias_method(:dp3_itss_scntitle_update_qw90y,             :update)
  #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  # * Aliased Method: Object Initialisation
  #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  def initialize(*args)
    dp3_itss_scntitle_inti_qw90y(*args)
    @dp3_titlescreenskipmanager = DiamondandPlatinum3::IdleTitleScreenCutscene::SceneTitleSkipManager.new()
  end
  #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  # * Aliased Method: Update
  #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  def update(*args)
    dp3_itss_scntitle_update_qw90y(*args)
    @dp3_titlescreenskipmanager.update()
  end
end

 

Edited by DP3

Share this post


Link to post
Share on other sites

Unfortunately not :(

I was talking to Cecillia about commissioning her for it... But for whatever reason she's had her site privileges removed.

So I'm kinda stuck without an artist :/

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

×
Top ArrowTop Arrow Highlighted