DP3 188 Posted June 7, 2014 (edited) Screenshots Can’t really screenshot this one Description This script adds a timer on the title screen that, when reached, transfers to a Game Map. On this game map, you can use events to show cutscenes or a “story so far†demo. Features Can allow the Timer to be reset when there is Input from the player Uses time in Seconds, so you’ll know exactly how long you’ve set the timer to be InstructionsPaste this script below materials but above main in your script editor. Instructions are located inside of script. Script Get it from here Credit DiamondandPlatinum3ThanksTDS - He made a VX version of this script which I used back in those days... Those Awful Awful Days...Support Post in this thread or PM me. Author's Notes “Shut up… I know there’s a little dirt in my hair!†Terms of Use You may find my Terms of Use Here Edited June 8, 2014 by DP3 3 Share this post Link to post Share on other sites
Allusion 398 Posted June 7, 2014 This is great! Though the link leads to the Story-entwined splash screen map, rather than the idle title cut scene. Edit: Oh, also; would there be any chance this could be used in unison with Moghunter's animated title screen scripts? As long as this script is above it, they don't clash, but the switch to the map doesn't happen either. He has a lot of them, however, so if it's not possible then that's fine! Still a super handy script to have! 1 Share this post Link to post Share on other sites
DP3 188 Posted June 8, 2014 (edited) Well... That's what happens when you use another script topic as a template :/ Thanks for letting me know Firstly, put the idle cutscene script below Moghunter's Animated Title Screen. Secondly, locate the following: #============================================================================== # ** Scene_Title #------------------------------------------------------------------------------ # This class performs the title screen processing. #============================================================================== class Scene_Title < Scene_Base #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ # *= Alias Listings #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ alias_method(:dp3_itss_scntitle_start_qw90y, :start) alias_method(:dp3_itss_scntitle_update_qw90y, :update) #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ # * Aliased Method: Start Processing #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ def start(*args) dp3_itss_scntitle_start_qw90y(*args) @dp3_titlescreenskipmanager = DiamondandPlatinum3::IdleTitleScreenCutscene::SceneTitleSkipManager.new() end #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ # * Aliased Method: Update #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ def update(*args) dp3_itss_scntitle_update_qw90y(*args) @dp3_titlescreenskipmanager.update() end end Replace all of that with: #============================================================================== # ** Scene_Title #------------------------------------------------------------------------------ # This class performs the title screen processing. #============================================================================== class Scene_Title < Scene_Base #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ # *= Alias Listings #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ alias_method(:dp3_itss_scntitle_inti_qw90y, :initialize) alias_method(:dp3_itss_scntitle_update_qw90y, :update) #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ # * Aliased Method: Object Initialisation #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ def initialize(*args) dp3_itss_scntitle_inti_qw90y(*args) @dp3_titlescreenskipmanager = DiamondandPlatinum3::IdleTitleScreenCutscene::SceneTitleSkipManager.new() end #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ # * Aliased Method: Update #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ def update(*args) dp3_itss_scntitle_update_qw90y(*args) @dp3_titlescreenskipmanager.update() end end Edited June 8, 2014 by DP3 1 Share this post Link to post Share on other sites
Allusion 398 Posted June 8, 2014 Ah, you're amazing! Thank you so much! Works perfectly~ Do you have a support bar I could tote around? =) 1 Share this post Link to post Share on other sites
DP3 188 Posted June 8, 2014 Unfortunately not I was talking to Cecillia about commissioning her for it... But for whatever reason she's had her site privileges removed. So I'm kinda stuck without an artist :/ Share this post Link to post Share on other sites
Allusion 398 Posted June 8, 2014 Aww! I could try and make one for you, if you'd like? Feel free to hit me up for any details you have~ I'd love to help out. 2 Share this post Link to post Share on other sites
+ Retired 274 Posted June 12, 2014 Nice script Keep up the good work - I found the skit system one very handy 1 Share this post Link to post Share on other sites