Quasi 54 Posted June 11, 2014 (edited) [Quasi] Skill Type Equip + Optional Passive Equip Version 1.00 by Quasi What it does: Allows players to equip skill types for battle inside of the Skill menu. Amount of skill types a character can equip is determined by a note tag in the actors note box, as well as in the weapons and armor. Optional* Allows players to equip a certain amount of passive skills. Amount of passive skills you can equip is determined by a note tag in the actors note box, as well as in the weapons and armor. Edit: Oh forgot to mention, the character doesn't need to know the skill type. Skill types are grabbed from all of his skills, and makes a list from those skill types. Instructions: Read script header. Links: [Quasi Skill Type Equip + Optional Passive] For optional passive equip, you'll need one of my following passive scripts: [Quasi Passive] ^ Adds passive params through States [Quasi Fixed Passives] ^ Adds passive params through note tag, can be a fixed value. ^^ ONLY supports Params, not Xparams or Sparams. Felt the others were more percent based then value based. Ex. a Passive skill can increase the characters hp by only 100, instead of a percent. Patches: GTBS 2.4 (If it doesn't work for a battle system, let me know and I'll make a patch.) Report any bugs you find! I may have missed out a few things!` Only tested with 1 character, but I don't think multiple characters will make a difference Edited June 11, 2014 by Quasi Share this post Link to post Share on other sites