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Quasi

[Quasi] Skill Type Equip + Optional Passive Equip

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[Quasi] Skill Type Equip + Optional Passive Equip Version 1.00


by Quasi


 


What it does:


 Allows players to equip skill types for battle inside of the Skill menu.  Amount of skill types a character can equip is determined by a note tag in the actors note box, as well as in the weapons and armor.


Optional*


 Allows players to equip a certain amount of passive skills.  Amount of passive skills you can equip is determined by a note tag in the actors note box, as well as in the weapons and armor.


 


Edit: Oh forgot to mention, the character doesn't need to know the skill type.  Skill types are grabbed from all of his skills, and makes a list from those skill types.


 


Instructions:


 Read script header.


 


Links:


[Quasi Skill Type Equip + Optional Passive]


 


For optional passive equip, you'll need one of my following passive scripts:


[Quasi Passive]


 ^ Adds passive params through States


[Quasi Fixed Passives]


^ Adds passive params through note tag, can be a fixed value.


^^ ONLY supports Params, not Xparams or Sparams.  Felt the others were more percent based then value based.


Ex. a Passive skill can increase the characters hp by only 100, instead of a percent.


 


Patches:


GTBS 2.4


(If it doesn't work for a battle system, let me know and I'll make a patch.)


 


Report any bugs you find!  I may have missed out a few things!` Only tested with 1 character, but I don't think multiple characters will make a difference


Edited by Quasi

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