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Conjure Weapons in battle

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Author: Mr Trivel

Name: Conjure Weapons

 

Version: 1.0a

 

Features: 
Spells now allow you to equip magical weapons in battle.

 

Video:

 

 

 

 

 

Instructions: 
Use these Note tags in spells:
<Wequip: X> X - Weapon ID in the Database. Lasts whole battle.

<Wequip: X, Y> Y - Duration in turns.

 

Script: <Link: Pastebin>

Blog: <Link: On blog>

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Cool script! Reminds me of Erza from Fairy Tail :3
You have some cool scripts, actually.

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Small update.

Now you can conjure weapons of a type your actor cannot wield. So a mage could conjure swords and spears and other things.

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Just a quick note. If you have Yanfly's Parameter Bonus Growth and this script in the same project, then they seem to cancel each other out. Just thought you guys might want to know.

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Here's a weird bug. Whenever I try using an item in combat with this script I get an error

 

Script 'Mr Trivel Conjure Weapons' line 56: NoMethodError occurred.

   

undefined method 'spell_equip' for <RPG::Item:xxxxxxx> (those aren't the actual numbers, but I didn't feel like writing down all of the numbers for the item).

 

This happens for every item by the way. Even when out of combat.

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I'm really looking forward to using this script, but i guess im not understanding the script at all. When i go to use the skill it says failed. Not sure if I'm using it properly or not. But then again it scripts look like a jumbled mess.

Edited by tek143

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