ihartrpgs 148 Posted June 17, 2014 (edited) Alternative Way to Map Walls and Floors in GIMP I really hate doing the duplicate layer and arranging them since I use GIMP. I started to use this technique, which felt easier on me, and makes mapping the floors and walls easier for me. The first thing you want to do is have your map ready. Then, open up the tiles/parallax tiles of the floor image that you want to have. Other tiles are blacked out to follow Celianna's policy of not distributing her tiles. Please go here to find her tiles on her deviant art page if you would like them. Create a new image and paste your tile on there. Then, select autocrop. There is an optional step you can do now. You can go to Filters ----> Map ----> Make seamless. I tend to not do that due to most of the floor tiles already being seamless, but if it maps out strange, consider this option to fix it. Now, you are going to go to Filters ----> Map -----> Tile. A window should pop up. I like to put the default rpg maker size on there, which is 544 X 416. You can make it how big you think you need the flooring to be. I also keep the create new image clicked. Then click okay. Your floor should now be tiled. Now, go to View ----> Show Grid. If you need to, go to image --- configure grid and make sure that the grid is 32 X 32 pixels. Take your rectangle select tool and select how much of the floor you need. Click the SHIFT button to add more of the rectangle box if you need it, and the CONTROL button to remove parts of the box. Once you have the outline of the floor, click copy and go over to your map image. Then click paste. Then, you just need to line it up to where you want it. Make sure that the grid is on. And that's all there is to making the floor. You can also keep the tiled floor image on hand in case you have more of the same floor tile to use on the map. Walls, on the other hand are a tiny bit trickier. First, pick the wall that you like. Now, go to your map image and paste the wall like you'd normally do. Remove the middle wall and paste it to a new layer. Put the edge of the wall to where it needs to be like so: Now, you want to take the middle wall and put it on a new image. Autocrop that image like we did with the floor. The tile step is exactly the same as the floor. With this one, I just change the width to 544 but do not change the height. You can if you want though. Turn on your grid again and select how much of the wall you need. Mine is about five squares for the width. Copy and paste the image back to your map image. Arrange it to where it needs to be and then put that layer behind the end walls that we placed earlier. And this is how it looks without the grid: The pros of using this method is that it is a bit faster once you get used to using the buttons. It also feels like less of a hassle, but that might be more of my bias. The cons is, as you can see, is that it sometimes doesn't pattern exactly like it should with more complex patterns. You can still go in and change it if you need to. Credits go to Celianna for the tiles. Edited June 17, 2014 by GameCreations Share this post Link to post Share on other sites