+ Glasses 606 Posted June 17, 2014 Author: Mr Trivel Name: Stat Points Created: 2014-06-17 Version: 1.0 What does it do? Adds Stat Points to actors which are gained on level up and can be spent in Status screen. Screenshots: Instructions: Plug, Customize, Play Script: <Link: Pastebin> Blog: <Link: On blog> 6 Share this post Link to post Share on other sites
+ Retired 274 Posted June 17, 2014 Possible suggestion is to set a level when a character can start gaining stat points. Idea came to my mind whilst reading about the growth system in the new Atlier game http://www.siliconera.com/2014/06/17/get-motivated-atelier-shallie-brings-linca-keithgrif-back/ Also perhaps a stat cap? - like can only put 20 points into one stat or something like that Share this post Link to post Share on other sites
Demintika 63 Posted June 17, 2014 (edited) Bug found without reading the script: Change class while keeping exp :| Bug abusing while using with YEA Class Engine. Suggestion: (In Game_Actor) Turn on a variable before change_class and turn off it after change_class level_up only gives Stat points when that variable if off (or nil) Edit: Looked at the script. Bug confirmed. Edited June 17, 2014 by Demintika Share this post Link to post Share on other sites
+ Glasses 606 Posted June 17, 2014 @AlliedG I'll add more customization later. @Demintika You mean while not keeping XP, right? Edit: Fixed that bug feel free to switch classes now. 1 Share this post Link to post Share on other sites
Demintika 63 Posted June 18, 2014 @Demintika You mean while not keeping XP, right? Edit: Fixed that bug feel free to switch classes now. No no no xD You know what happen when switch class while keeping exp? Example: Solider lv10 with 1000 exp switch to Mage, keeping that 1000 exp, become Mage lv 12 (level_up runs 2 times because mage's lv12 requirement is lower than 1000 exp), so he gains 2 levels of stat point. Switching back to Solider (level_down runs 2 times) then to Mage again will give him another 2 levels of stat point! In YEA Class Engine, if the maker choose to keep-class-level, you have a lv10 Solider, switch to lv1 mage then to lv10 Solider again, the level_up will run 9 times! Share this post Link to post Share on other sites
Ventwig 26 Posted June 20, 2014 Ahh, great script. I was actually thinking of trying to do this, myself, but you beat me to it, haha. Share this post Link to post Share on other sites
+ Glasses 606 Posted June 20, 2014 @Ventwig, You can still do it. The more alternatives there are, the better it is for people. Share this post Link to post Share on other sites
GreatswordGames 2 Posted June 28, 2014 Great script, looks nice and simple and isnt too long! Great Mr. Trivel. Share this post Link to post Share on other sites
Lightmaker2014 2 Posted November 9, 2014 I'd like to use this, but one caveat: can I use this on custom base stats? I'm kinda throwing out 90% of the database and using all scripts. Share this post Link to post Share on other sites
+ Glasses 606 Posted November 9, 2014 @Lightmaker2014, Nope. Share this post Link to post Share on other sites
Lightmaker2014 2 Posted November 9, 2014 (edited) So what do you suggest? I have a system planned out already with 10 base stats and each going to a max (soft cap) of 999 with using stat points, with 100 at lv 1 and 201 every level after lv 1 up to lv 999 for a total of 200698 to spend. Edited November 9, 2014 by Lightmaker2014 Share this post Link to post Share on other sites
+ Glasses 606 Posted November 9, 2014 @Lightmaker2014, I suggest.. uh.. making a request at Ace Script Requests forum? Or commissioning some scripter? No idea. Share this post Link to post Share on other sites
RayChan 8 Posted November 14, 2014 Hey is it possible to make it so that there is max hp and mp too? Share this post Link to post Share on other sites
+ Glasses 606 Posted November 14, 2014 @RayChan Probably, but that means I'd have to find where to place them. So, no. Share this post Link to post Share on other sites
Scythe-X 0 Posted April 17, 2015 ummm how do i use this? ^^;; idk how to make the stat points show up? Share this post Link to post Share on other sites
Scythe-X 0 Posted April 19, 2015 nevermind. i was misplaceing a script but i now have another question. is there a way to use this with this?=> https://yanflychannel.wordpress.com/rmvxa/menu-scripts/ace-status-menu/ or is that too much work to do that? Share this post Link to post Share on other sites
+ Glasses 606 Posted April 19, 2015 @Scythe-X, Scripts aren't compatible. Share this post Link to post Share on other sites
lonequeso 1,921 Posted December 24, 2015 I'm running into an issue with changing classes. I need my character's to keep their current level when they change classes. If you change mrts_sp_change_class(class_id, keep_exp =false) to true, the stat points don't initialize properly. I made a little test game for the script. I set the default points to zero and made an event that levels up Eric +3. (15 stat points)Then another event that changes his class. When the class changes, the stat points always are at 15 It seems like the script initializes the player level, initializes the stat points, and then adds the necessary xp to bring the character back to the proper level. Any way to change that? Maybe save the current stat point number to a variable, initialize the stat points after the actor_xp and them add the new stat variable? I can't code to save my life otherwise I'd play around with it myself. Share this post Link to post Share on other sites
slickdeath97 0 Posted August 14, 2019 (edited) I am having a problem with this script. It is not working with yanfly status menu script. Could really use some help. Edited August 17, 2019 by slickdeath97 Share this post Link to post Share on other sites