Jump to content

Recommended Posts

How do you add a script to it like yanfly system options



How do you add a script to it like yanfly system options?

Share this post


Link to post
Share on other sites

Will you include the feature where you will activate a common event when choosing a command?

 

Yes, please! I need this as well. :)

Share this post


Link to post
Share on other sites

Great job, as usual, on the great script. This is a simple yet appealing script for the eyes.

I'm also wondering though, can this menu be opened using a different button since I want my game to be able to use two menus, if that makes sense  :unsure: .

I would like to use this script to change equipped items/weapons quickly, so instead of icons of menu options it'll be icons of items and weapons. 

I like the interface and would like this script to be used to quickly change equipped item by using this script, however I understand this is a menu and that it's not exactly for changing equipment. But please consider this.

Thanks!  :)

Share this post


Link to post
Share on other sites

Any suggestion on how to call a common event from a menu command?

 

EDIT:

 

Well, I sort of figured it out for myself.

I added a menu command then defined it to call a specific common event, which worked. But after the common event ran, the menu remained frozen.

I worked around this by adding SceneManager.return at the end of the common event. So everything closes, including the menu scene.

So at least it works, but I would like to return to the menu after the common event. I suppose I could just use the event command Open Menu Screen, but then the cursor index is in the wrong spot...

Edited by AeghtyAteKees

Share this post


Link to post
Share on other sites

Hi,

 

Can I make an improvement suggestion? Instead of using numbers to assign items to the array, use the "<<" operator.

 

eg. Change:

MENU_LIST[1] = ["Skills", "Manage your available skills.", :skill, :command_skill, 112, true]

To:

MENU_LIST << ["Skills", "Manage your available skills.", :skill, :command_skill, 112, true]

This makes it easier to quickly re-order, and/or remove items, from the menu, without reordering everything.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

×
Top ArrowTop Arrow Highlighted