anavn1 9 Posted April 30, 2013 How do you add a script to it like yanfly system options How do you add a script to it like yanfly system options? Share this post Link to post Share on other sites
AeghtyAteKees 11 Posted June 2, 2013 Will you include the feature where you will activate a common event when choosing a command? Yes, please! I need this as well. Share this post Link to post Share on other sites
KaylieMarie 9 Posted September 13, 2013 This is the best looking menu I can find for my horror game! Thanks Nicke! 1 Share this post Link to post Share on other sites
+ dbchest 160 Posted September 13, 2013 for a script like this, larger icons would look nice. 1 Share this post Link to post Share on other sites
Perijoy 4 Posted December 24, 2013 Great job, as usual, on the great script. This is a simple yet appealing script for the eyes. I'm also wondering though, can this menu be opened using a different button since I want my game to be able to use two menus, if that makes sense . I would like to use this script to change equipped items/weapons quickly, so instead of icons of menu options it'll be icons of items and weapons. I like the interface and would like this script to be used to quickly change equipped item by using this script, however I understand this is a menu and that it's not exactly for changing equipment. But please consider this. Thanks! Share this post Link to post Share on other sites
AeghtyAteKees 11 Posted May 12, 2014 (edited) Any suggestion on how to call a common event from a menu command? EDIT: Well, I sort of figured it out for myself. I added a menu command then defined it to call a specific common event, which worked. But after the common event ran, the menu remained frozen. I worked around this by adding SceneManager.return at the end of the common event. So everything closes, including the menu scene. So at least it works, but I would like to return to the menu after the common event. I suppose I could just use the event command Open Menu Screen, but then the cursor index is in the wrong spot... Edited May 13, 2014 by AeghtyAteKees Share this post Link to post Share on other sites
ashes999 13 Posted August 10, 2015 Hi, Can I make an improvement suggestion? Instead of using numbers to assign items to the array, use the "<<" operator. eg. Change: MENU_LIST[1] = ["Skills", "Manage your available skills.", :skill, :command_skill, 112, true] To: MENU_LIST << ["Skills", "Manage your available skills.", :skill, :command_skill, 112, true] This makes it easier to quickly re-order, and/or remove items, from the menu, without reordering everything. Share this post Link to post Share on other sites
TheYungVxAce 1 Posted September 25, 2017 I have been trying to change the font size for the gold, but I can't seem to get it to work. Can someone help me? Share this post Link to post Share on other sites
Thomas Smith 12 Posted January 14, 2018 Your website is dead. No download. Share this post Link to post Share on other sites
roninator2 257 Posted January 14, 2018 http://www.mediafire.com/file/il8fkn0fi4899d4/Xail_Engine.zip 1 Share this post Link to post Share on other sites
Thomas Smith 12 Posted January 14, 2018 1 hour ago, roninator2 said: http://www.mediafire.com/file/il8fkn0fi4899d4/Xail_Engine.zip Wow, thanks. Share this post Link to post Share on other sites