Jump to content
Rogeronfire

Falcao Pearl ABS XP/Mack Sprites support

Recommended Posts

I need a bit of help since i'm still illiterate when it comes to scripting. Anyways, Pearl's ABS animations are currently set for chibi/defualt sprites only, I'm using Mack/XP sprites, so my axe, bombs, boomerang, arrows, etc. theyre coming out of my actor's feet instead of my arms whenever I swing or shoot. How do I change it so the animations shows that I'm shooting/swinging from my arms? Here's the ABS link script im talking about.

http://www.rpgmakervxace.net/topic/8809-falcao-pearl-abs-liquid-v3-update/

 

Any help will be appreciated.

 

Whoever helps me solve this, I'll love you and will always remember your name 'till the day I die.  :wub:

 

 

 

Share this post


Link to post
Share on other sites

If you were to look in the graphics folder of the Pearl ABS demo, you will find the Mack/XP template for weapon graphics, just open up any graphics editor and adjust the position of the icons to where you like them to be. You could also try and make new weapon animations using the template.

 

Not sure about the love till death thing, though. :mellow:

Share this post


Link to post
Share on other sites

Thanks, was able to adjust it to my liking with photoshop. I also discovered the User Iconset feature which lets you use icons as animations, not having to make new animations for each wep you wanna use. Is there anyway to adjust that for mack/xp style sprites? 

  • Like 1

Share this post


Link to post
Share on other sites

Thanks, was able to adjust it to my liking with photoshop. I also discovered the User Iconset feature which lets you use icons as animations, not having to make new animations for each wep you wanna use. Is there anyway to adjust that for mack/xp style sprites?

 

As Zeta told you. There is a Maker Xp template in the graphic folder. The iconset feature is only available for chibi sprites. But the script can be modified to xp sprites

Share this post


Link to post
Share on other sites

Huh, I cannot even get the demo world Falcao released to work with XP sprites, how did you manage that?

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

  • Recently Browsing   0 members

    No registered users viewing this page.

×
Top ArrowTop Arrow Highlighted