Rosenblack 79 Posted December 10, 2011 (edited) If you have made a script or know one that is not in the list, message me and I will put it in the list. that way it is ten times more easier than backtracking through the posts. Thanks to anyone in advance that helps me with this For the modern wiki version go HERE All scripts that link off site will be marked with * at the start of the line. MSL PART 2 MSL PART 3 By Content Actors and Classes Actors - Extras AP System - Fomar0153 *Actor Specific 'Normal' Attack - Apolclaydon Victor Engine - Character Effects - Victor Sant Victor Engine - Character Controls - Victor Sant Gender Functions - Mr. Bubble Gender Requirements - Mr. Bubble Victor Engine - Visual Equip - Victor Sant Show Nick Name In Menu - Adrien Victor Engine - Custom Description - Victor Sant Enviroment Manager (formerly Grab & Throw) - Mephistox Actor Clone - Fomar0153 Multiple Inventories - Fomar0153 Character Creation with Races - Kai Monkey FP: Inventory System - Tsukihime XS - Hero Control - Niclas Actors - Levels N.A.S.T.Y. Extra Stats - Nelderson Actors - Misc MSX - XP Characters on VX/VXAce - Melosx Actor Name Bitmap - Gadwin Classes Dynamic Class Changer- ???nOBodY??? Job Proficinecy and Rewards - Emerald Secondary Classes - Fomar0153 Battle Add-on & Enhancements Enemy Encounters Victor Engine - Multiple Troops - Victor Sant Animated Enemies - Rhyme Adjusting Encounter Rates - Rafael Sol Maker Animated Battlers - Jet Animated Battlers - Fomar0153 *Enemy Stat Variance - Modern Algebra Zerbu Engine - Variable-Based Troop Randomizer - Zerbu Victor Engine - Encounter Rares Mod - Victor Sant Include Battle Events From Other Troops- Fomar0153 Symbol Encounter Simplifier - Rokan Event Battlers: Chain Battle - KilloZapit Damage/Attack Victor Engine - Cast Animation - Victor Sant Victor Engine - Damage Popup - Victor Sant Battle Pop-ups - Jet Victor Engine - Enemy Actor Conditions - Victor Sant Victor Engine - Damage Limit - Victor Sant Victor Engine -Automatic Battlers -Victor Sant Critical Flash + SE - Vlue Guard/Defense Targets Victor Engine - Target Arrow - Victor Sant Modified Battles/Addons Auto Battle When Idle - Mitchi.exe Victor Engine - Actors Battlers - Victor Sant *Drop Options - Modern Algebra YSA Battle Mechanism - Slot Battle - Yami Victor Engine - Custom Collapse - Victor Sant Ace Battle Engine Add-On - ATB/Stamina System - Fomar0153 Enemy XP, Gold and Stat Change - Battle Add-On - Adrien YSA - Battle System - Charge Turn Battle(Order Gauge) - Yami STR33g1 Battle Status - Star Enemy HP Bars - Anton Misc battles Zerbu Engine - Change/Randomize Battle Transition - Zerbu Transition Battle System - Flipelyflip Victor Engine - Animation Settings - Victor Sant Restore/Set After Battle/Level - Vlue Character Movements / Vehicles Vehicles Vehicle Additions - Seitensei Victor Engine - Custom Vehicles - Victor Sant CSCA Vehicle Encounters - Casper667 CSCA Vehicle Interiors - Casper667 Transfers/Transportation XS - Teleport - Niclas Character/Event Movements 8 - Dir Movement - JV Master Victor Engine - Multi Frames - Victor Sant Victor Engine - Rotational Turning - Victor Sant Victor Engine - Diagonal Movement - Victor Sant *Boat/Ship Passability for Events - Modern Algebra Pixel Movement - Khas Arcthunder CSCA Monster Movement - Casper667 FP: Move Routes - Tsukihime Event Position: File Tuning - Vlue Custom Battle Systems Basic Side View Battle System - Fomar0153 Customisable ATB/Stamina Based Battle System - Fomar0153 Simple Side-View - Jet XAS ACE - Rgangsta ~ English Translation - Rosenblack YSA - Battle System - Classical ATB - Yami Victor Engine - Animated Battle - Victor Sant YSA - Battle System - Charge Turn Battle(CTB) Sapphire Action System IV - Khas Behind View Battle System - Efeberk Ao no Kiseki - Saba Kan Custom Scenes & Windows Attach to Menu List (may be optional) Item Encyclopaedia - Elemental Crisis Questlog - Tildoc XS - Records - Niclas Call Scene/Window Actor Stat Window - Vlue Embedded in the Existing Scenes Custom Equipment Slots - Fomar0153 Left-Side Currency Symbol/Icon- Seiryuki Display MP and TP Costs - Snow Spike Engine - Monetary System - Chris Barnett Throw Items Away - Albic XS - Quit - Niclas Transparent Gold Window - Syvkal Misc Victor Engine - Arrow Cursor - Victor Sant Menu Addons - Anton Game Play Features Mini-Games Background Systems During Gameplay Misc EPS - Emerald's Property System - Emerald Graphics/Sprite/Visual/Sounds Audio Volume Control - Elemental Crisis Volume Control - Kal Volume Control w/ Bars - Kal FModEX - Nagato Yuki Test Sound Effect - Zerbu Zerbu Engine - Toggle BGM/BGS Autoplay - Zerbu Zerbu Engine - Random Title BGM - Zerbu Zerbu Engine - Game Over BGM - Zerbu Zerbu Engine - Toggle Battle BGM Change - Zerbu Message Window SEs - FenixFyreX Unchange Map To Battle BGM - Xcheater AEE - Music Player - CrazyNinjaGuy Windows Multiple Columns in Command Windows - Regendo Playtime Window - Flipelyflip Steps Window - Adrian KMS Minimap - Tomy Scene Themes/Scene Skins - Aarowaim Basic Window Resizer - Vlue Gauges KGC Generic Gauge - Mr. Bubble/Tomy KMS Generic Gauge - Mr. Bubble/Tomy Menu Bars - Syvkal Menu Pictures Battles Fogs, Lights, Shadows, Day/Night Tints, Weather Eagle Vision - ???nOBodY??? Ace Perfect Fog - Rafael Sol Maker Victor Engine - Fog Effects - Victor Sant Light Effects - Victor Sant Light Effects - Khas Arcthunder Multiple Fogs - Woratana/Necromus Basic Game Time + Night/Day - Vlue Basic Climate System - Vlue Basic Real Time - Vlue Misc Cache Optimization - Jet Splash Screen - Jet Ace Transition Set - Rafael Sol Maker *Icon Hues - Modern Algebra Victor Engine - Loop Animations - Victor Sant HUD/Onscreen Display HUDs Reino RPG Hud - Dartdaman Map HUD - Jet Angelo HUD - Burandon Simple Gold HUD - Niclas Angelo Vertical HUD - Burandon Show Info On Map - Adrien XS - Variable Hud - Niclas Simple Face Hud - Ventwig Enemy HUD XS - Alignment Hud - Niclas Brief Display before/after the Transfer XS - Map Hud - Niclas Window_MapName+ - Prepe Full Onscreen Display Maps, Tiles, Parallaxes, Areas Overlay Mapping- Yami Sakagami Victor Engine - Fixed Parallax - Victor Sant *Animated Parallax - Modern Algebra Second Parallax Layer - CrazyNinjaGuy DMO - Liquid & Parallax Script - DasMoony Simple Change Map Display Name - Mikalo Remember Event Position - Shaz Gino Reflecting Mirror - Ginolamantino Ultimate Parallax - Darcangel Tile Swap - Tsukihime MSL PART 2 - Menu Effects - Message/Text Display, Show Text Editor - Parties - Skills, Traits, Items, Equipment, States, Elements - Creator Tools - Technical Systems - Default System Bug Fixes - Compilations - Miscellaneous MSL PART 3 - A~Z (Author) Any missing scripts, or scripts in the wrong category? Private message one or more of these people: Rosenblack Jet IceDragon And we will try to get to fixing it as soon as possible. Special thanks to Rosenblack for making this topic in the first place, and for aiding in the maintaining of it. -Jet Edited September 14, 2012 by Rosenblack 12 Share this post Link to post Share on other sites
xmartyr7 45 Posted December 10, 2011 Such a good idea to get these threads going before the forums is completely swamped with so much stuff you can't keep track. 1 Share this post Link to post Share on other sites
Rosenblack 79 Posted December 10, 2011 Such a good idea to get these threads going before the forums is completely swamped with so much stuff you can't keep track. ive got an offline archive for vx and ace but vx is hard to do because of the masses of scripts Share this post Link to post Share on other sites
mitchi.exe 27 Posted December 10, 2011 WHY. I was hoping a moderator would do this. ;(( BTW, you typed my name wrong. >.< Share this post Link to post Share on other sites
Rosenblack 79 Posted December 10, 2011 (edited) sorry about the name, ill change that now. I always wanted to make one so i did before a mod could get a chance to, hehe *Edit* Mitchi.exe your name has been corrected Edited December 10, 2011 by Rosenblack Share this post Link to post Share on other sites
Zetu 70 Posted December 10, 2011 Add Simple Steal Command =w=d Share this post Link to post Share on other sites
Rosenblack 79 Posted December 10, 2011 (edited) Add Simple Steal Command =w=d Added Edited December 10, 2011 by Rosenblack Share this post Link to post Share on other sites
???nOBodY??? 30 Posted December 10, 2011 (edited) Hm, hm... I'm guessing it shouldn't say Battle Add-on & Enhancements ? Probably Battle Add-ons & Enhancements? Meh, still, good job. Still haven't found my way into VX's Master List yet, lol. Would you consider making a second list sorted by author? Edited December 10, 2011 by ???nOBodY??? Share this post Link to post Share on other sites
Rosenblack 79 Posted December 10, 2011 Hm, hm... I'm guessing it shouldn't say Battle Add-on & Enhancements ? Probably Battle Add-ons & Enhancements? Meh, still, good job. Still haven't found my way into VX's Master List yet, lol. Would you consider making a second list sorted by author? yea still editing it and will make an author one as well Share this post Link to post Share on other sites
???nOBodY??? 30 Posted December 10, 2011 Goodie. I honestly prefer that over the categories, personally, but can easily understand its usefulness. Or maybe it was because I was familiar with most coders' names back at VX... Whatever, it's still good to hear the author list will be returning. Share this post Link to post Share on other sites
Rosenblack 79 Posted December 10, 2011 (edited) glad to help *edit* Added Overlay map by Yami Sakagami to Maps, Tiles, Parallaxes, Areas Edited December 10, 2011 by Rosenblack Share this post Link to post Share on other sites
kal 40 Posted December 10, 2011 Nicely done! I like that you organized the list with a lot of categories, that should make finding scripts a lot easier. Share this post Link to post Share on other sites
Rosenblack 79 Posted December 10, 2011 (edited) no prob, i love organising to bad my room is never organised *edit* Added Volume Control w/ bars by Kal to Custom Scenes & Windows in Attach to Menu List *edit* Made the "By Author" Category Edited December 10, 2011 by Rosenblack Share this post Link to post Share on other sites
Jet 61 Posted December 10, 2011 Pinned, and edited to look neater. I have also fixed some misplaced scripts and placed them in the correct category. Added a note at the bottom of the post as well. Thank Rosenblack. 1 Share this post Link to post Share on other sites
Rosenblack 79 Posted December 10, 2011 no problem Jet, thanks for the reorder some of these i just dont know where to put them Share this post Link to post Share on other sites
Soul Keeper 11 Posted December 11, 2011 Thanks for posting this topic, it will help alot of people out there. Share this post Link to post Share on other sites
shaz 77 Posted December 11, 2011 I don't think the tweening script should be in "creator tools" - that sounds like it's something to use in the editor, but it's not. It makes images fade from one to another - a kind of simple morph thing. I suggest it belongs in the Graphics/Sprites/Visual category. As a commercial developer, I'd be interested in which of these scripts may be used for commercial projects, and whether payment is required. I don't want to make an assumption one way or the other. Is there any chance we can get scripters to add that info? Share this post Link to post Share on other sites
Rosenblack 79 Posted December 11, 2011 (edited) I don't think the tweening script should be in "creator tools" - that sounds like it's something to use in the editor, but it's not. It makes images fade from one to another - a kind of simple morph thing. I suggest it belongs in the Graphics/Sprites/Visual category. As a commercial developer, I'd be interested in which of these scripts may be used for commercial projects, and whether payment is required. I don't want to make an assumption one way or the other. Is there any chance we can get scripters to add that info? Jet edited the list and kept his tweening script there so that is what it is, but thanks for the help Edited December 11, 2011 by Rosenblack Share this post Link to post Share on other sites
???nOBodY??? 30 Posted December 12, 2011 I'd like to note Eagle Vision is graphics-related; it has nothing to do with actors, lol. Just allows you to tint the screen to grayscale (or any tint configuration, really), while, say, Thomas Edison's lights remain in color. Share this post Link to post Share on other sites
Rosenblack 79 Posted December 12, 2011 (edited) ok *edit* Moved it to Fogs, Lights, Shadows, Day/Night Tints if it is still in the wrong place please tell me where to put it or ill never get it right. Edited December 12, 2011 by Rosenblack 1 Share this post Link to post Share on other sites
???nOBodY??? 30 Posted December 12, 2011 Nope, that's close enough. Thanks! Share this post Link to post Share on other sites
Rosenblack 79 Posted December 12, 2011 good, some scripts i just dont know where to put them Share this post Link to post Share on other sites
xd465 4 Posted December 13, 2011 I think it's really nice that there's already scripts for this program before it comes out. Good JOB scripters. Keep up the good work you're doing for this forum! Share this post Link to post Share on other sites
???nOBodY??? 30 Posted December 13, 2011 Wahhh! He's at it again! >.< GIF Animation Player is a graphics thing, or Creator's Tools... Has less to do with actors than Eagle Vision... Anyways, yeah... .gif animations are those animated pictures you see... And this script allows you to put a bunch of those in a folder, and play the folder's pictures in sequence, like an animation or movie. Share this post Link to post Share on other sites