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Rosenblack

Master Script List - On-Site

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Hehe, I'm back now (for awhile) but anyway I think I have a way to fix the bbcode and I will over the next few weeks be updating this list ~sigh~ but it has to be done and I am getting back into game creation since I finishing school now (more time on my hands)

 

I am going to make all the categories have their own post (some may contain more than one in it so that it doesn't take up to much space) so that the bbcode doesn't break like the first post

 

MSL PART 1

MSL PART 3

 

Menu Effects

 

 

 

Message/Text Display, Show Text Editor

 

Custom Message Systems

Open Menu During Messages - Regendo

*ATS: Special Message Codes - Modern Algebra

Message Box Size and Options - Zerbu

Victor Engine - Control Text - Victor Sant

Victor Engine - Control Codes - Victor Sant

Galge Converstation System - Saba Kan

Word Wrapping Message Boxes - KilloZapit

 

Texts

Text Bar - Death10

Event Text Display - Death10

Victor Engine - SFonts - Victor Sant

More Choices - Fomar0153

Z12 - Automatic Nameboxes - Zetu

Albhed Translator (Alternate Language) - Fomar0153

N.A.S.T.Y. Event Text Popups - Nelderson

WFz - Change Text Colour - AlexxanderX

 

Face in Message Box

 

 

Parties

 

Party Shifter- IceDragon/Kal

Player Switch - Tsukihime

Victor Engine - Followers Options - Victor Sant

Aeon Party - Fomar0153

 

 

Skills, Traits, Items, Equipment, States, Elements

 

General

Victor Engine - Action Conditions - Victor Sant

XS - Currency Limit

XS - Inventory Weight - Niclas

 

Skills

Alternate MP X System - Zetu

Executable Actions Extension - Zetu

Simple Steal Command - Zetu

Blue Magic - Fomar0153

*Geomancy - Modern Algebra

Blood Magic - Mr. Bubble

Skill Level-Up Based on Times Used - Fomar0153

Victor Engine - Custom Basic Actions - Victor Sant

Multiple Skill-Types Per Skill - FenixFyreX/Seryuki

KMS - Mutable Effect - KMS/Mr. Bubble

KMS - Skill Level - KMS/Mr. Bubble

EST - Skill Trees - Emerald/Leongon

Victor Engine - MP Levels - Victor Sant

Victor Engine - Tech Points - Victor Sant

Linked Skills - Syvkal

Passive Skills - Syvkal

XS - Icon Skills - Niclas

*Skill Menu With Horizontal Skill-Type - Seiryuki

 

Traits

Victor Engine - Trait Control - Victor Sant

Extra Traits/Features on Level Up - Fomar0153

 

Items

Sell-Only Shop - Seiryuki

Limit Sell Items to Buy Items Selections - Mr. Bubble

Hide Shop Item Categories - Seiryuki

SEE - Item Menu Ace - CrazyNinjaGuy

Categorize Item Scene - Seiryuki

Shop Taxes - Emerald

Simple Shop - Adrien

Victor Engine - Action Effectiveness - Victor Sant

Advanced Item Selection - FlipelyFlip

Improved Item Processing - Fomar0153

Alchemy - Tidloc

Item Dismantling - Tidloc

Dynamic Shop System - Tidloc

Level Up Item Bonus - Gamesfreak13563

Highlight New Items - Rokan

XS - Icon Item - Niclas

XS - Popup Item - Niclas

XS - Class Items - Niclas

XS - Random Items - Niclas

 

Equipment

Weapon/Armor Rarity - Zetu

DMO - Random Equip - DasMoony

EES - Emerald's Equipment Sets - Emerald

Dual Wield -&--#62; Free Hands - Fomar0153

Equipment Requirements - Fomar0153

Equipment Levels Up - Fomar0153

Equipment Skills - Fomar0153

Enchanted Equipment - Syvkal

Dungeon Tools - Casper667

 

States

State Icon Animation - Jet

*State Icon Scroll - Modern Algebra

*State Viewer - Modern Algebra

Z11 - States+ - Zetu

Transformation State - Fomar0153

 

Elements

 

 

Creator Tools

 

Tweening - Jet

Gif Animation Player - ???nOBodY???

Ruby Development Tools - Adrien

Bitmap Functions - FenixFyreX/WhiteFlute

Unique Classes Script - Fomar0153

Simple Self Switches - Niclas

Map Saver - Omegas7/Yami

DMO - XDATA (fixes $data_save problems) - DasMoony

AEE - Data Manager - CrazyNinjaGuy

Note Tag Reader - Mephistox

Sprite and Window Sliding - Khas

Path Finder - Khas

Pretty Print - Kal

Alex REPL - Kal

Note Field System - Syvkal

Talk File Parser - Kaelan

 

 

 

Technical Systems

 

Resolution Screen

Resolution Ace - Rukiri

 

Full Screen

 

Misc

Mouse System - Jet

Game Switch by a Script Condition - Zetu

*Pathfinding - Cozziekuns

Victor Engine - Event Conditions - Victor Sant

Basic Mouse System - Vlue

 

 

Default System Bug Fixes

 

Map Name Load Fix - CrazyNinjaGuy

TP-System "Fix" - Flipelyflip

Quick Edit to Name Input Processing - Crimexx

English Name Processing - Nirshu Narugami

cRmGSS - Picture Bug Fix - Raizen884

 

Script Bug Fixes

Yanfly Bugfixes/Updates - Devon Mullane

 

 

Compilations

 

 

 

Miscellaneous

 

 

Edited by Rosenblack
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MSL PART 1

MSL PART 2

 

By Author

#-9

???nOBodY??? - Dynamic Class Changer

???nOBodY??? - Eagle Vision

???nOBodY??? - Gif Animation Player

 

 

A-B

 

 

C-D

Casper667 - CSCA Dungeon Tools

Casper667 - CSCA Monster Movement

Casper667 - CSCA Vehicle Encounters

Casper667 - CSCA Vehicle Interiors

Cidiomar - Full Input Keyboard

Chris Barnett - Spike Engine - Monetary System

*Cozziekuns - Pathfinding

CrazyNinjaGuy - AEE - Data Manager

CrazyNinjaGuy - AEE - Music Player

CrazyNinjaGuy - Map Name Load Fix

CrazyNinjaGuy - Second Parallax Layer

CrazyNinjaGuy - SEE - Item Menu Ace

Crimexx - Quick Edit to Name Input Processing

Darcangel - Ultimate Parallax

DasMoony - DMO - Random Equip

DasMoony - DMO - Random Name Script

DasMoony - DMO - Liquid & Parallax Script

DasMonny - DMO - XDATA (fixes $data_save problems)

Dartdaman - Reino RPG Hud

Death10 - Event Text Display

Death10 - Text Bar

Devon Mullane - Yanfly Bugfixes/Updates

 

 

E-F

 

 

G-H

Gadwin - Actor Name Bitmap

Gamesfreak13563 - Level Up Item Bonus

Ginolamantino - Gino Reflecting Mirror

 

 

I-J

 

 

K-L

 

 

M-N

Melosx - MSX - Scene_Menu MOD

Melosx - Skip Title

Melosx - MSX - XP Characters on VX/VXAce

Mephistox- Enviroment Manager (formerly Grab & Throw)

Mephistox - Note Tag Reader

Mikalo - Simple Change Map Display Name

Mitchi.exe - Auto Battle when Idle

Mithran/Mr. Bubble - Limit Sell Items to Buy Items Selections

*Modern Algebra - Animated Parallax

*Modern Algebra - ATS: Special Message Codes

*Modern Algebra - Boat/Ship Passability for events

*Modern Algebra - Drop Options

*Modern Algebra - Enemy Stat Variance

*Modern Algebra - Geomancy

*Modern Algebra - Icon Hues

*Modern Algebra - Icon State Scroll

*Modern Algebra - State Viewer

*Modern Algebra - Website Launch from Title

Mr. Bubble - Blood Magic

Mr. Bubble - Gender Functions

Mr. Bubble - Gender Requirements

Nagato Yuki - FModEx

Nelderson - N.A.S.T.Y. Animated Main Menu

Nelderson - N.A.S.T.Y. Extra Stats

Nelderson - N.A.S.T.Y. Event Text Popups

Niclas - Simple Gold HUD

Niclas - Simple Menu

Niclas - Simple Self Switches

Niclas - Simple Title

Niclas - XS - Alignment Hud

Niclas - XS - Class Items

Niclas - XS - Currency Limit

Niclas - XS - Hero Control

Niclas - XS - Icon Item

Niclas - XS - Icon Menu

Niclas - XS - Icon Skills

Niclas - XS - Inventory Weight

Niclas - XS - Map Hud

Niclas - XS - Popup Item

Niclas - XS - Random Items

Niclas - XS - Records

Niclas - XS - Save Manic

Niclas - XS - Teleport

Niclas - XS - Variable Hud

Niclas - XS - Quit

Nirshu Narugami - English Name Processing

 

 

O-P

Omegas7 - Map Saver

Pacman - Enemy HUD

Prepe - Window_MapName+

 

 

Q-R-S

 

 

T-U-V

Tildoc - Dynamic Shop System

Tildoc - Alchemy

Tildoc - Item Dismantling

Tildoc - Header

Tildoc - Questlog

Tomy - KMS Minimap

Tsukihime - FP: Inventory System

Tsukihime- FP: Move Routes

Tsukihime - Player Switch

Tsukihime - Tile Swap

Ventwig - Simple Face Hud

Victor Gomez - VGZ - Ring Menu

Victor Sant - Victor Engine - Actors Battlers

Victor Sant - Victor Engine - Action Conditions

Victor Sant - Victor Engine - Action Effectiveness

Victor Sant - Victor Engine - Animated Battle

Victor Sant - Victor Engine - Animation Settings

Victor Sant - Victor Engine - Arrow Cursor

Victor Sant - Victor Engine -Automatic Battlers

Victor Sant - Victor Engine - Base Module

Victor Sant - Victor Engine - Cast Animation

Victor Sant - Victor Engine - Character Controls

Victor Sant - Victor Engine - Character Effects

Victor Sant - Victor Engine - Control Codes

Victor Sant - Victor Engine - Control Text

Victor Sant - Victor Engine - Custom Basic Actions

Victor Sant - Victor Engine - Custom Collapse

Victor Sant - Victor Engine - Custom Description

Victor Sant - Victor Engine - Custom Vehicles

Victor Sant - Victor Engine - Damage Limit

Victor Sant - Victor Engine - Damage Popup

Victor Sant - Victor Engine - Diagonal Movement

Victor Sant - Victor Engine - Enemy Actor Conditions

Victor Sant - Victor Engine - Encounter Rares Mod

Victor Sant - Victor Engine - Event Conditions

Victor Sant - Victor Engine - Fog Effects

Victor Sant - Victor Engine - Followers Options

Victor Sant - Victor Engine - Fixed Parallax

Victor Sant - Victor Engine - Light Effects

Victor Sant - Victor Engine - Loop Animation

Victor Sant - Victor Engine - MP Levels

Victor Sant - Victor Engine - Multi Frames

Victor Sant - Victor Engine - Multiple Troops

Victor Sant - Victor Engine - Rotational Turning

Victor Sant - Victor Engine - SFonts

Victor Sant - Victor Engine - Target Arrow

Victor Sant - Victor Engine - Tech Points

Victor Sant - Victor Engine - Trait Control

Victor Sant - Victor Engine - Visual Equip

Vlue - Actor Stat Window

Vlue - Basic Climate System

Vlue - Basic Game Time + Night/Day

Vlue - Basic Mouse System

Vlue - Basic Real Time

Vlue - Critical Flash + SE

Vlue - Custom Filenames for Savefiles

Vlue - Event Position: File Tuning

Vlue - Proximity Events

Vlue - Restore/Set After Battle/Level

Vlue - Version/Build Number

 

 

W-X-Y-Z

 

Edited by Rosenblack
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You are missing

 

"Ventwig's Pause Menu Add-Ons (Now with Gold Add-on!)"

at http://www.rpgmakervxace.net/topic/2588-ventwigs-pause-menu-add-ons-now-with-gold-add-on/

 

and

 

"Ventwig's Enemy HP Bars (With Boss Bars!)" at http://www.rpgmakervxace.net/topic/2562-ventwigs-enemy-hp-bars-with-boss-bars/

 

.

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can i request a script?

i am working on my project that looks like fatal frame,, and i dont know how to make a script that when you push a certain button,, it will enter a first person view with camera ,, here is a example ,,

 

 

it has reloading state, charging state,, rune damage etc... please help me,,

 

it is the type of battle system that i will use,, pleaseeeeeeeeeeeeee... help me :( :( :( :(

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