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Ventwig

VTS-Enemy HP Bars (With Boss Bars!)

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Update! For everyone who wanted it: NOTETAGS ARE NOW PART OF THE SCRIPT!

Plus a reverse mp feature.

 

Please report any bugs

Script 'VTS - Enemy HP Bars' line 366: NoMethodError occured.

 

undefined method `[]' for nil:NilClass

Edited by Final Division

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Any update on showing the state icons?

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Any update on showing the state icons? 

 

 

Not yet but i'll try to get to that because you're showing interest to it.

I just figured nobody wanted it  :P

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Any update on showing the state icons? 

 

 

Not yet but i'll try to get to that because you're showing interest to it.

I just figured nobody wanted it  :P

 

Oh, thanks, I plan to have the state icons play a pretty important part in determining which attacks are appropriate to use on an enemy.

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That fast?  What are you, from the future sent to improve RPGMaker VXAce games with your unearthly awesome skills?  Updating script now, will edit if I have any problems.

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Haha, thanks :)

 

It wasn't that hard, really, because ive already found the way to implant that. It was mostly just a manner of copy/paste-ing XD

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Looking good, Ventwig, I have the new version in and the state icons look great.  Thanks for your script and updates!

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How do I make the boss bar show up...like how do I define which mobs are and aren't bosses?

#Notetags
#==============================================================================
#<hide_hp>
#<show_mp>/<hide_mp>
#<boss_bar>     

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I should get to doing that...I've been looking for something to script. I might implent that over the weekend as someone's showing interest in it.

 

Which version are you using? Hovering bars or bars at the top?

 

 

Now updated to include double boss bars.

 

Anybody have any requests? It's fun to work on this script because I know it so well :)

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Thanks :)

 

And that's good, considering i updated the new script. There wouldve been a problem if you were using the top collection one XD

 

If you have any more ideas I'd be happy to add them in

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finally got to try it out works perfectly, but there's one thing. It doesn't work with just one bar now, you have to have to <boss_bar> tags in the battle for it to work. Is there any way i could have it to were it can do both? 

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finally got to try it out works perfectly, but there's one thing. It doesn't work with just one bar now, you have to have to <boss_bar> tags in the battle for it to work. Is there any way i could have it to were it can do both? 

 

Oh, sorry. That's a bug. I'll fix that later today.

 

EDIT: Fixed. There were major problems due to lack of testing. Even plain old mobs refused to work XD

Edited by Ventwig

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Wow I am impressed. I hope it works with all the scripts I got in my project atm.

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Hello!.. I just tried your script ,its perfect! im just wondering.. 

how to adjust the bars? 

 

Look in the config for this:

Y_MOVE = -50

 

And make it a positive number big enough for the enemy (Or a negative number large enough to make it ABOVE the enemy)

Sure, it'll have to be that way for ALL enemies....if anything, I could add an option to change it per enemy

 

 

 

 

Wow I am impressed. I hope it works with all the scripts I got in my project atm.

 

Thanks :) If anything, I could do my best to make a compatability patch (but i'm not so good at those, anywasy DX)

 

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I got version 1.8 working in my project but version 1.7 just doesn't do anything there. When I have 8 enemies or more though there is some slowdown or lag.

 

Had an idea/ request

qstn10.jpg

 

 

See how the characters stats are on the menu. I would like it so the enemy stats display like that a the top (for only one enemy at the time of targeting) 

I will need it shift to the right some to allow for my AT gauge and bonus meter to still have sight.

 

The reason I would like this is because my enemy bars are a jumbled mess on screen.

battle12.jpg

 

Edit- Made an example pic.

redid the battle mock-up Version2

(Mock up version 2 removed because a whole new script was used to make it look that way)

Wow these examples are a really old version of Battle Dungeons!!)

Edited by ShinGamix

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Hello!.. I just tried your script ,its perfect! im just wondering.. 

how to adjust the bars? 

 

Look in the config for this:

Y_MOVE = -50

 

And make it a positive number big enough for the enemy (Or a negative number large enough to make it ABOVE the enemy)

Sure, it'll have to be that way for ALL enemies....if anything, I could add an option to change it per enemy

 

Please please PLEASE add in an option to change the hp bar's height per enemy. It would be so epic and awesome if you somehow made it all possible  ^_^

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