Ventwig 26 Posted June 8, 2013 oops, i made a mistake on that line. Updating the script now. Thanks Share this post Link to post Share on other sites
Final Division 0 Posted June 8, 2013 oops, i made a mistake on that line. Updating the script now. Thanks Thank you Share this post Link to post Share on other sites
Haliman 0 Posted June 13, 2013 Awesome script! Hey, Ventwig, check your PM's when you can Share this post Link to post Share on other sites
Final Division 0 Posted June 18, 2013 (edited) Update! For everyone who wanted it: NOTETAGS ARE NOW PART OF THE SCRIPT! Plus a reverse mp feature. Please report any bugs Script 'VTS - Enemy HP Bars' line 366: NoMethodError occured. undefined method `[]' for nil:NilClass Edited June 18, 2013 by Final Division Share this post Link to post Share on other sites
Wren 179 Posted August 13, 2013 Any update on showing the state icons? Share this post Link to post Share on other sites
Ventwig 26 Posted August 13, 2013 Any update on showing the state icons? Not yet but i'll try to get to that because you're showing interest to it. I just figured nobody wanted it Share this post Link to post Share on other sites
Wren 179 Posted August 13, 2013 Any update on showing the state icons? Not yet but i'll try to get to that because you're showing interest to it. I just figured nobody wanted it Oh, thanks, I plan to have the state icons play a pretty important part in determining which attacks are appropriate to use on an enemy. Share this post Link to post Share on other sites
Ventwig 26 Posted August 13, 2013 There you go, all done. If it's not clear, the option for icons is in "The Path of the New" Share this post Link to post Share on other sites
Wren 179 Posted August 13, 2013 That fast? What are you, from the future sent to improve RPGMaker VXAce games with your unearthly awesome skills? Updating script now, will edit if I have any problems. Share this post Link to post Share on other sites
Ventwig 26 Posted August 13, 2013 Haha, thanks It wasn't that hard, really, because ive already found the way to implant that. It was mostly just a manner of copy/paste-ing XD Share this post Link to post Share on other sites
Wren 179 Posted August 13, 2013 Looking good, Ventwig, I have the new version in and the state icons look great. Thanks for your script and updates! Share this post Link to post Share on other sites
SaintGrizz 0 Posted August 15, 2013 How do I make the boss bar show up...like how do I define which mobs are and aren't bosses? Share this post Link to post Share on other sites
Wren 179 Posted August 15, 2013 How do I make the boss bar show up...like how do I define which mobs are and aren't bosses? #Notetags #============================================================================== #<hide_hp> #<show_mp>/<hide_mp> #<boss_bar> Share this post Link to post Share on other sites
Ventwig 26 Posted August 15, 2013 Also, you should note that the boss MUST be the first enemy in the troop. Share this post Link to post Share on other sites
SkaterE 1 Posted August 16, 2013 Is there any word on the 2 boss bars? Share this post Link to post Share on other sites
Ventwig 26 Posted August 16, 2013 I should get to doing that...I've been looking for something to script. I might implent that over the weekend as someone's showing interest in it. Which version are you using? Hovering bars or bars at the top? Now updated to include double boss bars. Anybody have any requests? It's fun to work on this script because I know it so well Share this post Link to post Share on other sites
SkaterE 1 Posted August 16, 2013 Wow I really gotta check it out when I get a chance. You do awesome work! I'm using the hover bars. Share this post Link to post Share on other sites
Ventwig 26 Posted August 17, 2013 Thanks And that's good, considering i updated the new script. There wouldve been a problem if you were using the top collection one XD If you have any more ideas I'd be happy to add them in Share this post Link to post Share on other sites
SkaterE 1 Posted August 17, 2013 finally got to try it out works perfectly, but there's one thing. It doesn't work with just one bar now, you have to have to <boss_bar> tags in the battle for it to work. Is there any way i could have it to were it can do both? Share this post Link to post Share on other sites
Ventwig 26 Posted August 17, 2013 (edited) finally got to try it out works perfectly, but there's one thing. It doesn't work with just one bar now, you have to have to <boss_bar> tags in the battle for it to work. Is there any way i could have it to were it can do both? Oh, sorry. That's a bug. I'll fix that later today. EDIT: Fixed. There were major problems due to lack of testing. Even plain old mobs refused to work XD Edited August 17, 2013 by Ventwig Share this post Link to post Share on other sites
Supernoob123 0 Posted August 25, 2013 Hello!.. I just tried your script ,its perfect! im just wondering.. how to adjust the bars? Share this post Link to post Share on other sites
ShinGamix 101 Posted August 25, 2013 Wow I am impressed. I hope it works with all the scripts I got in my project atm. Share this post Link to post Share on other sites
Ventwig 26 Posted August 25, 2013 Hello!.. I just tried your script ,its perfect! im just wondering.. how to adjust the bars? Look in the config for this: Y_MOVE = -50 And make it a positive number big enough for the enemy (Or a negative number large enough to make it ABOVE the enemy) Sure, it'll have to be that way for ALL enemies....if anything, I could add an option to change it per enemy Wow I am impressed. I hope it works with all the scripts I got in my project atm. Thanks If anything, I could do my best to make a compatability patch (but i'm not so good at those, anywasy DX) Share this post Link to post Share on other sites
ShinGamix 101 Posted August 25, 2013 (edited) I got version 1.8 working in my project but version 1.7 just doesn't do anything there. When I have 8 enemies or more though there is some slowdown or lag. Had an idea/ request See how the characters stats are on the menu. I would like it so the enemy stats display like that a the top (for only one enemy at the time of targeting) I will need it shift to the right some to allow for my AT gauge and bonus meter to still have sight. The reason I would like this is because my enemy bars are a jumbled mess on screen. Edit- Made an example pic. redid the battle mock-up Version2 (Mock up version 2 removed because a whole new script was used to make it look that way) Wow these examples are a really old version of Battle Dungeons!!) Edited May 11, 2014 by ShinGamix Share this post Link to post Share on other sites
caparo 0 Posted October 15, 2013 Hello!.. I just tried your script ,its perfect! im just wondering.. how to adjust the bars? Look in the config for this: Y_MOVE = -50 And make it a positive number big enough for the enemy (Or a negative number large enough to make it ABOVE the enemy) Sure, it'll have to be that way for ALL enemies....if anything, I could add an option to change it per enemy Please please PLEASE add in an option to change the hp bar's height per enemy. It would be so epic and awesome if you somehow made it all possible Share this post Link to post Share on other sites