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VTS-Enemy HP Bars (With Boss Bars!)

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Thanks so much for the script, with the Note Tags, where exactly do I put them? (Still new to scripts in general)

 

 

I figured it out for myself now, so it's alright.

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Brand new to RPG maker. Having a blast. Your scripts are amazing and incredibly helpful. One question...cause i'm new... How do I designate an enemy as a "Boss" so that they have the long Boss HP Bar?

Don't hate on the dumb question.

 




How do I make the boss bar show up...like how do I define which mobs are and aren't bosses?

#Notetags
#==============================================================================
#<hide_hp>
#<show_mp>/<hide_mp>
#<boss_bar>


Ok, this is a step in the right direction for me, but I'm actually 3 days old in rpg maker vx ace and don't know where to go from here.

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Just wanted to let everyone know that the script has been updated due to bugfixes and has received a complete rewrite for the core window. Also, a desired feature has been added (each enemy can have its information moved by a certain amount to better fit the battler pictures)

Please let me know of any suggestions you guys have!

 

Also, I'd like to thank RedKun for letting me know about this bug and giving me incentive to rewrite the part that I did :)

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This seems like a great script, however I can't seem to get it to work.

 

I installed it with the Neo Gauges script, and that works just fine (doesn't seem to function as well without it) but for this particular script, when I try to use it in battle, the enemy HP Bars don't show up...

 

Am I doing something wrong? Is there something else I need to set up?

 

EDIT: Never mind, I found an incompatibility (and fixed it). However, I had another question: Is it possible to switch the HP gauge and status icons to be above the battler rather than right in the middle of it?

Edited by fargone

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This seems like a great script, however I can't seem to get it to work.

 

I installed it with the Neo Gauges script, and that works just fine (doesn't seem to function as well without it) but for this particular script, when I try to use it in battle, the enemy HP Bars don't show up...

 

Am I doing something wrong? Is there something else I need to set up?

 

EDIT: Never mind, I found an incompatibility (and fixed it). However, I had another question: Is it possible to switch the HP gauge and status icons to be above the battler rather than right in the middle of it?

 

Yes, there is. In the customization, there is a customizable variable called Y_MOVE. The higher the number, the higher up the info will be.

On top of that, you can use the notetag <personal_y x>. Changing the value of x will move the info for that enemy, only.

 

Just curious, what do you mean by "doesn't seem to function as well without it"? I'd like to hopefully fix that.

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Just curious, what do you mean by "doesn't seem to function as well without it"? I'd like to hopefully fix that.

 

 

Ya sorry, shoulda mentioned what I got for that (and thanks for the quick reply)... I just get a few error message (maybe it's my own fault, I think I might have seen something about some customization I need to do in the script earlier on the thread)

 

Anyway, here's what I get when I just try to run this script without Neo Gauges

 

a43dbe01641544026895f2b9b1799ce4.png

I think this was the one you said one has to change something in the script for? (sorry if I'm repeating anything...)

 

I was also getting some weird nil error last night that I can't quite replicate anymore, but seemed like it might be of importance. I'll try to replicate it and screenshot the error message it throws... (to bad I didn't get it last night... darn)

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Thanks for reporting the bug. I fixed it now. I changed the original method I used of having the user manually state whether or not they are using the neo guage ultimate ace and had it automated, but I did it badly. I reverted it back to what it was.

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Thanks for reporting the bug. I fixed it now. I changed the original method I used of having the user manually state whether or not they are using the neo guage ultimate ace and had it automated, but I did it badly. I reverted it back to what it was.

Ok, i've actually grown to like the Neo Gauge look, but i'm glad I was able to help!

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:( I am currently having a serious issue that nobody else is having.

I downloaded Wound Damage and Enemy Hp Bars, and put them in the script editor, under Materials, but above the "insert here" script, and I am trying to battle test a boss when all of a sudden, "Script 'Enemy HP Bars' line 6: NameError occurred. uninitialized constant Window_Enemy_Hud::EHUD." I cannot find any reason for this to be happening, please help fix this!

 

 

Sorry, nevermind about that last post. I clicked on the wrong link. Found out the fix :)

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Hey i'm working with Yanfly scripts and i've go the bars to apper but just wondering if its possible to change the colour of them for a certin enemy/Boss or to even have them look like in your screeshots?

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So my only issue is... how do i make a character into a boss other than give a LOT of health powerfull abilities and the boss collapse event

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19 hours ago, Dharakthedemon said:

how i activate the option to see the boss and minion hp

Did you add in the notetags to the enemies?

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6 hours ago, Bopdog111 said:

Your things not working. It had an error on the 'mhp.rate' at draw 'hp_gauge'.

I assume you are referring to the error message you got?

The script works fine. You probably have a compatibility issue. How many other scripts are you using and what battle scripts do you use?

 

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