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[ToDay] Demo version

DOWNLOAD DEMO

(â—†[ToDay]demo.)       (â—†[ToDay]demo.+RTP)

 

 

◆◆Information◆◆

Type: regular day story

System: (Kind of)Visual novel in Rpg maker/ no monster
Game Progression: workin on event.
Equpment: Rpg maker vx Ace (via Steam)
Release Plan: ....

 

 

◇◆STORY◆◇

Story about a high-school boy who try to confess to a girl he likes.

 

 

◇◆Characters◆◇

 

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(From left to right)

 

â—‡Krozzâ—‡

A girl who the main charactor fell for.

cute and cheerful girl though she has a weird taste in music.

Too naive to know that the main charactor likes her.

 

â—‡Recâ—‡

Main charactor who did not brave enough to confess yet.

One day when he trying to wrote a love-letter his friend found out.

(so unlucky...)

 

â—‡Loudâ—‡

A friend who knows Rec's secret and trying to help

in her own way.

 

â—‡Squzâ—‡

Rec's best friend and the one that saw Rec

when he was writing a letter.

 

 

â—†Craditsâ—†

 

Developer Tamalynn (me)

Artist [Link to DA]

BGM senses-circuit
Scripts
Parallax Mapping - Yanfly
Other Scripts - Galv's

Special Thanks
Kuro sakura

Supawee
 

 

◇◆Screenshot◆◇

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Thanks for stopping by!

Edited by Tama-lynn
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Your screenshots look nice (art, tiles, characters), but the way you use the message box is really odd. What I mean by that is the indentation on the second line of text when a character is talking. It doesn't look very appealing, and the spacing is not the same each time, so it looks awkward.

 

Try to fix that up, it'll do a lot of good for your game's presentation. Good luck!

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Your screenshots look nice (art, tiles, characters), but the way you use the message box is really odd. What I mean by that is the indentation on the second line of text when a character is talking. It doesn't look very appealing, and the spacing is not the same each time, so it looks awkward.

 

Try to fix that up, it'll do a lot of good for your game's presentation. Good luck!

I'll try fixing that!

Thankyou <3

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Aww, that character art is cute. The white line around the character bust is kind of distracting, though. I would prefer it to be a seamless transition against a dark background, but I suppose it's all personal preference. :)

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This looks sweet, I especially like the amount of jumble and detail in the bedroom, things like that make a big difference.

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Demo ver. is now avaliable.
please tell me if you want to share you opinion or found a bug.
Enjoy!
 

Aww, that character art is cute. The white line around the character bust is kind of distracting, though. I would prefer it to be a seamless transition against a dark background, but I suppose it's all personal preference. :)

 

I make a no-white line bust and I thinks the character is kinda sunk in the back ground... ;w;
but thanks for the comment!
 

 

This looks sweet, I especially like the amount of jumble and detail in the bedroom, things like that make a big difference.

Thank you <3

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The story seems pretty cute! (^__^) And then I love the artstyle of the sprites/ how you drew the characters. They seem so charming/ amusing... (^D^)\

 

Hehe; i will have to remember to try out your game. Though i think it's a bit too bad it's around 10min - 30min. : )

 

 

Aww, that character art is cute. The white line around the character bust is kind of distracting, though. I would prefer it to be a seamless transition against a dark background, but I suppose it's all personal preference. :)

 

I make a no-white line bust and I thinks the character is kinda sunk in the back ground... ;w;
but thanks for the comment!

 

Imo, i kind of like the white outline, though i admit i think it would look nice if it was maybe a bit thicker. \o/

I think because it's a bit thin, the line ends up looking slightly choppy-- tbh, i initially thought the character portrait was a .jpeg image because of that.

I think if the line was a bit thicker, it would match with the window border a bit more as well.

 

But this is just my opinion. (!)

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Here's some Feedback on your Demo:

 

Firstly, the Room you wake up in has music that loops awkwardly, it doesn't sound very nice. Also, the main character's (Rec) standing pose when he's facing back or forward is... interesting, not sure what that's all about. I assumed once I got out of bed, that pose would be no more, but I was wrong. I guess he just has big hips.

Saving at the Toilet is really cool for some reason. However I think you should expand on the bathroom in Rec's room, as it's just a toilet, I haven't seen something like that in a home before. Titi's portrait is great, so she's my favorite character, even though she's fairly cliche based on the couple lines she had. The outdoor map is very cool, switching to 2D for that section is a nice effect. Once you get to school, I noticed that Squz also has the curvy hips, I guess that's just the style. After that I was pretty much hooked on the story, and the ending made me really excited to see more.

 

Your mapping is well done and the game's art is very nice to look at. There was a scene you skipped (Science class I believe), so that might have had a bad effect on the pacing, but assuming you're going to put that in later on, it should help out a bit. I just felt that the scenes were a bit too rushed. There's always people that say you should start off with action to get your viewer/player hooked, but seeing as you're calling it a visual novel, I think you can take your time with the storytelling. In the end it would be for the best. With the Science Room excluded from the demo, you get to the meat of the plot only about 10 minutes in (referring to the final scene). That hint you did at the very start of the game I feel is unneeded and sort of a spoiler, instead of doing that, at the 10 minute mark for instance, put some sort of clue that points back to that mysterious feeling. Then later on you bring out that final scene. The story will flow better and be much more enjoyable.

 

There are a large amount of grammar errors throughout the game and that can really hold it back, especially since text is so important in this type of game. Try to get those worked out.

 

Good Luck again! Can't wait to see more.

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I just did your demo and here's what I think

 

- The art character art is really cool, I enjoyed looking at the pictures.

- Some rooms are well done like outside and the PC room but other felt really rushed like the house's hallway and the bathroom.

- The character's personality were fun although a bit on the cliche side

- I didn't really enjoyed having the story cut when you made me skip the science class due to it being a demo. I feel you should have done this part before releasing it. I don't think it being a demo justify cutting a scene that is right in the middle of everything, Maybe you took your demo release dead line too seriously.

- Ending is mysterious and makes me wonder where this game is heading. I genuinely didnt want the girl to die which means I connected with the character. good job

- I feel like it was a little bit weird when I use the action button on an object the game tells me what object it is. Example i press the action button on the microwave and the game says ''microwave'' or when I used my action button on the lamp and it said ''lamp''. When I pressed my action button I was expecting one of 3 things 1) An item 2) a short story related with this item and the PC 3) nothing. I don't really need to be told that a lamp is a lamp

- some spelling errors

 

That's pretty much it. Hope that helps

Edited by Itsbuffy

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