Euphoria 147 Posted August 17, 2014 (edited) Alternate Currencies V1.1 by Euphoria Introduction: This script gives you the ability to create new and separate currencies for your game to use. Up to seven of these currencies can be shown in the menu, and a currency view scene can be add to the menu as well. By using script calls, you can change the amount of each currency the party has, and through a conditional branch check to see if the player can but items with a currency. Use your imagination a bit and there are lots of possibilites! Features: New Currencies View Currencies In A New Gold Window View Currencies And Their Information In A New Scene Add The Currency Scene To The Menu Notice Any Errors? If you notice any errors or have any suggestions for this script, feel free to comment them here or on my website, thanks! Special Thanks: TheoAllen Credits: Credit me (Euphoria) if you want to use this script. The rest of the terms of use are in the scripts header. Download Here Add-Ons: Alternate Currency Shops Edited August 20, 2014 by Euphoria 1 TheHarmp reacted to this Share this post Link to post Share on other sites
Euphoria 147 Posted August 20, 2014 1.1) Adds compatibility with my new script "Alternate Currency Shops" which allows shops to be made for alternate currencies! Share this post Link to post Share on other sites
Euphoria 147 Posted September 2, 2014 SCRIPT UPDATED: Alternate Currency's were not properly saving/loading before, they are fixed now in the latest download! Share this post Link to post Share on other sites
Warhead Studios 1 Posted September 3, 2014 Well done, maybe I will test this Script in the next days for some test purposes. Thanks. 1 Euphoria reacted to this Share this post Link to post Share on other sites
Euphoria 147 Posted September 3, 2014 Thank you! Do comment and let me know what you think about it, and if you have any suggestions/complaints/errors! Always happy to fix things up for people. Share this post Link to post Share on other sites
Kargan3033 8 Posted November 3, 2014 Much thanks, this will be quite helpful. Can you design a currencie exchange rate? Share this post Link to post Share on other sites
Spectre 829 Posted November 4, 2014 You can just set a variable for that and work it through the script calls. Remove a fixed amount of yours and get the equivalent, rounded up. Very clean script, though I was wondering about the steps required to change symbols into full icons. For instance, instead of $ € ¥ , I can use a bone icon or a crystal. Share this post Link to post Share on other sites
Euphoria 147 Posted November 5, 2014 I had setup an icon option. It was working before... but I'm not sure if I made any changes to it after that update. It's been months since I've even touched Ruby, since I'm focusing on C++ at the moment. Once my classes end though, I will most likely return to scripting, and an exchange script is something I've planned on coding (but using the method mentioned above should work until then). If I have some extra time soon, I'll look into the icons! That is, if I have enough time to get readjusted to ruby... I'll let you know! Share this post Link to post Share on other sites
Amber 1 Posted November 5, 2014 How can I use this with yanfly's common event shop and learn skill engine. All seems to be not working whenever code I put between the <start> </finish> Share this post Link to post Share on other sites
Lightmaker2014 2 Posted November 8, 2014 I definitely need this as I will have two worlds with different units of currency along with a way to make limits for money higher to 11 digits. Thanks for making this! Share this post Link to post Share on other sites
Amber 1 Posted November 21, 2014 Loading bug. So like player have currency 2: 200 on his save, when loads the currency 2 resets to 0 and the player loses 200 on currency 2. Share this post Link to post Share on other sites