regendo 204 Posted August 24, 2014 Hello there. Please excuse formatting, I am writing this from my cellphone because the internet died 30 hours ago and vodaphone can go and ... violate this forum's rules of conduct with bad words that they're making me say. I am in the process on creating a sort of developer's toolbox for Fifth Edition. Imagine something like RMXP's Pokemon Essentials. Fifth Edition of what? Well, I'm afraid you'll have to find that out by yourself. As far as I understand it, I am allowed to do and release this even though there is no official licensing for 5E yet because of the OGL back from 3E. However, I apparently am not allowed to affiliate myself with that game series' brand name so I'll do the same as Necromancer Games did recently and just call it Fifth Edition. I am sure someone will tell you what it is anyways. So 5E is cool and all, but what exactly is this about? It is my intention to release a script and a demo that allows you to create Ace games similar to fifth edition campaigns. I will give you the mechanics and a short demonstration, no content and especially no content, released for fifth edition. It is not my intention to compete with fifth edition - not that I would be able to anyway. There's no way a singleplayer ace game developed through this toolbox will be even half as fun as a session with friends and real dice. If you're interested in this toolbox, buy the four releases of fifth edition so you get some content ideas and a deeper understanding of the mechanics. Enough of that talk. Let's get to the script. The script is available in its latest state on github, as always ( https://github.com/regendo/rgss3-scripts/tree/master/Fifth%20Edition ). So far, I have implemented lots of stats and the dice mechanics. I really wanted to use "1d20+3" syntax for skill formulas but apparently ruby interprets that as an invalid decimal tag for floats or something like that. So for now it's "r1d20 +3", perhaps I'll find some way to get around that. The dice rolls already work in combat and in script calls. The attributes should also work but they haven't been linked to the actual game yet. I am planning to cover the following areas eventually. * Stats and Dice * Character Sheet * Spellcasting * Movement and Initiative * Line of Sight and Vision * Actions, Damage, Death * Open World Combat * Enemy AI This structure will likely change during development. Also I can make no promises that all parts, especially the later ones, will be completed. This is a project of ridiculous scale. This thread is in the Ruby School for Thought for two reasons: because I can't post it as a complete script yet and because I want feedback! So please; discuss, advise, tear it to shreds (on second thought, perhaps not). The more feedback, the better the script will get! (Fifth Edition/5E and Third Edition/3E both belong to Wizards of the Coast, not me. I have heard they do not feel responsible for the consequences of splitting up the party, sticking appendages in the mouth of a leering green devil face, accepting a dinner invitation from bugbears, storming the feast hall of a hill giant steading, angering a dragon of any variety, or saying yes when the DM asks, “Are you really sure?â€) Share this post Link to post Share on other sites
Kayzee 4,033 Posted August 24, 2014 So is this going to be a replacement for the default scripts or normal addon scripts? How is this going to interact with the database? I don't know much about 5E really, I kinda heard 3E ruined everything forever, and I never had enough friends to play those types of games with anyway. Share this post Link to post Share on other sites
regendo 204 Posted August 27, 2014 Sorry for the late reply, getting my internet access back took a while. These will be additional scripts added in the Materials section, just like any other script. They will overwrite or add to a lot of the default stuff but I won't replace the default scripts. Once a significant amount is complete, I will upload a demo that contains a working set of the scripts. As for the database, I currently do not intend to modify it in any way and have not read up on how to do so either. Instead, I am going to link stats like Dexterity to the database through notetags. I have not yet decided if I'm going to write my own notetag script eventually; for the time being I'll depend on Mephistox's reader as I have before. Share this post Link to post Share on other sites
Kayzee 4,033 Posted August 27, 2014 I mostly wondered if you would find a way to translate say atk to str or stuff like that. Though I am not sure how well things like class stat tables and stuff will work. Share this post Link to post Share on other sites
Euphoria 147 Posted August 27, 2014 I have no idea how 5E works, but I definitely like the idea of new game mechanics to play around with! Sounds like a ton of work, but sounds kinda fun to make too. No real feedback, just wanted to say good luck! Share this post Link to post Share on other sites