DoubleX 208 Posted September 4, 2014 (edited) Prerequisites DoubleX RMVXA Bug Fixes to YSA Battle System: Classical ATB http://www.rpgmakervxace.net/topic/21110-doublex-rmvxa-bug-fixes-to-ysa-battle-system-classical-atb/ YSA Battle System: Classical ATB(Created by Yami) http://www.rpgmakervxace.net/topic/865-ysa-battle-system-classical-atb/page-3?hl=+active%20+time%20+battle Script name DoubleX RMVXA Turn Addon to YSA Battle System: Classical ATB Author DoubleX: - This script Yami: - YSA Battle System: Classical ATB Terms of use Same as that of YSA Battle System: Classical ATB except that you must also give Yami credit(you should do this anyway) if you give DoubleX or his alias credit Introduction Adds more turn types to YSA Battle System: Classical ATB #==============================================================================| # ** You only need to edit this part as it's about what this script does | #------------------------------------------------------------------------------| module DoubleX_RMVXA module YSA_CATB_Turn_Addon #------------------------------------------------------------------------------| # * DEFAULT_TURN = :battler | #------------------------------------------------------------------------------| # COUNT_DEAD, default = false # Dead battlers will also be counted for DEFAULT TURN if COUNT_DEAD is true COUNT_DEAD = false # FRAME_MULTIPLIER, default = 60 # If DEFAULT_TURN is :battler, the length of each turn will be x frames, x # being the number of battlers multiplied by FRAME_MULTIPLIER. FRAME_MULTIPLIER = 60 # FRAME_MULTIPLIER_VARIABLE_ID, default = 0 # Use a variable with id FRAME_MULTIPLIER_VARIABLE_ID instead of # FRAME_MULTIPLIER if FRAME_MULTIPLIER_VARIABLE_ID > 0 FRAME_MULTIPLIER_VARIABLE_ID = 0 end # YSA_CATB_Turn_Addon end # DoubleX_RMVXA #==============================================================================| Video https://www.youtube.com/watch?v=Q9A74jwDDyw&feature=youtu.be Features Almost no scripting knowledge is needed to use this script(Some understanding of YSA-CATB scripts is needed to edit it) Instructions Open the script editor and put this script into an open slot between the script DoubleX RMVXA Bug Fixes to YSA Battle System: Classical ATB and Main. Save to take effect. Compatibility Same as that of YSA Battle System: Classical ATB FAQ None Changelog v1.00b(GMT 0300 6-9-2014): - Compatible with Yanfly Engine Ace - Lunatic States v1.00a(GMT 0900 4-9-2014): - 1st version of this script finished (DoubleX)YSA CATB Turn Addon v1.00b.txt Edited September 6, 2014 by DoubleX Share this post Link to post Share on other sites