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pencilcase27

CardGame inspired skill and battle system

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You're not doing anything wrong. Just went ahead and tested it myself, whether I had the card in my deck/collection or not, the crash still occurs. It looks like it might just be an issue with the script itself.

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Use the newer version which more options and more customization.

You mean the Newer version of the script? Like v. 1.03? I have and it still crashes.

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190x264 for card images when using the Magic Set Editor. I think pencil forgot the standard listing is WidthxHeight and not the reverse. Works fine with generated cards.

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You can add one image per card. Just call the image CardX where X is the skill id. You cannot add multiple images for one and the same card. Don't forget to use programms like paint or gimp to resize the images.

 

Thanks for the bug report regarding the card removal, this will be fixed in the next version. This version however could take a few more days, since this pesky thing called real life friends currently bugs me a bit, but I'll handle that. It turns out that celebrating the Talk like a Pirate Day is a bad idea when the only thing you know about pirates is, that they drink a lot.

 

I have a question for the card shop I promised to make: Should these shops only sell limited amounts of each card? Like, we have this card 3x and when you bought it 3 times, then we're out of stock? Or should they just work like every other shop out there where you could buy each card as often as you want?

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I think it's better the card shop sell cards by quantity just imagine someone purchase an OP card and a lot, then use a script to restock cards into the shop. That way it's balance

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It looks like A card shop can actually be evented by just using the add card script call along with a few external scripts like Tsukihime's shop manager and Shop stock and common events, in case someone wants to do it via events. That or just wait for Pencilcase27 to create his own version, but I suppose this video can be used as some sort of reference, if you'd like?

 

 

https://www.youtube.com/watch?v=E1we7zQemdI&feature=youtu.be

 

 

 

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Why not make limited stock optional? As in, if one sets the quantity of cards to 0, there are infinite cards for sale or something?

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v1.04 up.

Minor changes. Main reason was one very annoying bug I had a hard time to find.

 

Made a pastebin account, so copy/pasting the script should be easier now.

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Amazing! I always looked for a script like this for a project, thanks! * - *
But one thing ... I still can not understand much of it ... How do I create the cards? How do to insert them in the game?
If you have a demo available, please! I want to see more about this system!

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That's funny. He originally did have a demo on his first post but for whatever reason he got rid of the link. I suppose if there isn't one on here uploaded by himself or someone else by tomorrow, i'll upload my own version then.

Edited by MHRob

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I was hopping this version have shop, but just minor fixing and few updates. Hopefully,  card shop

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Deleted. Feel free to ask pencilcase27 for a demo or pm him asking for help.

Edited by MHRob

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1) I am well aware of the "bug" you described but I wont fix that one. As I said, I am still not very experienced at scripting, and the card effects are complicated enough in their current state. I am glad that they are working so far, and I don't think that I'll change them in the future.

 

2) Don't you think that if I wanted a demo to be available, I would upload one? If anyone has problems with the description inside the script, PLEASE ASK ME! If you're having troubble understanding the instructions, give me some feedback on how to explain things better. But I don't think a demo is the right way to teach people about this script, only those who are to lazy to read. And I do not support people who don't read instructions.

 

Anyway, now that you already made a demo, it can stay, but next time it would be awesome if you could ask me...

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Alright. You seemed pretty cool about the whole thing when you first started this but when the bugs/suggestions started rolling in, it just looked like you couldn't do it anymore or it was beginning to be too much for you, and you know, that's fine, I understand. Remember when you asked if anyone wanted a demo, you would upload one? Yeah, I sure do. Also, if you didn't want a demo available anymore, you could of, you know, added that bit of info in the first post, instead of having people assume that you might of accidentally deleted the link. Just saying. I won't bother reporting anything else as far as this script is concerned. I will also delete the demo link. Best regards, and hope you improve as a scripter.

Edited by MHRob

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Can you make it to where characters have predefined decks when they join your party and that you have a "starter" deck when you start a new game.   Also, a card shop would also be a nice addition.

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I found a bug

 

When viewing grave even the grave it's empty it shows a popup

SI2pzHG.png

 

When selecting a card from a either grave or deck, it let you pick the card again even with this setting

  •    "g" => [:take, 0, :grave, :grave, [0,0,0], :deck, 1],
  •                 "se" => [:take, 0, :hand, :hand, [0,0,0], :deck, 1],
  •                 "se2" => [:take, 0, :deck, :deck, [0,0,0], :hand, 1],
  •                 "add" => [:take, 0, :deck, :deck, [0,2,0], :hand, 1],
  •                 "pick" => [:take, 3, :grave, :grave, [0,0,0], :hand, 1],

and it loops; I try to return a card to deck and pick any card and this happen. I was trying to add return a card from hand to deck as a cost.

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Woo pencil , this is a really awesome battle script that you have made O:. i can already imagine making a game with it X3 . a group of people who fight monsters with some special cards.  Sounds pretty interesting to me c:. you could put alot of features and stuff and make it into a complex card battle system :D.

 

Good work ! :3 

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@Amber: Hehe, yeah that window is a leftover from bugfixing^^

And the other bug was already reported via pm and will be fixed in the next version.

 

I also want to add the Card Shop in the next version, and it has still some problems. Well, the shop is working as intended, but I have no idea why...

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