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drumming_blitz

Dungeon attempt

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So i've attempted to make a dungeon theme this time.  I like most of it but something doesn't sound quite right.

 

Any feedback is much appreciated.

 

Soundcloud

Edited by drumming_blitz

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Drums felt pretty, I guess the best word to describe them would be... metal. Which actually was the best part of it, but may require the song itself to be a little longer so the player doesn't catch on that it's being looped as easily. (I take it you're a drummer in real life?)

 

The medium toned pad could use some enhancing. I'd say, add another long note or two to it so it'll have some forboding chords, raise the piano one octave and/or lower it's volume a tiny bit, and then add some reverb to both to help create a little more of that good old dungeon atmosphere.

 

But since I havn't made any RPG music in literally ten years now, my music making skills in that genre are not what they used to be. Not that they were anything to write home about in the first place. Anyways, I hope this helped.

Edited by lianderson
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Drums felt pretty, I guess the best word to describe them would be... metal. Which actually was the best part of it, but may require the song itself to be a little longer so the player doesn't catch on that it's being looped as easily. (I take it you're a drummer in real life?)

 

The medium toned pad could use some enhancing. I'd say, add another long note or two to it so it'll have some forboding chords, raise the piano one octave and/or lower it's volume a tiny bit, and then add some reverb to both to help create a little more of that good old dungeon atmosphere.

 

But since I havn't made any RPG music in literally ten years now, my music making skills in that genre are not what they used to be. Not that they were anything to write home about in the first place. Anyways, I hope this helped.

 Thanks for the advice.  I've made changes a you suggested and pot up the new version.  For some reason it does a wield little not change on the choir pad at the start.  I left off the reverb for now, as the VSTs I used dont have a reverb option and i'm not very good with reverb (I alwa add too much r too little).

 

Yeah, I started playng drums about 10 years ago.  I was never very good at playing them, but I could understand the theory and how it all fitted together so I was able to make some pretty good drum beats.

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Sounds better, but that riff playing throughout needs to become a chord, not a single note. (long single notes can be pulled off at higher frequencies, such as that mid point of your song which I thought sounded great)

 

Once you do turn it into a chord progression, (there is a quick secret to make it more atmospheric and overall sound better, and that is to not make all the notes in the chord progression change all at once when they're "supposed to". Instead only change one or two of them at a time, and have the others drag out. Trust me, it works miracles.) then I might actually use what you got here for my own game if you don't mind. (Which I'll credit you for of course)

Edited by lianderson

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Instead only change one or two of them at a time, and have the others drag out.

 

I'm not to sure on what you meant here.  Did you mean that I should change one or two notes in the chord or do you mean that I should only change one voice/instrument and let some carry on.

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Like if you got 4 different notes in a chord, only change one to three of them at a time, rarely change the whole thing at once. Just try it out if you havn't already. It  makes almost all chord progressions for just about any genre sound better

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