Evgenij 44 Posted September 24, 2014 Mail System Description: This script adds an email scene to your game, you need to predefine senders and emails in the script and after that you can send them to the player via a script call. Download: Here If you have some suggestions or need some changes feel free to say. mfg. 3 Share this post Link to post Share on other sites
MHRob 8 Posted September 24, 2014 Very well done mail system. I love it! Thank you for taking my request! 1 Share this post Link to post Share on other sites
Evgenij 44 Posted September 25, 2014 Thanks, I have updated the script: # 25.09.2014 - V. 1.1: # - bugfixes # - added gold to attachments # - new feature: custom windowskin # - new feature: run common_event when reading mail # - new scriptcall: $game_system.attachments_claimed?(:symbol) Share this post Link to post Share on other sites
MHRob 8 Posted September 26, 2014 Very nice. Thank you for the update. Share this post Link to post Share on other sites
Amber 1 Posted September 27, 2014 I got an error when using $game_system.add_email(:mail) Share this post Link to post Share on other sites
Evgenij 44 Posted September 27, 2014 (edited) How does the config of your mails look like? And what kind of error do you get? Edited September 27, 2014 by Evgenij Share this post Link to post Share on other sites
RayChan 8 Posted September 27, 2014 works like a charm but can you make it so it lets you put space's in the senders name and make it so that the Letters that you caps in the script comes as caped and not just the first letter. also when i mark something as read with a attachment it keeps saying script error line 554: @mails[@index].symbol Share this post Link to post Share on other sites
Amber 1 Posted September 28, 2014 It something to do with eva script. Share this post Link to post Share on other sites
Evgenij 44 Posted September 28, 2014 (edited) I need the full error messages to fix the bugs. For the sender name: I change it, so that you can make the name you like and it dont take the senders symbol as name. @amber How does your mail config look like? There are some possibilities for your error: You use an old save file. You dont have defined the email witht he symbol :mail. I change the script so that it will be compatible with old saves. I add all those things in the next update. Edited September 28, 2014 by Evgenij Share this post Link to post Share on other sites
Amber 1 Posted September 28, 2014 I did add those things, but sometimes it produce error also next update maybe we may perform script call as an attachement Share this post Link to post Share on other sites
Wingflame 25 Posted September 28, 2014 (edited) Okay so firstly, this script is pretty awesome , but yea i ran into 2 bugs which ill try to explain as detailed as possible. So when im on the unread tab like this : x and i open the first mail with the items. But what happens is it opens the second mail , (it marks the first one as read but opens the second one) And when i open the second mail from Unread i get this Error : Everything else works fine i think , i havent run into any other issues yet and this doesnt happen in any other tab , just the unread one :c.Hope that helps you understand whats wrong :3 , if u try that in ur demo , it happens as well. Edited September 28, 2014 by Wingflame Share this post Link to post Share on other sites
Evgenij 44 Posted September 28, 2014 @Wingflame Thanks for the detailed explaination. I have fixed the bugs, I hope. I will add the new features I mentioned above tomorrow. Share this post Link to post Share on other sites
Coolie 148 Posted September 28, 2014 Needless to say, I'm really enjoying this script. 1 Share this post Link to post Share on other sites
Coolie 148 Posted September 29, 2014 Small Nitpick: when you read an email from "All" or "Unread" and it has rewards, and you claim them, you can then to go "Read" and claim the rewards again (it doesn't actually give you the reward twice, but you can still click on "claim rewards" when it shouldn't be there). Share this post Link to post Share on other sites
+ Retired 274 Posted September 29, 2014 Nice script, got reminded of sword art online hollow fragment Share this post Link to post Share on other sites
Evgenij 44 Posted September 30, 2014 (edited) Thanks for your feedback. New Version released(1.1b, need to update the demo and german version at a later time too) Now it wont take the capitlized symbols as Sender Name but you need to define your own names for your Senders, so the structure of the Sender Config changed. The Bug reported by William C is fixed. mfg. *edit* @Amber You can make a common event, which will perform a scriptcall and add it to the config of the mail: :mail1 => { :sender => :eric, :name => "Hey whats up", :text => "You can visit my home from now on.", :read_ce => 12, }, this will call the common event 12 when the mail is read, you could turn on a switch there or make a scriptcall. When your mail have attachments and you want to call a common event when attachments are claimed you could do this: :mail3 => { :sender => :me, :name => "Some rewards for ya!", :text => "Blabalbabla", :attachments => [:w2, :i2, :a13, :i4, :i6], :attach_ce => 13, }, This would call common event 13 when the player claims attachments, but there need to be attachments in the mail to make this work. So use :read_ce => common_event_id, when the mail doesnt have attachments and :attach_ce => common_event_id, when the mail has attachments. Edited September 30, 2014 by Evgenij 1 Share this post Link to post Share on other sites
DoctorArtist 1 Posted March 10, 2018 This is an EXTREMELY old post, but I was wondering if anyone still had the original script? The website is down, and no online archive has the ability to go back to when the website was still up. I would absolutely love to use this, as I've tried a multitude of mail scripts and none of them work exactly the way this one does. Share this post Link to post Share on other sites
ShinGamix 101 Posted April 14, 2018 same here DoctorArtist. I want to play with it. 1 Share this post Link to post Share on other sites
roninator2 257 Posted April 14, 2018 https://pastebin.com/u/eugene222 1 1 Share this post Link to post Share on other sites
Vis_Mage 84 Posted April 15, 2018 A quick heads up for anyone using this script, some of the script calls in the header of the script are incorrect, and will cause a crash. Namely, the script calls that say "email" has to be changed to just "mail". For example: $game_system.add_email(:mail2) would crash, unless you changed it to $game_system.add_mail(:mail2) 2 Share this post Link to post Share on other sites