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Let's do one about my game that is not even close to being a tenth through, dungeon hearts

 

1. All of the playable characters use generated sprites(Aside from the animal characters)

 

2. There are four animal characters each with special abilities

 

3. You will be able to use items found in dungeons to do special things such as destroy obstacles or water walking.

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1. It's isometric.

2. There's no one Main Character.

3. It's focused on battles. Ahoi random battle encounters~

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More about Fantasy Impromptu:

 

1. Normal encounters will not be abundant, but will be difficult (especially against human opponents).

 

2. That being said, there is an option to force enemy soldiers to stand down, especially when outnumbered.

This allows you to: 1. Interrogate, 2. Hold Hostage, or 3. Execute, at the end of the battle.

 

3. Varied interactions exist for using different members of the party on certain missions, and bringing the wrong member may very well alter the entire outcome of the mission.

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Facts about Ethernet Odyssey:

 

-The name is inspired by Etrian Odyssey. (Forum Fantasy was already taken.)

-Mayonnaise, chocolate, bacon, and cabbage can be used as weapons. Did I mention that this is not a food themed game?

-Going through 4chan to awaken a deactivated spambot to defeat a gang of well dressed green people is an objective.

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1. Its built off the bones of an R3 community project that, sadly, never took off. I didn't take much from it that I didn't put in but still, you may recognise a few superficial references (like the mmo named Matroyshka where the PCs are named after you guys :3).

2. I've been working on the game for about 2 years. Long hiatus' often occur when I'm fiddling with the first act which I was very satisfied with once before but lost the data.

3. The project, for a long time, was about establishing a recognisable set of conventions so that games could be, irrefutably, considered 'art'. A little while ago I realised that I had been relying to heavily on the ideals of another medium and have instead created what would probably be considered, at best, a 'literary game'.

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A few facts about another project of mine,

Psycho and Tigerz

1. The main characters are anthropomorphic animal versions of me and my brother.

2. The main villain is the EVIL JUSTIN BIEBER!

3. Steak is a weapon... And it heals you. 

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Monster Hunter Logan is actually a project I started 20 years ago on a single person developed game engine that manipulated open GL objects.  The project has then been worked on in every version of rpgmaker I've owned over the years.

 

The current Monster Hunter Logan project is by far the most complicated and most completed version, but thus far only has 20 minutes of gameplay.

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Some fact from my collaboration project, Aussenseiter

 

1. The idea came up when my friend think about a game with simple features and non-epic story game to speed up the developing progress. Though, it was ended up of having complex database and system.

2. Its ABS script is been done one year since the project started.

3. The demo is out for local Indonesian RM communities, but we have an issue regarding lagness. And due to that, our protagonist got a new title, "Sir Lag a Lot"

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More facts about Bobbi Ficus (Paglalakbay ng Diwata):

 

1. Humans are considered as mythical beings, until proven otherwise.

2. Contributors come from Australia, Belgium, Brazil, Canada, India, Sweden, Switzerland, The Philippines, and United States.... so far.

3. There are parts that are presented in a story book fashion.

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