Drayle88 0 Posted October 5, 2014 So I had this idea. The premise is as you are traveling along in the overworld and fighting baddies, you pick up 'aspects' or 'forms' or something of the sort. Basicly you collect these things, and eventually you find the golem chamber. What you do is you input 3 forms, and activate the golem. The golem then has the stats, skills, and abilities of the 3 forms added together. You can then find more of them, go back, remake the golem as much as you wish. Is this create-a-character idea possible on this game enginge? NOTE: This will be a turn based RPG, or a real time action game where you ARE the golem. Share this post Link to post Share on other sites
HumanNinja 144 Posted October 5, 2014 It's possible. You would have to create an actor for each possible combination of pieces or 'forms'. When the player is plugging the forms into the golem generator event, you could link each form to a switch or variable. Then use those switches/variables in conditional branches to change the actor. I assume these forms would each have a set of parameters or skills attached to them, that's why I say to change the actor. If they are purely for looks, you'd only need to change the actors graphic. The way I would do it is to categorize the forms into three types. Set up an event for each type to plug in, with all forms attached to a switch. Then create an event to give your actor the new look and/or abilities that will change the actor or graphic depending on which switches are turned on. The point is though, that this is entirely possible. Share this post Link to post Share on other sites
Drayle88 0 Posted October 5, 2014 It's possible. You would have to create an actor for each possible combination of pieces or 'forms'. When the player is plugging the forms into the golem generator event, you could link each form to a switch or variable. Then use those switches/variables in conditional branches to change the actor. I assume these forms would each have a set of parameters or skills attached to them, that's why I say to change the actor. If they are purely for looks, you'd only need to change the actors graphic. The way I would do it is to categorize the forms into three types. Set up an event for each type to plug in, with all forms attached to a switch. Then create an event to give your actor the new look and/or abilities that will change the actor or graphic depending on which switches are turned on. The point is though, that this is entirely possible. A thought. Would instead making the forms unique equipment only for that character be any easier? Because the idea was to have over a hundred forms, so you can customize the player as you need it to be. And thats... a lot of combonations. Share this post Link to post Share on other sites
+ Retired 274 Posted October 5, 2014 The golem in sunken spire is basically this although you carry out to research to add upgrades and what not. http://forums.rpgmakerweb.com/index.php?/topic/28622-sunken-spire-game-released/ Share this post Link to post Share on other sites
HumanNinja 144 Posted October 5, 2014 If you are just wanting to make a system that will visually reflect an equipment change then there are already scripts for that. Here is one example. Share this post Link to post Share on other sites