Jump to content
Fhizban

Reviving Triple Triad (FF8 Minigame)

Recommended Posts

Hey guys,

Im currently messing a bit with Raizen's Triple Triad script. I guess many of you remember the old Triple Triad card-minigame from FF8. Im currently adding the Elemental Rule to Raizen's script and wonder if you have simple ideas how Triple Triad could be improved without changing it into a completely different game?

 

2nk8ah1.jpg

 

As the cards have four corners and the numbers are on the top left corner, we still have 3 spaces left to put other stuff. To me that makes just sense to use all the space, it limits the scope and prevents the cards from becoming too cluttered. The elemental rule Im working takes the upper right corner, so we have 2 more left to put numbers/icons to them. Here are some of my ideas that would fill the 2 left card corners:

 

1. Type/Family

In addition to their element, a card could also feature a type (like goblin, angel, demon, undead). Each type would be strong against another type and gain +1 against that type when you place it adjacent to it. For example placing a Angel next to a Demon would increase the Angels touching side by +1. Please note this only counts when you place a card.

The question is if this rule is good enough so that it justifies taking up a whole corner of a card.

 

2. Special Effect / Ability

My main interest right now. There could be a bunch of special abilities and each card can only have one (or none). This would make the game much more tactical and interested. The biggest problem is coming up with clever ideas without breaking the design scope of Triple Triad.

 

For example, if you play a card with the Clairvoyance ability, it would make the cards in your opponents hand visible, just like the open rule had been used (only on your opponent). But Im having trouble inventing other abilities, I would like to see a dozen or so.

 

3. Power Points

This is not related to the cards but would be a new rule: In addition to fields that feature an element symbol there could also be power points. A card placed on a power point would gain +1, in addition to any elemental effect that might be there. This would enable a Fire creature placed on a Fire+Power Point space to gain +2 in total. Placing a water creature on a Fire+PowerPoint space would result in +0 (the power point cancels the fire negative effect on the water creature). There would be a maximum of 1-2 power points per game, sometimes also 0.

 

This rule would be especially interesting when you begin with your opening move: Do you place a card on the PP in order to gain +1 but accept a (possibly) less-optimal location for your card?

 

4. Higher Numbers

Finally I would like to increase the number values on the cards a bit. It would limit it to 1-digit numbers (because 2 digits take too much space). But instead of just an A, there would be higher values symbolized by B, C, D, E and so on. Z would be the new A, although I don't think numbers would ever be that high. This just adds a bit more freedom to card design (and the computer would calculate all numbers anyways so there is no hassle with numbers VS. letters).

 

k, thats all for now. Would be very interested in your feedback guys!

Edited by Malagar

Share this post


Link to post
Share on other sites

If you're going to be re-working the script to add new options, I would try to add customization that would allow the person to add their own in.

It wouldn't be anything too hard to do (In theory) such as to be able to add new vs numbers, etc... to cards, giving the creator the chance to add in their own element systems, a defense/offense calculation, etc... But maybe this is just me wishing for a custom card game script in general. :P

Share this post


Link to post
Share on other sites

Hey,

Finally a reply - thanks for that!

 

Well that might be a bit much. But actually Im already working on something like this, at least to some degree. There will be many more additional rules and each creator can decide which ones to use, there are also going to be several rules that are not original TT. Next there will be 2 different element layers that can be expanded and re-named into anything the creator likes (elements could also be creature-types or whatever). Finally the calculation will also be a bit different with options to have higher numbers and add random values.

 

But, it will stay like TripleTriad and not turn into a full-fledged card game engine, thats for sure!

Share this post


Link to post
Share on other sites

Still sounds good. I look forward to the outcome.

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

  • Recently Browsing   0 members

    No registered users viewing this page.

×
Top ArrowTop Arrow Highlighted