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The Drawing Feedback Thread - READ RULES GUYS, THEY'RE IMPORTANT.

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Is he size of her head off slightly or do you think you made her facial features to small? I think it could go either way depending

what was your intent.

 

I'm not sure actually. Safire originally was drawn with a very small face--she's meant to have features like that. I guess I went a little too far with it hehe. ^^"

 

 

 

 

As for the hands and arms, were you trying to capture perspective with them or did they just not come out as expected? ^_^ I

can understand trouble with finger placement with blades in them, so that might have thrown it off.

 

Other than that, you did excellent with the rest of her as the hair and outfit came out very well~ I actually like the face you drew too,

so I hope it stays :)

 

I was aiming for a slight top-down perspective, AND they didn't come out as expected. XD Thank you! I'll definitely take a look and work on it when I have time.

---

 

@Bugs: Ooh, thanks! That's perfect :) I appreciate it tons!~

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Ermahgerd! Bugs, you finally posted :3

Well uh, let's see then - mostly the issue's with the first pic. Second and third look pretty much alright to me:

  • You still draw very sexy guys. That's a plus, btw.
  • I think the abdominal region needs to be wider - your characters seem to be missing their obliques entirely, haha. (And that's the one you told me to train :P ) Moreover, it won't support the large frame above.
  • Thighs start a little higher, and hips can be a little wider for a male figure.

. . .

 

rosalyn_fbbw_zpsff032776.png

 

 

Lol! Well, thank you. xDD It's odd because when I draw them, I don't tend to recognize them as attractive/ sexually attractive.

But noted and noted. Looking at the picture again, you are right about the 1st guy's thighs-- and crotch actually.

 

 

 

As for the picture you posted, i thought i would give you more critique, since i have some thoughts that Bizarre Monkey didn't quite mention.

________________________________

 

He is right-- imo, her torso could be shortened a bit. I also think her face could be feminized a bit more! Here are my thoughts. :

 

m7IZk60.jpg

 

In addition to length, her body also is slighty off-centre; the red arrows above show the general flow of head + spinal movement in their bodies. (: The spine/body should generally point straight towards the ground (following gravity). 

 

 

 

Note also that neither the ribs, nor hips can bend. Therefore, the dimensions of their shape must lie on the same plane. i.e.:

Notice that the top of the hip doesn't quite follow the same plane as the bottom? Same with the feet? Thus, these parts are somewhat off.

rZQ8UIQ.jpg

 

But despite his curved pose, his body still generally points towards the ground.

 

 

 

For her face, imo, i think her chin could be a bit smaller! The distance from the chin to mouth, and mouth to nose should be same for females. : ))

We could also make her mouth a bit smaller, and move her eyes a bit farther apart, as men's eyes tend to be closer together than womens'. 

 

Lastly... you should generally concentrate eye shading to the outside corners of the eyes-- especially in women! (: This is because women's brow bones are less pronounced than mens'.

Things that are darker also appear farther away. As the outer corners of eyes are generally farther away from us, they will be darker.

Skin stretching from the nose to the eyes will not have a chance to recede. (:

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Haha, nice one, Bugs. Love ya as always. ;)

 

 

In addition to length, her body also is slighty off-centre; the red arrows above show the general flow of head + spinal movement in their bodies. (: The spine/body should generally point straight towards the ground (following gravity).

Supposing we want her to be a little off-center, as if jumping or sliding backwards; would the spine still face off a little, as I did in the picture?

 

 

For her face, imo, i think her chin could be a bit smaller! The distance from the chin to mouth, and mouth to nose should be same for females. : ))

We could also make her mouth a bit smaller, and move her eyes a bit farther apart, as men's eyes tend to be closer together than womens'. 

 

Lastly... you should generally concentrate eye shading to the outside corners of the eyes-- especially in women! (: This is because women's brow bones are less pronounced than mens'.

I wanted to give her a more pronounced 'tomboy' look, but you're absolutely right about the eyes - I still need to work on those. Generally I find I place too much emphasis to the inner regions of the eyes than the outer. Never knew about the brow bones thing, but ermahgerd that is amazingly detailed. I'll keep that in mind. :3

 

BTW, as a way of saying thanks for introducing me to Dannic, I'll introduce you to Kaster (his songs are godly). Some good stuff here, check it out when you have time. ;)

 

Meanwhile, I need to work on my guys. Need to add some facial definition too; I'll need advice on this one since the pose I'm giving him is really hard.

 

Edit:

Here's the guy. Could use some help with his body proportions (he's mid leap. Angle is about 30 degrees down from horizon).

 

qinglong_fbconcept_zps400ad435.png

 

Edited by Spectre

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Wow, glad you were not offended by the critique. : D
 

Supposing we want her to be a little off-center, as if jumping or sliding backwards; would the spine still face off a little, as I did in the picture?

No, the spine should not be off unless her intent is to fall after completing the action. : )
This is because any object-- tree, building, flower vase, pet cat, Tower of Pisa-- any object in nature would want to fall if it was off its centre of gravity.  
 
In fact, due of the law of inertia in physics, she should be leaning forward the more she slid back! This is because objects in motion tend to stay in motion, while objects at rest tend to stay at rest.
 
 
Here is a side-by-side comparison of a sliding action (?), a sliding action off its centre of gravity, and a jumping person:

ouZST9n.jpg


 

BTW, as a way of saying thanks for introducing me to Dannic, I'll introduce you to Kaster (his songs are godly). Some good stuff here, check it out when you have time. ;)

Omg! I did. And omg. His stuff is...
 
good!! I love it! ^__^ Great/ thanks for the recommendation! I know who's added to my playlist... Mwehehe..
 

Edit:
Here's the guy. Could use some help with his body proportions (he's mid leap. Angle is about 30 degrees down from horizon).

qinglong_fbconcept_zps400ad435.png

 

I'm not quite sure what 30 degrees from the horizon is. dX 

But maybe a pose like this might be of interest to you.

bF7AQgH.jpg

 

 

Idk if i changed it too much slightly. I hope i didn't. I think one thing in particular to note though is that when you are leaping, your body tends to stretch out a bit. : ) As for your proportions, they look really good/pretty much flawless to me here. 

 

 

Nice subtle inclusion of Japanese and Chinese characters. xD 

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Given the stuff you've heard over the messages I've made, it's quite difficuIt to offend me. ;)

I've also paid homage to your half ethnicity in hopes that you'll help me out, ahaha~

 

But that is one awesome pose. I'll get back and modify it on Friday. :) And I'll find you more of Kaster's stuff as thanks.

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After a nice sleep, I henceforth began working on the last few things for Intelligence and it's net-Ready version, one of these was the updated appearance for Hellcat... It started off weird, but then I just moved his head down some and it looks significantly better...

10W2YLA.png

And then the version which a face will be pulled from... you could call it the post-processing version, it's basically just a matter of adding some photoshop filters.

7ZL03Zm.png

Now, these are Hellcat worthy, what did Hellcat look like before?

2Ct7eLl.pngWzUttMR.png

A bizarre stumpy marsupial from Kinectimals or something? Yeah, I just couldn't draw for shit back then, I still can't draw well, but i can draw a muscle cat without it becoming stumpy, ever since the idea of Hellcat came into my head when i was 13 years old (I'm twice that age now!) I thought of the marine from Doom 95 but as a ripped dark red and black cat, the traditional drawing I did here recently was a way to draw him as a concept, then as seen above, materialize it.

 

So this is more Hellcat than the original Hellcat, it's virtually everything I imagine when thinking of the character. I knew he had to be different from cats like Pep Cookiedoe and Nola Worthington since they are just cats, Girocats are more heavily built War-machine cats, I think the dark circles thats lead into their eyes and the slightly hunched look helps convey that, since these are the type of cats who carry thousands of bullets and multiple heavy weapons in a backpack while running at decent speeds. The bandoliers cross the chest would keep the backpack on whilst also hosting several rounds on their own.

 

It's unrealistic, but that's not bad, in fact in recent years the more absurdity there are inherent in things; the more likely it is that it wont be hot garbage. Sticking out of his backpack are all but three of the weapons from Hellcat, the original VX game. The FRG (Fucking Ridiculous Gun, which is a good-natured Nod to the BFG from the DooM and Quake games), The Sign, Trojan Negotiator and finally the iconic 16-Barrel Hellpistol.

 

Missing are The Black Death, Holy Water Deflector (both are pending redesigns) and the Ethereal Crossbow (doesn't have its own graphic yet), equipped in hand is the Omnidirectional Orb Cannon. A final addition is the Hellcat themed Tier 7 Nostalgia weapon coming in Menagerie: Remastered, sticking out of his backpack bladed end-first.

 

@Tsarmina: Sorry this took a while, wanted to give you feedback on your girl who in fact isn't wolverine. First off, I bloody love the outfit, it's really nice and has hosts of detail so I like it a lot. As for critical feedback, her face needs a little work, the general rule for anime/manga is that eyes are spaced one eye-width apart, your image has the eyes a bit too far apart, only a little, but it's enough to look odd, it also might help to lower them slightly. Meanwhile, the nose could be slightly higher up, and the mouth should stay about where it is, I think.

 

I found this really helpful tutorial a while back. Hopefully it'll do a better job of explaining it than I am.

Edited by Bizarre Monkey

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I notice his left foot could be angled more forwards instead of downwards.

 

He looks nice. :)

Easier said than done. Dimension planes and perspective on feet is one of the more difficult areas for me. Consider it noted, though.

 

Trying out a new style in MSpaint.

bVWMZUm.png

I wanted to do an emotional piece, and I will begin on that now.

 

Update: Decided to do a draft with pencil to get an idea of how to lay it out. To note: Amnesty is bogus, the word I will use in the full render is "Animosity". Alas, in this draft, I messed up.

Q9PQP0C.jpg

Sadseverance is begin.

Edited by Bizarre Monkey

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Ah, this thread. Reminds me to the good ol' place where I used to chill around but now it's been R.I.P. in peace (yes, the 'Peace' is repeated. Double ze tranquility)

 

Yet you still got your touch, Bizzare Monkey. Feels like the last time I saw your works back in vx.net, yes.

However, the pencilworks you've done is kinda new for me, and it's as crisp as your Paint works. Sharp, bold, and.... yes, crisp.

Love that Hellcat design, but the glows are... well, for me, too strong.

 

Meanwhile, I think I went too far into girl characters. My coloring experiment used female characters as 'sacrification'. Good thing that I managed to make it works (and saved them at the same time) :lol:

 

This one is the 'refined' version of the original design from my friend @ Eremidia Circle. I used solid colors as the base, and purple-ish for the lines.

 

the_perfume_lady_by_foresteronly-d858tuy

 

 

And this one, in different with the previous one, I used soft gradients as the base color and warm brown for the lines.

Anyway, if you ever heard about Richter Heimsdel and Theodoric Allen, here is the girls version of them. Of course, they're totally different persons :P

 

 

30a658f83914b2e28fc169f9aa868078-d86pxr6

 

 

 

Feedback welcome.

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@Richter: Hah, 'sif there's even such a thing as too much focus on drawing the ladies.

 

I love drawing gals, no idea why... I think it's due to the amount you can do with their outfits.

 

As for Hellcat and his incredibly vivid GLOWING ATTRIBUTE, yeah it is pretty strong. Not as noticeable in game though. I must say that I love your coloring style.

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I like your style, Richter! :) If you needed to make them more girly, so it's easier to tell, eyelashes are an easy way or pop in some blush or gloss on their cheeks. :3

 

---

 

UWAAAAA It's done ;w;

qGbCMdI.png

 

The title screen for Sugar Sweet. I've been working on this new coloring style specifically for this screen ^-^ Which didn't even take effort. It was just FUN. :D

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Ahh, i was going to comment on this in your Lab's thread, but i will comment here:

 

 

Tsarmina, i have to say....

Your drawing has really inspired me.

 

 

And what i mean by that is....... Seeing your drawing makes me wish i was a kid again. It inspires and motivates me to draw more. And from the bottom of my heart, whatever it is.

 

Sometimes i feel pressured to uphold a standard, or always make something cool. Idk why.

But it takes the fun out of drawing for me more often than i'd like to. And i have the epiphany now that i don't need to prove anything; i just need to do what i like, and wanting to draw will come naturally. : )

 

 

 

Lol, anyway, i'm not sure if you'll know how to respond to this, but i just had to say that. Your picture is charming! And as i said already, it was inspirational for me. Xp i like the colours as well.

 

EDIT: Now i'm very excited to draw what's on my mind tomorrow!!!!!

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Ahh, i was going to comment on this in your Lab's thread, but i will comment here:

 

 

Tsarmina, i have to say....

Your drawing has really inspired me.

 

 

And what i mean by that is....... Seeing your drawing makes me wish i was a kid again. It inspires and motivates me to draw more. And from the bottom of my heart, whatever it is.

 

Sometimes i feel pressured to uphold a standard, or always make something cool. Idk why.

But it takes the fun out of drawing for me more often than i'd like to. And i have the epiphany now that i don't need to prove anything; i just need to do what i like, and wanting to draw will come naturally. : )

 

 

 

Lol, anyway, i'm not sure if you'll know how to respond to this, but i just had to say that. Your picture is charming! And as i said already, it was inspirational for me. Xp i like the colours as well.

 

EDIT: Now i'm very excited to draw what's on my mind tomorrow!!!!!

Aww, really? >////< That's very sweet and flattering. I've been inspired by countless artists here, including you! (Some of your pieces inspired me to try a nonblended style for hair, and I'm glad I tried it! It looks so pwetty ^-^)

 

Yeah have fun with all your drawing hehe! This was one of my first entirely fun pieces in a while. It feels really refreshing sometimes when you strike that. ^^

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@Rich:

That style is so so adorable. :) Clean lines, beautiful cell shading; the simplicity of it pays off really well.

Only real comment would be the very strange position of the knees and the hips; it looks pushed a little too forward. I'll illustrate when time permits.

 

@Bugs:

I always thought of just making little sketches in my sketchbook (since military life drags me away from my computer for prolonged periods of time), and posting the compiled stuff here. But I'm too lazy to do the scanning, and pictures look dreadful.

 

Nonetheless, you should draw more, and not think too much about standard. For one, you've already got standard, believe me. For another, I enjoy your sexy man sketches. And I'm straight. I think. :P

 

@Tsar:

Aww, boo. That is so cute. Pastel colors, vibrant backgrounds and those expressions.... hnnngh. <3

Facial proportions look rather off, but that's secondary to how adorable the compilation is.

 

And speaking of compilation, I'm done coloring my dead cat. I'll show it to you girls in a few.

 

==========================================

Anyway, time for my little entry. Feel free to comment, I'm working on the lineart before the colors.

For those who may or may not recognize this, this is Jenibeth from Fantasy Impromptu, one of two of Guillaume's lieutenants. She's the cuter one.

 

jen_fbraw1_zpsc256b025.png

 

Edited by Spectre

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A quick update of my original sketch by adding Siobhan. Yeah, she's a bit of a tomboy.

The idea was that I wanted Jenibeth to have a lighter, softer feel to her armor since she's more of a mage, and Siobhan would be the warrior-archetype instead. I've also given Siobhan a kickass, steampunk pneumatic hammer, but I couldn't be bothered to detail up the handle. Oh well.

 

 

jensb_fbbw_zps574a9822.png

 

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After a nice sleep, I henceforth began working on the last few things for Intelligence and it's net-Ready version, one of these was the updated appearance for Hellcat... It started off weird, but then I just moved his head down some and it looks significantly better...

10W2YLA.png

 

Was this done in paint? I love MS paint art. Could pose for the character, though you have to think about the silhouette of the character.There is a bit of an eye-trap  under the sign, you could redraw the sign or the objects around it so that there isn't a space for the viewers eye to get caught in. I also think you should make a little use of dithering, see if it'll look good with it.

 

 

Photoshop_Desert_Burner_zps1f2856bd.png

 

This is my very first attempt at digital painting. It was always so confusing to me, but I watched this video of a british illustrator who showed and explained his specific workflow, it clicked with me so I did this to apply my understanding of that work flow.

 

 

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jensb_fbbw_zps574a9822.png

 

 

Wow! the detail on them is pretty insane... 

Idk how long it took you to do all the little bolts and designs, but I would never have the patience to do that... (>__<")

 

 

Here is my critique:

What i would say is... i think the line between Sionbhan's legs could maybe be moved a bit to the left. I think her right arm could be moved up slightly! And then I think her head could be shifted to the right as well.

 

For Jenneth, we could make her skull extend to the right slightly more. : 3 We can add some more hair to the right side as well.

In contrast, her torso and legs could be shifted over to the left slightly. And then her left arm could be raised a bit.

 

 

As an additional, optional critique (my opinion), I think her right arm would look more natural if it was bent a bit. : ) This is because her hand is close to being at a 90-degree angle from her arm, and holding that position is very stressful. 

 

Here is a visual reference for my critique:

As a tip, try flipping your characters horizontally as you draw-- you can then asses how symmetrical your anatomy is. \o/

4AStlZj.png

 

Omg, the hammer also looks awesome btw. It's my favourite part of the drawing! \o/ ^ ____^

 

_____________________________________________________________________________

 

 

Photoshop_Desert_Burner_zps1f2856bd.png

 

This is my very first attempt at digital painting. It was always so confusing to me, but I watched this video of a british illustrator who showed and explained his specific workflow, it clicked with me so I did this to apply my understanding of that work flow.

 

 

 

Did you learn the tip about using complimentary colours from him? (Complimentary light source vs. background colour/source)

I'm very impressed!! That's a very good/somewhat advanced tip for painting compositions. 

 

 

Here is my critique for you, Adam:

- When you stand by a fire, on pitch-black night, how do you see other people? : ) What colours do you see?

 

Since there is fire on the female's hands (a light source), we need to add light reflecting off, onto the clothes. Now, since the fire is a bright, close light source, we can just use yellow/orange on the components facing the fire. Remember, facing, and in a straight path to, the fire-- light can only travel linearly.

 

We can also shade some parts of her a bit more, based on the simplified, geometric shape, of what we are shading: A leg, for example, can be 2 cylinders. You are good at shading cylinders, so I will only tell you to consider the angle of her lower leg: We have a cylinder that is directly parallel, as well as hidden away, from the light.

 

 

For your male character, I would suggest darkening the majority of him, because he is facing away from the light. I would also suggest using mostly midtones. This is because his body is away from the light, and light bouncing off objects is what allows us to see their colours. As such, you will always want to limit your palette when working in the dark.

 

Here is a reference for my critique:

VEzPeys.png

 

 

 

Tips?

 

  • When shading, try to also blend with your background colour.
  • When highlighting, try to also blend with your light source.
  • Avoid using black to shade. : )

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Need some help with skin & muscle toning, any help is appreciate!

 

15p3edv.jpg

 

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jensb_fbbw_zps574a9822.png

 

 

Wow! the detail on them is pretty insane... 

Idk how long it took you to do all the little bolts and designs, but I would never have the patience to do that... (>__<")

 

 

Here is my critique:

What i would say is... i think the line between Sionbhan's legs could maybe be moved a bit to the left. I think her right arm could be moved up slightly! And then I think her head could be shifted to the right as well.

 

For Jenneth, we could make her skull extend to the right slightly more. : 3 We can add some more hair to the right side as well.

In contrast, her torso and legs could be shifted over to the left slightly. And then her left arm could be raised a bit.

 

 

As an additional, optional critique (my opinion), I think her right arm would look more natural if it was bent a bit. : ) This is because her hand is close to being at a 90-degree angle from her arm, and holding that position is very stressful. 

 

Here is a visual reference for my critique:

As a tip, try flipping your characters horizontally as you draw-- you can then asses how symmetrical your anatomy is. \o/

4AStlZj.png

 

Omg, the hammer also looks awesome btw. It's my favourite part of the drawing! \o/ ^ ____^

Aww, boo. You're like the only person still noticing my works, hahaha~ Thanks again, always glad to learn from the master herself. Thought I'd finally try my hand at girls pretty enough to make you turn for them, after what your guys did to me, XD

 

It actually took me about 3-4 hours to do all of the linework; half for the hammer alone. I did copy and paste by doing half of the hammer, though, so you can call me out on that for cheating. To be honest I was kinda using the details to cheat my way through and hope people don't notice the wonky proportions, but dang, good eye there... I need to work on my cloth textures, first and foremost. That one's tricky.

 

Probably need to shift Jenibeth's neckline back to accommodate the back of her head being extended, but if that's the case I can work with adjusting the body to have more of a curvy shape. She is the 'cute' one, after all. Apart from that though, really thorough critique. I think the comments getting shorter probably mean that I'm improving, hahaha~ XD

 

===================================================

@NH97:

 

Buff guy artist to the rescue!

Well, first and foremost, we need to consider a few things:

 

1: Anatomy of muscles

 

 

how-to-draw-muscles-step-3_1_00000009467

 

 

 

The two pairs of muscle groups from the upper arm (biceps and triceps) and lower arm (extensors and flexors) are paired in such a way that, if you tend to view them as connected in a cross.

In your case you seem to have the bicep facing upwards while both extensors and flexors are facing up. This is anatomically correct, but if you try to point both of your biceps upwards in that pose, you will find that the movement of the arms is rather awkward.

 

2. Fat Content

This may sound quite silly, but the more fat content your character has in his/her body, the less need to define muscles. In your case, I'm assuming you're going for a slightly lower fat content; enough to see muscular definition but not enough to see individual fibers.

 

With that in mind, note the following adjustments. It took me about 10 minutes on Photoshop. (BTW, pardon the brown hues. I tend to blend red and brown in my sketches, and gravitate more towards lower saturations):

 

 

NH97Muscle_zps60ebb479.png

 

 

 

1. If you see the way your arms bend while doing a 'hadouken', the fibers on your lower arm tend to wrap around. I've added this as a secondary line on top of the main forearm's musculature.

2. I would recommend reworking the upper arm to take into account tricep musculature, but for now I've redone it so that it defines both the biceps and the triceps underneath.

 

The main tips for shading muscles are:

- Observe your own arms, and make sure you can see some of the fibers that run through it. If that doesn't work, you need to start lifting, heheh.

- Even the forearms have fibers. Don't believe me? Clench your fist with your arm at a 90 degree angle and look at the forearm. Now follow its patterns.

 

I'll get back to you on skin and the rest of the body when time permits. Gotta rush back to camp now!! >~<"

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@Spectre

Woahhh Thanks bud! You even had time to write this when you has to rush on your camp!

Seriously, this really help me! Just wait for the results xD

 

P.S: I hate lifting xP it make my back hurts. For me calisthenics all the way~

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A quick update of my original sketch by adding Siobhan. Yeah, she's a bit of a tomboy.

The idea was that I wanted Jenibeth to have a lighter, softer feel to her armor since she's more of a mage, and Siobhan would be the warrior-archetype instead. I've also given Siobhan a kickass, steampunk pneumatic hammer, but I couldn't be bothered to detail up the handle. Oh well.

 

 

jensb_fbbw_zps574a9822.png

 

 

 

This... Oh God the details... :blink:

The expression of both are quite mild, though, but I love the lines and details. The hand line is kinda rough, too, but that's not a problem at all.

 

After a nice sleep, I henceforth began working on the last few things for Intelligence and it's net-Ready version, one of these was the updated appearance for Hellcat... It started off weird, but then I just moved his head down some and it looks significantly better...

10W2YLA.png

 

BizzareMonkey, nice shading but it seems the shading at the forehead is kinda overkill for me. Reduce the shading at the forehead would do the wonder. Also, is it only me or you missed the shading at the base of machine gun?

Agreed with AdamSakuru, you might want to use dithering effect on this one.

After all, quite appealing and nice.

 

 

 

Photoshop_Desert_Burner_zps1f2856bd.png

 

This is my very first attempt at digital painting. It was always so confusing to me, but I watched this video of a british illustrator who showed and explained his specific workflow, it clicked with me so I did this to apply my understanding of that work flow.

 

 

I'm not into digital painting, but this is a good start. You missed the details for the colors, though, but I love the feel of this one. Tell me, did you use smudge tool for this?

 


 

And here's mine. Eremidia: Dungeon! Artbox, which was shown at Game Developers Gathering 2014, held at (somewhere in) Jakarta, Indonesia.

 

 

 

eremidia__dungeon__artbox_by_foresteronl

 

 

 

Basically, I just put basic colors on them, but I applied texture and effects to mimic the parchment look and feel. I was in attempt to follow Lazcht--the faceset provider--'s art style, but it ended up like this.

 

Yes, this is going to be an official artwork of this first Eremidia-based game. :lol:

 

Edited by richter_h
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@richter:
It looks awesome! I really love it. *_* The paper texture looks really, really good.
Their faces, hands, and poses are also very good. I don't see much to critique, tbh.
 
 
I will say though, that imo, the black-haired fighter (girl in the background) could have her lower torso moved to the right slightly! : )
The purple-haired character (on the right) could have his legs shifted a bit down, and to the left. We could also have his left leg look a bit more natural by having it face to the right, instead. : D
 
Then, this is a bit optional, but the pink-haired character and main character could also have their necks moved slightly left. : ) I say it's optional because it's not very noticeable.

AYDyFB6.jpg


I really do like your picture though. o/ 
_______________________________________________________

Aww, boo. You're like the only person still noticing my works, hahaha~ Thanks again, always glad to learn from the master herself. Thought I'd finally try my hand at girls pretty enough to make you turn for them, after what your guys did to me, XD
 
It actually took me about 3-4 hours to do all of the linework; half for the hammer alone. I did copy and paste by doing half of the hammer, though, so you can call me out on that for cheating. To be honest I was kinda using the details to cheat my way through and hope people don't notice the wonky proportions, but dang, good eye there... I need to work on my cloth textures, first and foremost. That one's tricky.
 
Probably need to shift Jenibeth's neckline back to accommodate the back of her head being extended, but if that's the case I can work with adjusting the body to have more of a curvy shape. She is the 'cute' one, after all. Apart from that though, really thorough critique. I think the comments getting shorter probably mean that I'm improving, hahaha~ XD

 
Baha! xD Oh gee, I am very far from being a master. I have a lot of improving to do still. But thanks for the title, lol.
(; I'll await to see those hot ladies. (; (Will I regret this?)
 
Wow, that's a lot of time... to line.. I would never have the patience to do linework for that long. Actually.. I haven't even done linework for ~1 year. Lol, I've definitely tried to do the same trick in hiding my anatomy though. But they generally say to try getting the base down first. (Or your anatomy/ position will always be off).
 
I was really busy at the time, plus I didn't want to repeat too much of what i said before. (^D^) But i'm glad you like the critique.

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@richter:

It looks awesome! I really love it. *_* The paper texture looks really, really good.

Their faces, hands, and poses are also very good. I don't see much to critique, tbh.

 

 

I will say though, that imo, the black-haired fighter (girl in the background) could have her lower torso moved to the right slightly! : )

The purple-haired character (on the right) could have his legs shifted a bit down, and to the left. We could also have his left leg look a bit more natural by having it face to the right, instead. : D

 

Then, this is a bit optional, but the pink-haired character and main character could also have their necks moved slightly left. : ) I say it's optional because it's not very noticeable.

AYDyFB6.jpg

 

I really do like your picture though. o/ 

 

Thanks, .... Mr. House.

And thanks for your directions there. I wasn't sure enough when lining the sketch but it's a good thing that I could finish that artwork on-time. Perhaps I'll fix that beforehand for the real Artbox and in-game titlescreen version.

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You're welcome, i hope i wasn't too rough about anything.

 

You're drawing really is good though. I was just being honest, so if you don't want to change anything, no worries. (!)

 

 

I'm actually a girl btw. xDD But lawl, no worries either, i get that a lot!

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Bugs-sama (ok no more of that, hahaha)~! Could use your help on that Assassin piece I did. :P

Touched up most of it, but now the torso looks a little out of shape, somehow.

 

 

qinglong_fbconcept_zpsa641b337.png

 

 

Also, a little piece I've been doing for the main character of Fantasy Impromptu, the poster boy, if you will. All comments are welcome, but note that he is in a mid-slash animation.

Ok, maybe less 'boy' and more 'hulking mass of muscle', but you get the point. Meet Guillaume:

 

 

guillaume_fbconcept_zpsafb50b6a.png

 

Edited by Spectre
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