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The Drawing Feedback Thread - READ RULES GUYS, THEY'RE IMPORTANT.

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Bugs-sama (ok no more of that, hahaha)~! Could use your help on that Assassin piece I did. :P

Touched up most of it, but now the torso looks a little out of shape, somehow.

 

 

qinglong_fbconcept_zpsa641b337.png

 

 

Also, a little piece I've been doing for the main character of Fantasy Impromptu, the poster boy, if you will. All comments are welcome, but note that he is in a mid-slash animation.

Ok, maybe less 'boy' and more 'hulking mass of muscle', but you get the point. Meet Guillaume:

 

 

guillaume_fbconcept_zpsafb50b6a.png

 

 

Well, IMO:

The Qinglong needs some retouches on his torso, as you said, Spectre. It's really out the shape, which isn't nice. And for the Guillaume, he needs some... yeah, some sort of brave/anger expression. Especially when swinging a sword, he should mean his swing and show some of his power in his facial expression. Overall, they're nice and well done. Love the details and pose, too :lol:

 

And here I am, bought a new sketchbook, tried to draw something naughty but ended up with this. Still, I need a real scanner, as my cellphone's camera isn't nice enough to shot the details.

Cropped for the sake of my work, and perhaps yours, too.

 

 

dwrNY.jpg

 

 

 


 

Anyway, my mistake, Miss House. In the Internet, I can't tell the difference between girls and boys unless there's such evidence. Won't be happened again.

Edited by richter_h
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Kinda looking for advice on how to touch up the torso rather than "it looks odd", actually. I know it's bad, haha.

But, well, you're absolutely right about Guillaume. Need to rework his sword arm, too, to add more force into the swing. I'll experiment with more contraction on the face muscles and get back when I have results, and many thanks for taking time out to comment~

 

P.S. I can't seem to figure out Cruna Aktrid since the events are all over the place. Any chance I can check out the Eremidia files for the battle system when time permits? Can't contact the creator either.

 

Anyways that girl has a really pretty dress, and I love how you do the crease lines for her sleeves. For improvement though you might want to try adding foreshortening on the shoulder in the background (her right) by shrinking it a little, while making her left look a little bigger - this adds a degree of symmetry from a 45 degree angle.

 

EDIT:

Most likely I'll be reworking Qinglong's stance to better suit an assassin-ish image. Just like to know which one of the two below you guys like better:

 

20141216_132229_zpstpjbe0f6.jpg

Edited by Spectre
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@richter: It's okk. xD

 

Bugs-sama (ok no more of that, hahaha)~! Could use your help on that Assassin piece I did. :P

Touched up most of it, but now the torso looks a little out of shape, somehow.

 

 

qinglong_fbconcept_zpsa641b337.png

 

Lol xDD

 

Well, here's my opinion on two possible choices for his torso:

 

AUb0UMT.jpg

 

Imo, you have the right idea for his torso's shape!

 

However, remember that the centre of the neck should align with the spine. ^__^ Also note that one of his arms is going forward, while the other is going back; this means that his torso must be facing an angle, since your shoulders are directly parallel to each other. 

 

assassins-creed-1-1.jpg

 

 

One of his arms is also going up, while the other is going down, so the upper torso needs to be at an additional angle. This is following with the idea that the shoulders are parallel.

We only say the upper torso because the spine can later change this angle, since it can bend. This is why it's perfectly fine for us to keep his legs at the angle they are/ downwards.

 

 

The second torso pose is optional, and difficult, but something extra that (imo) could take the pose a step further. : ) In that version, the lower torso is facing forward, because when you attack something, your feet naturally point to the target. This is similar to the assassin's pose above.

 

Just like to know which one of the two below you guys like better:

I like the first one! :P It looks cool.

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Oh, goodness gravy, you're absolutely right.

I decided to modify it to the second one, although the curvature of the spine now looks a little off. I think, overall, that gave him more flexibility that he needed.

 

 

qinglong_fbbw_zps43008d1f.png

 

I also took the liberty of pulling his chest out to the left side a little more, and narrowed the hip region a little (even if it is kinda 30 degrees from the horizon, going down).

Regardless, I plan to rework this one entirely for that sexy pose instead (please choose, guys!), and add some dead bodies to boot. Gives more of an assassin-ish feel. That'll come after Guillaume and the alchemist (coming soon, ladies and gents!)

 

@Rich:

I've also touched up Guillaume. Changes are below:

 

guillaume_fbconcept_zps38d68bff.png

 

In essence, I've pulled his left shoulder back a little more, and accentuated the strength used in the swing. Also added a bit more of a frown to him, while I'm at it.

I've also highlighted the armor sketches; comments on those would be nice too; before I add on the detail. :)

 

Oh, and I colored Jen's face. It's my current avatar, and yes, her hair is blue.

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Oh, and I colored Jen's face. It's my current avatar, and yes, her hair is blue.

 

LOL the irony. You have a close-up of a woman's face, but are a guy. I have a close-up of a man's face, but am a girl..  ^D^ 

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Oh, and I colored Jen's face. It's my current avatar, and yes, her hair is blue.

 

LOL the irony. You have a close-up of a woman's face, but are a guy. I have a close-up of a man's face, but am a girl..  ^D^

Wow! What a coincidence! We should totally hook up.

 

On a side note, we probably wanna keep that a secret. I wanna see confused guys try to hook up with me. :P

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Ugghhh my eyes my eyess!!!! So many pro work in this threadd!!! XDDD haha anyway, man spectre i really like your character design! All of them is very creative and look at all the armor you create! SUPERB!

 

And as usual our master here, Mrs.Bugs can correct almost all of the mistake! Another SUPERB!

 

i really glad that i know which one you guys is male and female ._.

 

Also Richter! Your art is very adorable!! My eyes go blind seeing all your artwork! *_* Too much cuteness in it!!

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Oh, and I colored Jen's face. It's my current avatar, and yes, her hair is blue.

 

LOL the irony. You have a close-up of a woman's face, but are a guy. I have a close-up of a man's face, but am a girl..  ^D^ 

 

I had been thinking that too XD Poor newcomers will be so confused hehe--don't wanna give them the wrong idea. |||O_o

 

--

 

@Spec: I like the first pose better too! The second one looks kinda awkwardish in my opinion o.o

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Kinda looking for advice on how to touch up the torso rather than "it looks odd", actually. I know it's bad, haha.

But, well, you're absolutely right about Guillaume. Need to rework his sword arm, too, to add more force into the swing. I'll experiment with more contraction on the face muscles and get back when I have results, and many thanks for taking time out to comment~

 

P.S. I can't seem to figure out Cruna Aktrid since the events are all over the place. Any chance I can check out the Eremidia files for the battle system when time permits? Can't contact the creator either.

 

Anyways that girl has a really pretty dress, and I love how you do the crease lines for her sleeves. For improvement though you might want to try adding foreshortening on the shoulder in the background (her right) by shrinking it a little, while making her left look a little bigger - this adds a degree of symmetry from a 45 degree angle.

 

EDIT:

Most likely I'll be reworking Qinglong's stance to better suit an assassin-ish image. Just like to know which one of the two below you guys like better:

 

20141216_132229_zpstpjbe0f6.jpg

 

 

Oh, goodness gravy, you're absolutely right.

I decided to modify it to the second one, although the curvature of the spine now looks a little off. I think, overall, that gave him more flexibility that he needed.

 

 

qinglong_fbbw_zps43008d1f.png

 

I also took the liberty of pulling his chest out to the left side a little more, and narrowed the hip region a little (even if it is kinda 30 degrees from the horizon, going down).

Regardless, I plan to rework this one entirely for that sexy pose instead (please choose, guys!), and add some dead bodies to boot. Gives more of an assassin-ish feel. That'll come after Guillaume and the alchemist (coming soon, ladies and gents!)

 

@Rich:

I've also touched up Guillaume. Changes are below:

 

guillaume_fbconcept_zps38d68bff.png

 

In essence, I've pulled his left shoulder back a little more, and accentuated the strength used in the swing. Also added a bit more of a frown to him, while I'm at it.

I've also highlighted the armor sketches; comments on those would be nice too; before I add on the detail. :)

 

Oh, and I colored Jen's face. It's my current avatar, and yes, her hair is blue.

 

 

I love the changes. Qinglong now seems more dynamic and it seems you made it to make up the torso to be better, meanwhile Guillaume now has the expression he needs for his action. Splendid, and nice tips you've told in each of the revisions :lol:

 

About pose, pose #1 perhaps would work with Qinglong better than #2. I understand that he's going into assassin-esque style, and #1 gives the most impression than its counterpart.

 

Foreshortening isn't new for me, yet I can't master it since I got my art style 2 years ago. Perhaps in next experiment I'll include it. And well, thanks.

 

Also, of course. If you need to see Eremidia battle system, download the game or PM me for the unencrypted version.

 

Ugghhh my eyes my eyess!!!! So many pro work in this threadd!!! XDDD haha anyway, man spectre i really like your character design! All of them is very creative and look at all the armor you create! SUPERB!

 

And as usual our master here, Mrs.Bugs can correct almost all of the mistake! Another SUPERB!

 

i really glad that i know which one you guys is male and female ._.

 

Also Richter! Your art is very adorable!! My eyes go blind seeing all your artwork! *_* Too much cuteness in it!!

 

Well, NH97, I'm not a pro in this field of expertise. I'm just a hobbyist illustrator specializing in traditional media. :lol:

You can address me as a guy, or just call me H (as RPGMakerID members address me often, including TheoAllen).

 

Well, thanks. The cuteness made is an unintentional work; I'm not into drawing cute girls but ended up drawing them anyway.

Proof? Well, this is my another recent experiment. I love girls in ponytail, but I love girls in glasses more

 

 

dxNC3.jpg

 

 

P.S.: I took character models from Eremidia: Dungeon!, and recently I took Iuna Sept Leonia and Cecilia Fortuna, respectively.

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Ugghhh my eyes my eyess!!!! So many pro work in this threadd!!! XDDD haha anyway, man spectre i really like your character design! All of them is very creative and look at all the armor you create! SUPERB!

And as usual our master here, Mrs.Bugs can correct almost all of the mistake! Another SUPERB!

i really glad that i know which one you guys is male and female ._.

NH97, you are so cute. xDDD You're really good at drawing too! Especially since you are only 17-- remember that.

I'm really no master, but i feel very honoured by your opinion. o//o xDDD Thank you.

 

 

Honestly though, everyone is capable of seeing great improvements by just putting in the effort.

 

 

Bluntly put: If something is challenging for you, you are not "good" at it. If you want to get better, you need to practise. You will not get better at drawing by hoping for a better day. You will not paint like Rembrandt if you paint one or two trees and say, "close enough, i'm good at other things". If that's all you do, too bad: All your trees will only ever be "close enough".

 

I wish more artists knew this-- you have to admit to yourself the things that you struggle with drawing. Because they will always be there. And they will keep haunting you if you never do anything about it.

 

I started practising anatomy 2 years ago. I sucked it up and did it because i wanted to get better. (Yes i still have issues)

It was difficult, but i have never regretted that decision.

 

 

My advice to anyone who wants to be a "master" is practise a lot. And don't give up.

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Ugghhh my eyes my eyess!!!! So many pro work in this threadd!!! XDDD haha anyway, man spectre i really like your character design! All of them is very creative and look at all the armor you create! SUPERB!

And as usual our master here, Mrs.Bugs can correct almost all of the mistake! Another SUPERB!

i really glad that i know which one you guys is male and female ._.

NH97, you are so cute. xDDD You're really good at drawing too! Especially since you are only 17-- remember that.

I'm really no master, but i feel very honoured by your opinion. o//o xDDD Thank you.

 

 

Honestly though, everyone is capable of seeing great improvements by just putting in the effort.

 

 

Bluntly put: If something is challenging for you, you are not "good" at it. If you want to get better, you need to practise. You will not get better at drawing by hoping for a better day. You will not paint like Rembrandt if you paint one or two trees and say, "close enough, i'm good at other things". If that's all you do, too bad: All your trees will only ever be "close enough".

 

I wish more artists knew this-- you have to admit to yourself the things that you struggle with drawing. Because they will always be there. And they will keep haunting you if you never do anything about it.

 

I started practising anatomy 2 years ago. I sucked it up and did it because i wanted to get better. (Yes i still have issues)

It was difficult, but i have never regretted that decision.

 

 

My advice to anyone who wants to be a "master" is practise a lot. And don't give up.

 

Haha thanks! *blush* 

And you deserve more than "master" title after all xD (Maybe Guru.....i like that sound)

 

Anyway here some problem that i am having now, this is a commission that im doing in DA and right now im struggling to make the leg making it fullbody. Anyone has any idea how to fix it?

swakd1.jpg

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@NH97

 

Ah, it might be because of the legs-- the girl seems to be taking a half-step forward.

The thing I noticed is that it's like in the between of wanting to be a dynamic pose but trying to play it safe-- but it ends up kind of like in the middle so it might be hard to find a leg position where she can stand in somewhat of a balance.

 

This is what I could try to make from your current sketch-- I hope the fact that I redline doesn't mean I'm telling you what to do u__u;;

swakd1_by_namikazeh4-d8a6mdv.jpg

Don't be afraid to put curves during movements! It's actually probably something important when you're trying to make a dynamic pose. That, or you can add more "defining" shadows on her skirt.

swakd2_by_namikazeh4-d8a6mwk.jpg

Due to the movement of the leg, the one further from the hip would have travelled further up and thus pulled on the skirt more-- so like since the skirt is stretched more towards the end, you should show the stretching as being more "rigid".

 

Another thing-- you either placed the other's hip too low (it should be a bit higher, perhaps not far from the girl's) or his pants are baggy. Either way, you might want to make sure your colouring supports whichever it might be-- like if it's actually riding a bit low, you will have to add the stretched look, and if you're fixing the placement, you will have to add folds along the base of the leg.

 

I'm so much less detailed than the others, which... makes me feel bad, but I hope my post is somewhat useful xD;

 

I don't have something I'm working on right now... orz

I've only been doing character sketches and random chibis.

But I guess I can leave something:

 

tumblr_ngqkjap2Zq1s6o7w4o1_1280.jpg

 

 

Edited by namio
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@NH97: The later comments weren't directed at anyone in particular btw. xD Sorry if it seemed I was just directing that to you; it was just supposed to be a general statement.

 

I'm so much less detailed than the others, which... makes me feel bad, but I hope my post is somewhat useful xD;

. . .

I've only been doing character sketches and random chibis.

But I guess I can leave something:

 

tumblr_ngqkjap2Zq1s6o7w4o1_1280.jpg

 

 

It's okk, I've only really been sketching as well. And actually, I think I have only posted one drawing in this whole thread..

 

But wow namio! You draw really well! : OO : D I really love your style, and how it's traditional. It looks really good/ charming!

I really don't have any /much critique to give you. Except that, for both characters, i think it might look more natural if their necks were slightly less angled. : )

 

But the picture is really really nice. : D

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@Bugs

Haha no worries!

 

@namio 

Thank you so much!!!!! :D This really help me! And no worries! This tutorial is simple and very understandable! IMO i don't really like detailed tutorial so much cuz there are too much words ._.".

 

You're right about that im trying to make a dynamic pose. But i has trouble when it come to walking, as i has to make the right/left leg to be look like it is in front (foreshortening) and i kinda mess up so many time........  :unsure:  :unsure:  

 

WOWWWWW! I really super like your style!! Honestly for me it really like a pro work, as it's style is kinda same as a pro artist that i admired, Yoshitaka Amano, Isamu Kamikokuryo and especially tio8! 

And now you're added to my MASTER ARTIST list!  :D  :D  :D Because you're awesome enough to be! xDDDDD

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Say, Spectre, have you ever tried the coil technique for foreshortening?

It seems to help at least maintain an idea of the volume, though I wouldn't recommend using it with a brush as big as mine.

 

Here's a probably failed attempt at redlining-- I can't seem to find a consistent hand-to-face ratio in hand-to-camera foreshoretening photos.

So far it seems to be somewhere around hand > face, though. But only if you extend it fully.

 

 

 

qinglong_fbconcept_zpsa641b337_by_namika

 

 

 

@Bugs; Traditional is where the heart is, for me xD It's very relaxing to just take a brush and paint.

But well. Making mistakes. Not fun.

 

Aah, I see where you're coming from-- thanks! I'll try studying some more portraits.

 

@NH97; That's good-- I don't know how to explain art without, well, drawing it. Glad it helped! Perhaps get some more pose references? Accounts like Senshistock and Jademacalla are great-- the first has tons of poses, almost exclusively girls and the second one are like... grim action men. There are others as well, but those two stood out in my mind.

 

Thank you so much! You flatter me xD I mean obviously I'm not to that level but thank youu

 

As for the art I can throw in...

Hmm. This is a doodle and the palette might be... psychedelic (so be careful):

 

tumblr_inline_ngqy51jCYT1rg9xdk.png

 

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@Bugs; Traditional is where the heart is, for me xD It's very relaxing to just take a brush and paint.

But well. Making mistakes. Not fun.

Yeah, I find painting actually kind of stressful sometimes because of that. (... xD)

I have an acrylic brush set at home, but i definitely don't use it enough.. Lol.

 

Hmm. This is a doodle and the palette might be... psychedelic (so be careful):

 

tumblr_inline_ngqy51jCYT1rg9xdk.png

 

Well, here is my honest opinion and critique! :

 

For the head, i think we could either change the hair's angle to a more downwards one (if you want to keep the face), or shift the angle of the rest of the face (if you want to keep the hair). If you prefer the former, however, then i would change the nose's angle to a more downwards/non-angled one.

This is because the jaw and position of the eyes suggest a downwards angle; while, based on how the hairline and skull's rear are drawn, we are suggesting that there is no/an upwards angle.

 

For the torso, i think we can have it face more frontwards instead of to the side. This is because the head and neck are in a direction that is more frontwards compared to the direction of the spine and lower torso. We would like to keep the base of the neck in line with the spine. : )

E2nTZes.jpg

 

 

We could also move the back up a bit more, and make the shoulders slightly larger, as well as further apart. This is because, a ), from a bird's-eye view, your head and heck are are at the center of your body. And b ), when we extend a straight line out from the sides of the pectoral muscles, the line should hit the midpoint of the shoulders.

 

My last comment is, simply that the neck could be moved down slightly. And that we could change the positioning of the right wing, to keep it attached to the shoulder blade. : )

 

Here is a reference for my critique. :

86YykQu.jpg

 

 

 

But i like the bubble-gum themed colours! And i really like how you did the hair. \o/ Also, the coil technique looks interesting, i've never heard of that!

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It's really nice and pastel-ly. :D

Though, apart from what Bugs said, I do have a few issues with the spine/back, which seems almost parallel to the front/chest region. Notice how, as Bugs sketches, there is an obvious thinning at the waist to highlight the curvature of the spine in this pose, rather than make the character look too 'straightened up'. That's where the body's curvature comes in - the widening of the chest area with respect to the rest of the torso accentuates the curvature of the spine.

 

If you're going to be using cloth folds in your clothing, you may also wanna work on those for the sleeves, especially since there's an obvious movement pattern towards the left, judging by the hair's movement on the character.

 

Anyway uh, where was I... oh right. Coil technique. Tried it, can't say I've liked it 100%, but I'm getting the hang of it and it seems fairly effective (until I realized all of my characters are fairly muscular, herp derp).

Here's my remake of Qinglong (I still need some assistance regarding the torso's curvature since it's really quite an uncomfortable pose, but I did want to accentuate the curvature and flexibility of the character).

 

 

qinglong_fbconcept_zps802edda3.png

 

 

 

And a quick preview of Guillaume, to boot:

 

 

guillaume_fbbw_zps5d39e11c.png

 

 

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@Spectre 

Holy- WOW O_O DAT armor.....just WOW! I really hope i could create an armor that creative!

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Aww, don't flatter me, dear. I'm still learning.

Which reminds me though, I'll work on an Armor Sketch/Shading Tutorial when time permits.

 

Anyway, a little feedback? This is (tentatively) my new title screen for Fantasy Impromptu.

fi_logo_zps899adf81.png

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@Spec

I really like the background, it look very sci-fi, but im not really sure about the title font? It felt like it doesn't match together. But it still awesome tho!

 

 

Can anyone help giving me tips for painting this fire? IM STUCK O_O

 

 

30aezqa.jpg

 

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Can anyone help giving me tips for painting this fire? IM STUCK O_O

 

Hopefully this isn't too late? o_o I don't really paint fire much, but i think a main thing to consider (that could help) is the overall form/ shape of the fire; i say this because (you might notice that) the centre of a flame is usually brighter, or more yellow, than its outside.

 

In terms of light, the centre is yellow/ brighter because the heat is stronger there-- light is a form of energy, and in terms of light energy, yellow is stronger than red. When we move further away from the energy source, there is less energy, or light; this is what makes the outside colour reddish as well as weaker than the inner sections. 

 

 

Following this principle, let's think about where your flame is starting-- its overall form. We'll remember that yellow light is a reflection of energy, and energy is stronger where the source is.

 

cUT7SiO.jpgzPuynjx.png

 

 

Once we complete the larger shape, it can then be easier for us to consider the smaller flames. :)  We remember again the same principle and (try) apply it to these parts (above): We add yellow to the centre, or source, of the (smaller) flames. 

 

 

Something nice you can then do at the end, is trying to blend out the top, outermost parts of the fire. I think it can look a bit more natural. :) I only made the fire more orange out of preference, though i think this might also look nice on your flame.

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