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Your picture isn't showing for me... =x

 

does it do this on all lists (bestiary, items, etc) ? Or is it just one specific piece of text?

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I attached the pic to the post. I hope it works now. And this problem happens with all the entries at the moment.

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Have you used scripts to alter the default screen size? If so, that's why. This script is only designed to work with the default screen size(544x416).

Edited by casper667

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Using both this and CSCA menu theme.When Im in the Encyclopedia and I exist out The music still plays in game. I set the scipt to only use it from using a item

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I've been fiddling around with the script for awhile now and cannot figure out whether or not it is possible to rearrange the order of the encyclopedia sections. For example, I want to put armor before bestiary. I would also like to know whether or not it is possible to remove icons of the various items, weapons, and armor inside of the encyclopedia. Thanks in advance if you take the time to help me out with my little conundrum. This script is fantastic and you should be proud of it.

Edited by John Smith

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Is there a way to add new icons into the encyclopedia? So that on the right hand side, it isn't just a blown up pixelated version of the mini icon, but instead is a nicer quality one?

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Script has been updated to add the features you guys wanted :)

 

Version 2.1(July 12, 2012):

 

- Added option to use a custom image for skills/items/etc. instead of just using the blown up icon for said skill/item/etc. Size of image is 72x72.

- Added ability to change x coordinate of stat amounts.

- Added ability to customize order encyclopedia lists are shown.

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Script has been updated to add the features you guys wanted :)

 

You are literally the best right now and probably forever. Thanks.

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This looks awesome, definitely implementing this into my project.

I'm using sideview so there is smaller battlers used. I was wondering if i could select custom pictures to be used instead taking it straight from the database. If not, no problem at all, i'm sure i could work something out. And if the option is there already, than i take my hat off to you. Thanks for the script, it'll give any game an element of profession.

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Got a problem.

 

I started a new game after installing this script and for a long while no problems until today. So far in my game I have only bosses. I have already defeated two of them when I came across my third boss and upon defeating said monster my game crashes displaying this error. (See Attachment). I have not alter your script other than setting to false the displays of Skills and States in the Encyclopedia.

 

The monsters that are already in the Encyclopedia are the following numbers in the database.

69, 76.

 

So far I have a total of 80 monsters in my game.

 

I am using the following scripts:

 

Rony's Simple Pause Menu

Game Over with Choices

Tidloc's Header

HTML Rendering

Tidloc's Questlog

Title Screen Skip if no Save File is Found

Jet's Simple Side Battle System

Picture Bug Fix

Syvkal's Ring Menu

Critical Flash + Sound Effect

Map Saver

CSCA Menu Organizer

CSCA Encyclopedia

Victor Engine - Basic Module

Victor Engine - Light Effects

Victor Engine - Fog and Overlay

CSCA Error.bmp

Edited by DarthVollis

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Got a problem.

 

I started a new game after installing this script and for a long while no problems until today. So far in my game I have only bosses. I have already defeated two of them when I came across my third boss and upon defeating said monster my game crashes displaying this error. (See Attachment). I have not alter your script other than setting to false the displays of Skills and States in the Encyclopedia.

 

The monsters that are already in the Encyclopedia are the following numbers in the database.

69, 76.

 

So far I have a total of 80 monsters in my game.

 

I am using the following scripts:

 

Rony's Simple Pause Menu

Game Over with Choices

Tidloc's Header

HTML Rendering

Tidloc's Questlog

Title Screen Skip if no Save File is Found

Jet's Simple Side Battle System

Picture Bug Fix

Syvkal's Ring Menu

Critical Flash + Sound Effect

Map Saver

CSCA Menu Organizer

CSCA Encyclopedia

Victor Engine - Basic Module

Victor Engine - Light Effects

Victor Engine - Fog and Overlay

 

Fix it and found out something very important.

 

If you are using this script and you have you item, enemy, skill, weapon, armor, and enemy databases at a certain number - let's say 50 on each and you have test played you game to a certain point. If you increase or decrease the maximum amount of any of these the saved game will not work and the game will crash. Restart you game (New Game) to correct this problem.

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I believe that is covered by his FAQ

 

I know, but some people may have trouble understanding this so I thought I would explain it in terms I could understand.

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I just added a script to my scripts from Victor Sant. Victor Engine - Custom Collapse.

 

Now since I have this all my bosses are not being added to the Encyclopedia. I am trying to use the script called to do this, but it says that I need to change the value of a variable. Which variable? If it is only that variable listed in the script how do I fix that so that all my bosses as I defeat them are added to the Encyclopedia?

 

 

Please disregard this. I figured it out. The Variable in the script is set to one meaning the Variable 001 needs to be changed to work. I just added 69 to it and fixed. This for letting me post here and work it out.

Edited by DarthVollis

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Got a question, and this is probably out there, but I thought I'd ask anyway. Ahem.

In RPG Maker VX, there was a bestiary script that you could call from combat by pressing a configurable button, Shift being default.

When you saw a monster, it's entry was added into the Bestiary, but no other information about it was visible until you scanned it.

The Bestiary also gave a lot more information, such as elemental and state resistances/vulnerabilities.

 

My question is thus: I'd want to be able to call the Encyclopedia from battle and that the Bestiary would tell the user how the monster reacts to elements and states in addition to its stats, once scanned. This would make it quite useful in combat.

 

For reference, I am using nearly every Yanfly script and a few others. I know you can make custom commands using Yanfly's engines, but my attempts have resulted in crashes I don't yet understand as a novice scripter. I am trying still, however.

 

If not possible, that is fine. Your script as it is is phenomenal.

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That's not possible with this script, and one of Yanfly's already does what you want so I see no need to add it in. Here's the script of his you'll want to use: Enemy Target Info. It comes complete with a scan skill and everything :)

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I really like the script. I have some questions/suggestions though.

 

Is there a way to see the encyclopedia when you check an event, like a book case?

 

Is there a way to set a switch that when its turned on, this encyclopedia can be accessed from the menu?

 

Is there a wat to set switches to turn on when you get certain percentages or fractions of the encyclopedia, like say you get 50% of the

encyclopedia completed, a switch turns on, and if you get 100%, another different switch turns on.?

Edited by Xandier

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I really like the script. I have some questions/suggestions though.

 

Is there a way to see the encyclopedia when you check an event, like a book case?

 

Is there a way to set a switch that when its turned on, this encyclopedia can be accessed from the menu?

 

Is there a wat to set switches to turn on when you get certain percentages or fractions of the encyclopedia, like say you get 50% of the

encyclopedia completed, a switch turns on, and if you get 100%, another different switch turns on.?

 

To the first part there is. Instead of using the menu add-on script instead use the script call to assign that item as the Encyclopedia. Read the first page of the topic and the instructions on the script itself. Aside from that you will really like this script. Just wonderful.

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I really like the script. I have some questions/suggestions though.

 

Is there a way to see the encyclopedia when you check an event, like a book case?

 

Is there a way to set a switch that when its turned on, this encyclopedia can be accessed from the menu?

 

Is there a wat to set switches to turn on when you get certain percentages or fractions of the encyclopedia, like say you get 50% of the

encyclopedia completed, a switch turns on, and if you get 100%, another different switch turns on.?

 

To the first part there is. Instead of using the menu add-on script instead use the script call to assign that item as the Encyclopedia. Read the first page of the topic and the instructions on the script itself. Aside from that you will really like this script. Just wonderful.

 

I read this whole thread and I can't find a way to make this script called by a map event. I can get it working through the menu, and even from an item, but when I try to call it from an event on the actual map that you press the action button to interact with, I get an error. What script call should I be using to call it from an event and not make an error and crash? I've tried the two in this thread, $game_party.csca_init_encyclopedia and

SceneManager.call(Scene_CSCA_Encyclopedia). The first one doesn't work at all, and the 2nd one only works

when I make a common event for an item.

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The script call:

SceneManager.call(Scene_CSCA_Encyclopedia)

 

works from an event for me. What error do you get?

 

I also just updated the CSCA Menu Organizer to allow you to turn each csca menu command on/off with a switch, including the encyclopedia :)

You can get the updated version of that here: LINK

Edited by casper667

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Everything is working now, thanks. And thanks for adding the switches too. It's almost perfect. My only recomendation would be to be able to set switches to turn based on how much of the encylopedia the players has completed. That way you could reward them for filling it up with data.

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