casper667 131 Posted June 19, 2012 Your picture isn't showing for me... =x does it do this on all lists (bestiary, items, etc) ? Or is it just one specific piece of text? Share this post Link to post Share on other sites
Sidbot 3 Posted June 19, 2012 I attached the pic to the post. I hope it works now. And this problem happens with all the entries at the moment. Share this post Link to post Share on other sites
casper667 131 Posted June 19, 2012 (edited) Have you used scripts to alter the default screen size? If so, that's why. This script is only designed to work with the default screen size(544x416). Edited June 19, 2012 by casper667 Share this post Link to post Share on other sites
trytobewinner 0 Posted June 19, 2012 Please give me the demo., i cant scripting Share this post Link to post Share on other sites
QuaDerisx 0 Posted June 19, 2012 @QuaDerisx Make this script call: SceneManager.call(Scene_CSCA_Encyclopedia) thanks a lot Casper Share this post Link to post Share on other sites
Virus 24 Posted June 22, 2012 Using both this and CSCA menu theme.When Im in the Encyclopedia and I exist out The music still plays in game. I set the scipt to only use it from using a item Share this post Link to post Share on other sites
casper667 131 Posted June 22, 2012 @virus I updated the Menu Theme script so this doesn't happen anymore. Unfortunately, since common events go to the map first the menu theme ends while switching to the encyclopedia. Click here to get the updated menu theme Share this post Link to post Share on other sites
John Smith 0 Posted July 2, 2012 (edited) I've been fiddling around with the script for awhile now and cannot figure out whether or not it is possible to rearrange the order of the encyclopedia sections. For example, I want to put armor before bestiary. I would also like to know whether or not it is possible to remove icons of the various items, weapons, and armor inside of the encyclopedia. Thanks in advance if you take the time to help me out with my little conundrum. This script is fantastic and you should be proud of it. Edited July 2, 2012 by John Smith Share this post Link to post Share on other sites
QueenSquidlet 0 Posted July 10, 2012 Is there a way to add new icons into the encyclopedia? So that on the right hand side, it isn't just a blown up pixelated version of the mini icon, but instead is a nicer quality one? Share this post Link to post Share on other sites
casper667 131 Posted July 12, 2012 Script has been updated to add the features you guys wanted Version 2.1(July 12, 2012): - Added option to use a custom image for skills/items/etc. instead of just using the blown up icon for said skill/item/etc. Size of image is 72x72. - Added ability to change x coordinate of stat amounts. - Added ability to customize order encyclopedia lists are shown. Share this post Link to post Share on other sites
John Smith 0 Posted July 13, 2012 Script has been updated to add the features you guys wanted You are literally the best right now and probably forever. Thanks. Share this post Link to post Share on other sites
Cazi 1 Posted July 18, 2012 This looks awesome, definitely implementing this into my project. I'm using sideview so there is smaller battlers used. I was wondering if i could select custom pictures to be used instead taking it straight from the database. If not, no problem at all, i'm sure i could work something out. And if the option is there already, than i take my hat off to you. Thanks for the script, it'll give any game an element of profession. Share this post Link to post Share on other sites
+ DarthVollis 59 Posted July 23, 2012 (edited) Got a problem. I started a new game after installing this script and for a long while no problems until today. So far in my game I have only bosses. I have already defeated two of them when I came across my third boss and upon defeating said monster my game crashes displaying this error. (See Attachment). I have not alter your script other than setting to false the displays of Skills and States in the Encyclopedia. The monsters that are already in the Encyclopedia are the following numbers in the database. 69, 76. So far I have a total of 80 monsters in my game. I am using the following scripts: Rony's Simple Pause Menu Game Over with Choices Tidloc's Header HTML Rendering Tidloc's Questlog Title Screen Skip if no Save File is Found Jet's Simple Side Battle System Picture Bug Fix Syvkal's Ring Menu Critical Flash + Sound Effect Map Saver CSCA Menu Organizer CSCA Encyclopedia Victor Engine - Basic Module Victor Engine - Light Effects Victor Engine - Fog and Overlay CSCA Error.bmp Edited July 23, 2012 by DarthVollis Share this post Link to post Share on other sites
+ DarthVollis 59 Posted July 23, 2012 Got a problem. I started a new game after installing this script and for a long while no problems until today. So far in my game I have only bosses. I have already defeated two of them when I came across my third boss and upon defeating said monster my game crashes displaying this error. (See Attachment). I have not alter your script other than setting to false the displays of Skills and States in the Encyclopedia. The monsters that are already in the Encyclopedia are the following numbers in the database. 69, 76. So far I have a total of 80 monsters in my game. I am using the following scripts: Rony's Simple Pause Menu Game Over with Choices Tidloc's Header HTML Rendering Tidloc's Questlog Title Screen Skip if no Save File is Found Jet's Simple Side Battle System Picture Bug Fix Syvkal's Ring Menu Critical Flash + Sound Effect Map Saver CSCA Menu Organizer CSCA Encyclopedia Victor Engine - Basic Module Victor Engine - Light Effects Victor Engine - Fog and Overlay Fix it and found out something very important. If you are using this script and you have you item, enemy, skill, weapon, armor, and enemy databases at a certain number - let's say 50 on each and you have test played you game to a certain point. If you increase or decrease the maximum amount of any of these the saved game will not work and the game will crash. Restart you game (New Game) to correct this problem. Share this post Link to post Share on other sites
Xypher 176 Posted July 23, 2012 I believe that is covered by his FAQ Share this post Link to post Share on other sites
+ DarthVollis 59 Posted July 23, 2012 I believe that is covered by his FAQ I know, but some people may have trouble understanding this so I thought I would explain it in terms I could understand. Share this post Link to post Share on other sites
+ DarthVollis 59 Posted July 24, 2012 (edited) I just added a script to my scripts from Victor Sant. Victor Engine - Custom Collapse. Now since I have this all my bosses are not being added to the Encyclopedia. I am trying to use the script called to do this, but it says that I need to change the value of a variable. Which variable? If it is only that variable listed in the script how do I fix that so that all my bosses as I defeat them are added to the Encyclopedia? Please disregard this. I figured it out. The Variable in the script is set to one meaning the Variable 001 needs to be changed to work. I just added 69 to it and fixed. This for letting me post here and work it out. Edited July 24, 2012 by DarthVollis Share this post Link to post Share on other sites
Draconis Kenjishiya 0 Posted July 28, 2012 Got a question, and this is probably out there, but I thought I'd ask anyway. Ahem. In RPG Maker VX, there was a bestiary script that you could call from combat by pressing a configurable button, Shift being default. When you saw a monster, it's entry was added into the Bestiary, but no other information about it was visible until you scanned it. The Bestiary also gave a lot more information, such as elemental and state resistances/vulnerabilities. My question is thus: I'd want to be able to call the Encyclopedia from battle and that the Bestiary would tell the user how the monster reacts to elements and states in addition to its stats, once scanned. This would make it quite useful in combat. For reference, I am using nearly every Yanfly script and a few others. I know you can make custom commands using Yanfly's engines, but my attempts have resulted in crashes I don't yet understand as a novice scripter. I am trying still, however. If not possible, that is fine. Your script as it is is phenomenal. Share this post Link to post Share on other sites
casper667 131 Posted July 28, 2012 That's not possible with this script, and one of Yanfly's already does what you want so I see no need to add it in. Here's the script of his you'll want to use: Enemy Target Info. It comes complete with a scan skill and everything Share this post Link to post Share on other sites
Draconis Kenjishiya 0 Posted July 29, 2012 Oh, hey. Look at that. I should probably like. Look around and stuff >.> Thanks Share this post Link to post Share on other sites
Xandier 0 Posted August 2, 2012 (edited) I really like the script. I have some questions/suggestions though. Is there a way to see the encyclopedia when you check an event, like a book case? Is there a way to set a switch that when its turned on, this encyclopedia can be accessed from the menu? Is there a wat to set switches to turn on when you get certain percentages or fractions of the encyclopedia, like say you get 50% of the encyclopedia completed, a switch turns on, and if you get 100%, another different switch turns on.? Edited August 2, 2012 by Xandier Share this post Link to post Share on other sites
+ DarthVollis 59 Posted August 2, 2012 I really like the script. I have some questions/suggestions though. Is there a way to see the encyclopedia when you check an event, like a book case? Is there a way to set a switch that when its turned on, this encyclopedia can be accessed from the menu? Is there a wat to set switches to turn on when you get certain percentages or fractions of the encyclopedia, like say you get 50% of the encyclopedia completed, a switch turns on, and if you get 100%, another different switch turns on.? To the first part there is. Instead of using the menu add-on script instead use the script call to assign that item as the Encyclopedia. Read the first page of the topic and the instructions on the script itself. Aside from that you will really like this script. Just wonderful. Share this post Link to post Share on other sites
Xandier 0 Posted August 2, 2012 I really like the script. I have some questions/suggestions though. Is there a way to see the encyclopedia when you check an event, like a book case? Is there a way to set a switch that when its turned on, this encyclopedia can be accessed from the menu? Is there a wat to set switches to turn on when you get certain percentages or fractions of the encyclopedia, like say you get 50% of the encyclopedia completed, a switch turns on, and if you get 100%, another different switch turns on.? To the first part there is. Instead of using the menu add-on script instead use the script call to assign that item as the Encyclopedia. Read the first page of the topic and the instructions on the script itself. Aside from that you will really like this script. Just wonderful. I read this whole thread and I can't find a way to make this script called by a map event. I can get it working through the menu, and even from an item, but when I try to call it from an event on the actual map that you press the action button to interact with, I get an error. What script call should I be using to call it from an event and not make an error and crash? I've tried the two in this thread, $game_party.csca_init_encyclopedia and SceneManager.call(Scene_CSCA_Encyclopedia). The first one doesn't work at all, and the 2nd one only works when I make a common event for an item. Share this post Link to post Share on other sites
casper667 131 Posted August 2, 2012 (edited) The script call: SceneManager.call(Scene_CSCA_Encyclopedia) works from an event for me. What error do you get? I also just updated the CSCA Menu Organizer to allow you to turn each csca menu command on/off with a switch, including the encyclopedia You can get the updated version of that here: LINK Edited August 2, 2012 by casper667 Share this post Link to post Share on other sites
Xandier 0 Posted August 2, 2012 Everything is working now, thanks. And thanks for adding the switches too. It's almost perfect. My only recomendation would be to be able to set switches to turn based on how much of the encylopedia the players has completed. That way you could reward them for filling it up with data. Share this post Link to post Share on other sites