KayakoChan 318 Posted October 26, 2014 So I have ran into a little problem with the project I am using on, mainly the intro I am making. I am mainly using pictures, but I am also trying to incorporate animations into my scene. However as seen here: the animations are played BELOW the pictures, which will end up giving trouble if I add a background (Even now I am finding it less appealing than it would be if they played correctly) Is there any workaround or even script to fix this? 1 The Dragon God reacted to this Share this post Link to post Share on other sites
jetpackgone 22 Posted October 27, 2014 It sounds like you'll have to change the z-values of the pictures to be lower than that of the animations. I haven't tried doing this myself, but this might help. http://forums.rpgmakerweb.com/index.php?/topic/14639-setting-the-z-coordinate-of-pictures/ 1 The Dragon God reacted to this Share this post Link to post Share on other sites
TheoAllen 830 Posted October 27, 2014 Well... Pictures and map sprites handled in different viewport. Changing Z value of the picture won't work. I will try to work around it, wish me luck 1 The Dragon God reacted to this Share this post Link to post Share on other sites
KayakoChan 318 Posted October 27, 2014 That would be real nice indeed! from what I've seen in the thread from the link there wasn't a definite fix there either. Anyway, good luck TheoAllen!♥ Share this post Link to post Share on other sites
TheoAllen 830 Posted October 27, 2014 Not documented. I'm too lazy to write the instruction at the moment. http://pastebin.com/raw.php?i=NU3UjS8R Regular animation display Using my script All you need is to put script call anim_pic(picture_number, animation_id) However, it doesn't have wait for completion. So you need to put your own wait event command Edit :Moved to script request 2 AlliedG and KayakoChan reacted to this Share this post Link to post Share on other sites
KayakoChan 318 Posted October 27, 2014 (edited) That's amazing! And yes, sorry for that, I was initially wondering if there was just some basic engine setting I was missing. I didn't mean for it to end up in the wrong place! I'll test it now~ Edit: Your script works absolutely perfectly as expected, I don't even mind that it made old saves unusable, (Which almost every script seems to do) I'll just make a few saves for people to use when I release my next demo. Edited October 27, 2014 by KayakoChan Share this post Link to post Share on other sites
TheoAllen 830 Posted October 27, 2014 I'm glad that if it's that you wanted. And sorry about unusable save files. Now, I can repost this on my blog once I finished the instructions Closed since solved 1 KayakoChan reacted to this Share this post Link to post Share on other sites