Cidiomar 39 Posted April 14, 2012 (edited) Perfect Pixel Collision by Cidiomar R. Dias Jr One great feature of pro game engines is perfect collision checks, and the most perfect collision is the pixel based collision. Now you can use this in RPG Maker VXAce. This system is able the verify all sort of Sprite configuration, be it zoomed, rotated or translated in any coordinate. There are an helper script that help to integrate this with events, to check collision between events with events, picture with picture or event and picture. Before checking pixel collision, the system check the bounding box of the sprites, avoiding lag. The most heavy operation is with rotated sprites, so be careful. You can get this system here: http://rgss3help.tk/?p=157 License: http://rgss3help.tk/?page_id=159 Demo: http://dl.dropbox.co...ionDetection.7z Enjoy. ^ ^ EDIT: I've found an error: the script wasn't handling mirrored Sprites, it's now fixed! Demo and Script in the Blog Updated. Edited April 20, 2012 by Cidiomar 3 Elements, Archeia and AlexxanderX reacted to this Share this post Link to post Share on other sites
+ Abscond 149 Posted April 14, 2012 I never messed with pixel collision before. Can you possibly make a demo for this, please? Share this post Link to post Share on other sites
AlexxanderX 1 Posted April 15, 2012 Wow, is a very good script. Without the demo I didn't now what this script make. Is an good script for making SF games, make the game more intresting. Share this post Link to post Share on other sites
Wyrelade 15 Posted April 15, 2012 Beautiful!!!!!!!!! Thanks really much, This script is amazing.. Share this post Link to post Share on other sites
Cidiomar 39 Posted April 15, 2012 (edited) Thanks every one ^ ^ I plan to create more scripts to rise the power of RGSS3, so any suggestion will be welcome, please feedback. Edited April 15, 2012 by Cidiomar Share this post Link to post Share on other sites
Elements 4 Posted April 15, 2012 A much needed script, thank you. Share this post Link to post Share on other sites
Cidiomar 39 Posted April 20, 2012 Script Updated with an correction, now it handles mirrored Sprites perfectly! Share this post Link to post Share on other sites
Cidiomar 39 Posted April 28, 2012 Another update, the DLL was refatored and the code modified to fit the new dll. Share this post Link to post Share on other sites
Tsukihime 1,487 Posted May 4, 2012 (edited) Hmm I can extend a lot of existing functionality using this...maybe. Tested it on a couple examples, works great. I wonder how many events I can have before I start lagging lol Edited May 4, 2012 by Tsukihime Share this post Link to post Share on other sites
Tsukihime 1,487 Posted May 6, 2012 (edited) Lol I combined this with my Picture Wrapper to make it easy to control images and it works great Now you can create a bunch of spinning bars just by making a couple make_pic calls and then have events checking whether you touch a bar or not. If you do, then you lose! Btw why does it open the RGSS console everytime there's collision? Edited May 6, 2012 by Tsukihime Share this post Link to post Share on other sites
Cidiomar 39 Posted May 6, 2012 Tsukihime, if the consoles open when some error occur, or some debug message I forgot to delete XD I'll check this Share this post Link to post Share on other sites
}RINNOSUKE{ 0 Posted May 19, 2018 i can't download, it just send me to "freenom world"" Share this post Link to post Share on other sites
roninator2 188 Posted May 20, 2018 https://forums.rpgmakerweb.com/index.php?threads/cidiomars-perfect-pixel-collision.34975/ Google search Share this post Link to post Share on other sites