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[ABEL] Automated Agility-Based Enemy reLentless

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[ABEL] Automated Agility-Based Enemy reLentless

by ???nOBodY???



Introduction
# This script is an ATB; Active Time Battle system. Enemies' AGI is used to
# determine how often they can attack, while the player's attacks will be
# determined by the player himself/herself. Higher AGI, means quicker attacks,
# while lower AGI, means less.
#
# It's also highly compatible (for an ATB), having have overwritten few methods,
# while implementing new ones. If you're looking for a barebones ATB for the
# DBS (Default Battle System), this may be just what you're looking for.

Features
# -AGI-based ATB
# -Enemy ATB gauges
# -5 modes for ATB
# -Customize default interface for aesthetics

Script
link

Author's Note
# *if you use this script, you must give credits to the following:
# -apoc, from rpgmakervx.net, for requesting this thing in the first place
# -???nOBodY???
#
# *It's free for noncommercial & commercial useage, but if it's for a commercial project,
# only if all credits are given, and if you contact me first.
#
# I've nothing further to say, other than enjoy, and leave any questions, comments, concerns, or
# suggestions by posting below. wink.gif

 

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