???nOBodY??? 30 Posted November 20, 2014 [ABEL] Automated Agility-Based Enemy reLentless by ???nOBodY??? Introduction# This script is an ATB; Active Time Battle system. Enemies' AGI is used to# determine how often they can attack, while the player's attacks will be# determined by the player himself/herself. Higher AGI, means quicker attacks,# while lower AGI, means less.## It's also highly compatible (for an ATB), having have overwritten few methods,# while implementing new ones. If you're looking for a barebones ATB for the# DBS (Default Battle System), this may be just what you're looking for.Features# -AGI-based ATB# -Enemy ATB gauges# -5 modes for ATB# -Customize default interface for aestheticsScriptlinkAuthor's Note# *if you use this script, you must give credits to the following:# -apoc, from rpgmakervx.net, for requesting this thing in the first place# -???nOBodY???## *It's free for noncommercial & commercial useage, but if it's for a commercial project,# only if all credits are given, and if you contact me first.## I've nothing further to say, other than enjoy, and leave any questions, comments, concerns, or# suggestions by posting below. Share this post Link to post Share on other sites