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EternalShadow

Zendir 3: Scourge of the Netherworld

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Click here to Download (Without RTP)




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Some time after the events of Zendir 2, Zaphilia has managed to gather a team and find the way to the Netherworld. This is a necessary trip Zaphilia must take if she is to save her lover, and her companions have agreed to join her upon the condition that the information she has obtained about it is reliable. However, things quickly take a turn for the worse, as the Netherworld isn't all it seems...

Join Zaphilia in her final journey - not one across the Overworld as was experienced in Zendir 1 and 2, but this time, in the depths of the Netherworld! Join new friends, encounter old enemies, and unravel the mystery of what happens to the citizens of Zendir when they die, and take on the demons that rule Zendir for the last time!

The tale comes to a thrilling conclusion in Zendir 3: Scourge of the Netherworld!!


 

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Zaphilia: A strong-willed female magician that's willing to go to any lengths to save her lover.

Zane: Zaphilia's lover, trapped in the Netherworld. Or is he...?

Dorian: A hapless brawler that's also adept with some magical arts.

Randamere: Assisted Zaphilia in finding the route to the Netherworld. Does he have an ulterior motive, or is there another reason why?

Myrene: Zothros' cousin, only interested in finding him again.

And more!









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STORY
HotfireLegend

GAME DESIGN
HotfireLegend

Art
Luchino
Katakura Hibiki
Archeia and Scinaya
Closet
Grant
Makapri
Celianna
RM XP
Kazzador
Chaos Avian
RM DS+
Japanese Resource Pack
Sketcy-Sketch
Dark Horseman

Music
Aaron Krogh
800 MPH
ReclaimedGlory
Quigon
Kairi Sawler
Kunsel
Inspirational
Darren-Curtis
Scythuz
Sinakhai
Joel Steudler

Scripts
Killozapit
Modern Algebra
Galv
Zerbu
Atelier
Fomar
Shaz
Neonblack
Moghunter
Zalerinian
Yanfly
Cremnophobia
Zeus

Game Engine
RMVXAce: Enterbrain

Beta Testers
Yousei
Amy
TheBrogrammer
Palladinthug


With special thanks to you!

Edited by HotfireLegend

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let's just say you've piqued my interest. i followed the link in your sig and read the document therein. if this is how you feel about game creation, i'm excited to try this game out. it is visually promising, and if you were able to bring some of those elements from that help line, this should be a good one.

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let's just say you've piqued my interest. i followed the link in your sig and read the document therein. if this is how you feel about game creation, i'm excited to try this game out. it is visually promising, and if you were able to bring some of those elements from that help line, this should be a good one.

Thanks for checking the game out! I do indeed try to apply as many of my own suggested principles as I can (The ones from the document are from the most well-recieved and most popular games, so I do try to cater to the largest audience possible) - some are harder than others to implement, particularly diversity. However, I think I've done what I can in terms of this game trilogy, so it should at the least be an enjoyable experience that also works on its own, or as an ending to a series.

 

Do bear in mind that the game design document was written around the release of Zendir 2 though, so hardly any of it was applied in Zendir 1, but some people did still like Zendir 1 despite that so take that however you will!

 

Have fun!

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