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DavidFoxfire

A prospective spell aquisition system

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I ducked out of RPG maker for a while until I found an idea which I can use to learn RPG MAker in a non-commercial fashion.  I'll talk about that elsewhere, but this particular project will be where I figure out the many systems and methods I'll use for my more official projects.

 

This is the first one I'm going to need help with:

 

You've probably heard of spell-learning systems where you learn a spell from not just a store, but also by books that you can find in the game.  That's basically what I'm looking for:  A spellcaster starts with a set of small spells, some of which do level up as you progress.  But more spells need to be earned, either by a skill store (which is easy) and through books that are found in various quests--a quest reward no doubt--which the character reads and learns from there.  (Which I might be needing some help in)

 

For those who need to know beforehand, I use the Yanfly script set.

 

Any and all information that'll help me will be greatly appreciated, and thanks in advance.

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You could make an item (the book) that sets off a common event that would add the spell to the player

 

That would require a lot fo Common Events.  Not that I'll complain.

 

And you can have it so that only certain charaters can use certain items to add the spells?

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Well, I basically will have a series of characters each with their own class, but that pretty much answers my question.  Thanks :)

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