DavidFoxfire 7 Posted December 28, 2014 I ducked out of RPG maker for a while until I found an idea which I can use to learn RPG MAker in a non-commercial fashion. I'll talk about that elsewhere, but this particular project will be where I figure out the many systems and methods I'll use for my more official projects. This is the first one I'm going to need help with: You've probably heard of spell-learning systems where you learn a spell from not just a store, but also by books that you can find in the game. That's basically what I'm looking for: A spellcaster starts with a set of small spells, some of which do level up as you progress. But more spells need to be earned, either by a skill store (which is easy) and through books that are found in various quests--a quest reward no doubt--which the character reads and learns from there. (Which I might be needing some help in) For those who need to know beforehand, I use the Yanfly script set. Any and all information that'll help me will be greatly appreciated, and thanks in advance. Share this post Link to post Share on other sites
frankstallone 2 Posted December 29, 2014 You could make an item (the book) that sets off a common event that would add the spell to the player Share this post Link to post Share on other sites
DavidFoxfire 7 Posted December 29, 2014 You could make an item (the book) that sets off a common event that would add the spell to the player That would require a lot fo Common Events. Not that I'll complain. And you can have it so that only certain charaters can use certain items to add the spells? Share this post Link to post Share on other sites
frankstallone 2 Posted December 29, 2014 Yeah with the common event you can do a conditional branch to check if the player is a certain class Share this post Link to post Share on other sites
DavidFoxfire 7 Posted December 29, 2014 Well, I basically will have a series of characters each with their own class, but that pretty much answers my question. Thanks Share this post Link to post Share on other sites