IMUNME 3 Posted January 17, 2015 Hello guys, I have a small problem I can`t seem to fix. I have an event that acts like a block that you can push around. The trigger is the player contact but if the player stands in front of the event and press the action button the process starts as if the player touched it. Is there a way to prevent the event to be trigger by the action button and only by the player`s contact. Thank you in advance! FM Share this post Link to post Share on other sites
Necromedes 103 Posted January 18, 2015 (edited) Set it to Player Touch, Direction Fix and place a conditional branch in the event. Conditional Branch: If C button is being pressed. Do Nothing (Leave it blank) Else Move commands. This will check to see if it is being activated by the action button and if it is, will do nothing. Leaving the only activation method as Player Touch. Edited January 18, 2015 by Necromedes Share this post Link to post Share on other sites
TheoAllen 830 Posted January 18, 2015 Moved to Editor Support Share this post Link to post Share on other sites
IMUNME 3 Posted January 18, 2015 Thanks! Working like a charm. Share this post Link to post Share on other sites
Necromedes 103 Posted January 18, 2015 No problem. Have fun! Share this post Link to post Share on other sites