noob101 0 Posted January 23, 2015 Hello, and thank you for your time firstly. I am somebody that is utterly horrible with computers in general, trying to learn equates to randomly read dutch or what-not. On the other hand I love video games and am a fair hand at writing a "plot" script as well as at artistic disign and developing a system of, in this case statistics. I have fully reformatted the classes/level/stat/enimy progressions and various other things into a more contained though not overly simplified system that apart from play testing out a few more inconsistancies is perfectly balanced. Where I am desperately struggling is in the programming of events. It took me almost 2 hours to figure out how to make text not infinatly loop but thanks to youtube and random forums i've gotten alot of the, capital B, Basics down. Hunting for the answers to my overtly noobish questions can take quite a while though if I'm not searching/asking in the right manner, so, if it does not bother anyone I'll opt for being "That" noob so i can cut out hours of hit and miss and focus on the game. Therefore; what is the simplest way to make an "in game" cut scene? ( player enters area/square, loses the ability to act, watches npc movement, runs trough text/choices or whatever, combat maybe, end with the whole "switch on to new page nothing" making the event a one shot and letting the player procede) and furthermore how do I make multiple npcs active (movement wise mostly) in a cutscene at once? Am I stuck with a long progression of "end with switch on" > "switch is on, therefore..." or can I make two+ seperate sprites a single event? Share this post Link to post Share on other sites
Gallade 32 Posted January 23, 2015 Self switches are the way for "simple" cut scenes. You create an event with two tabs (Either with Auto Start or Player Touch trigger, depending on whether you want it to start when the player reaches a certain spot or as soon as they enter the map). On the first one you enter the commands for your cutscene (People talking, getting/losing item, sprites moving, lords-a-leaping, maids-a-milking, and a partridge on a pear tree) and top it off with a Self Switch ON command You leave the second one empty, and set the condition for it "Self Switch A" An event uses the tab whose conditions are met with the highest number, so once the Self Switch for that event is turned on, the event will become unresponsive, basically disappearing. Share this post Link to post Share on other sites
roccstar1oh1 19 Posted January 23, 2015 Also you should note that the move event command has the ability to move any event in that specific map, so you want people moving in the background, this can be achieved from you're one "cut scene" event. Share this post Link to post Share on other sites
noob101 0 Posted January 24, 2015 Wow, thank you, i will be testing out that move event command, that should be exactly what i need. Share this post Link to post Share on other sites