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miraculo_island_zps6bdf7c29.png

 

『 Not all miracles are good. ã€

 

 

Synopsis: You play as Nicholas, a guy who had an accident two years ago and lost part of his memory. Because of this you have no friends, no clear objective in life and have gotten behind in what academic matters refers.

The school has deemed necessary (mandatory) for you to attend an eight days seminar in an island located somewhere in the Atlantic Ocean.

Here you will meet five other 'rehabs' who will take part of many activities you will have to perform. But strange things begin to happen...

What you thought it would be eight boring days will become your worst nightmare. Is the island haunted? Is someone else out there besides us? Is there a reason we're here? So many questions to be answered.

Depends on you and your mates to survive in this mysterious place.

 

 

Engine: RM VX Ace ace.png
Genre: Adventure, Visual Novel, Mystery.
Playtime: ~105 minutes (DEMO)

Rated: T

Game by: Kyuukon (Akumu Games)

 

drive-download.pngDownload: DEMO v2.1 English.png
Link | Mirror

 
 
 
images-stack.pngScreenshots:

MiraculoIsland1_zps87d6a3e2.png

MiraculoIsland2_zps4862765a.png

MiraculoIsland3_zpsd5bb620b.png

MiraculoIsland4_zps4159d1fe.png

Miraculo%20Island%205_zpstjdkalau.png

 
Characters:


Amber:
Amber_zps98c5963a.png
- Age: 16.
- Description: She doesn't like people. Her antisocial and cold behaviour makes it difficult for others to approach her. However, she seems to like nature, especially little animals.
 
Cynthia:
Cynthia_zps4330a61d.png
- Age: 15.
- Description: Daughter of the president of the renowned SETON Corporation. Due to this, she lives a life of comfort and luxury. Well mannered girl but somewhat naive.
 
Janet:
Janet_zpsdffbb1bd.png
- Age: 17.
- Description: Energetic athletic girl. She is positive and friendly towards anyone but with a little bit of temper issues.
 
Franco:
Franco_zps9d7dfdcd.png
- Age: 17.
- Description: Known as troublemaker and young villain in his school. When not participating in gang fights, he works at his father's family restaurant.
 
Sebastian:
Sebastian_zps5d876f0c.png
- Age: 14.
- Description: Genius boy with 167 IQ points. Despite his age, he won the 2014 International Mathematical Olympiads. He is very fond of science and has an arrogant behaviour when it comes to mundane stuff.
 
Valerie:
Valerie_zps9b2af38b.png
- Age: Around her thirties.
- Description: The person in charge of the seminar. She decides the chores the group will have to perform. Luckily for them, she is very forgiving and caring. She is also a well known scientist in the Quantum physics field.
 
Nicholas:
Nicholas_zpsv3ffant0.png
- Age: 17.
- Description: The protagonist. Easy going guy that due to an accident lost part of his memories. He spends most of his time reading manga and playing video-games (which is plenty).



hand-shake.pngCredits & Thanks:

  • Story & Eventing: Kyuukon.
  • Revision: thejesse081.
  • Scripting: Kyuukon, Zeus81, modern algebra (from RMK), cozziekuns, MOG Hunter, Falcao, V.M of D.T, Yanfly, Estriole, Tsukihime, CP, Woratana, Jet, TheoAllen, RPG Maker Source, Acezon, Enterbrain.
  • Graphics: Kyuukon, BlackRoseMii, hiddenone, Ayene, Celianna, Horrow, Lunarea, Qtpi, Pandamaru, Hanzo, gen8 (Chibi Maker), Loose Leaf, Hirei (Logo), Avery, PSDgraphics, Enterbrain.
  • Music & Sound: Aaron Krogh, DaveyBriteRPG, Soundimage.org, SoundBible.com, FreeSound.org, freeSFX.co.uk, Enterbrain.

LineBreakPNG.png
Developer Notes:


 

- Improve GPS World Map system to work with directional keys too. (???)
- Menu weird lag.
- Add more Collectibles.

 
 
Keep in mind that this game focuses on character and story development so don't expect blood popping out of nowhere or jump scares the moment you start playing (please, logic). This is a slow game, not as slow as a full visual novel but still. Sadly, I can't show much in the DEMO :( This is an introduction to the island and the characters that opens the curtain for the gruesome events that will take place later.
 
I'd love to hear some feedback from you guys! This is my first game using this engine. Thank you smile.gif!

 

As of 9/8/2015 I decided the game will go commercial as an improved version (probably using the new engine to come RPG Maker MV).

 

 > PLEASE, USE SPOILERS! <

[spoiler][/spoiler]

Want to support this project? Put this BBCode in your signature:

[center][url=http://www.rpgmakervxace.net/topic/29897-miraculo-island-demo/][img=http://i95.photobucket.com/albums/l122/AkumuGames/Miraculo%20Island/Miraculo_Island_Banner_zps9an12put.gif][/url][/center]

Fans stuff:

Iron Croc Sebastian voice over:

(so awkward xD!)

Edited by Kyuukon

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Major update: DEMO 2.0 is out!

 

Here are the patchnotes of what's new:

 

 

- DAY 2 is out (as intended for the DEMO)! What kind of new activities our rehabs will have to face? Next update should be full game. When? I don't even know sad.gif

- Improved performance.

- Minor bug fixes.

- More mini-events! Will you be able to beat the Beast of the Wild and reclaim its reward? It's not that easy so make use of your new skills and items!

- Added pictures to give a more visual novel like vibe (go ahead and inspect the Cave and the old photo biggrin.gif).

- Improved some maps. Basement remodeled and animated waves!

- Thoughts on movement feature added. You will see what Nicholas thinks in real time (no need for stop movement to comment about the weather)!

- More stylish green orb over head and mouse cursor and some other minor stuff...

- System options from Menu.

 

 

Please, I ask for all the feedback possible (and bugs tongue.gif). The game should be more appealing with day 2 over :3 With this I set the stage for the following gruesome events that will take place in the island. It will take time for the completion of it, sadly sad.gif But I'll not give up as long as I'm alive!

 

For those who already played a previous version of the DEMO and don't want to go over from the beginning I have uploaded three save files to the DB account (depending on who you had to pair up, Hopefully, they work fine xD) but it's highly advisable to play from the beginning to see the new changes (dialog flows smoother than before, you can even skip now!).

 

Thanks and enjoy (sorry about the size, too many sounds)!

Edited by Kyuukon

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Loving the game so far :) Pretty good character development and the dialogues are well-written, Good job!

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Ok, let's get into it... i downloaded the demo and played the game for ca. 75 minutes.

I'm not finished yet, but here's what i think so far.

 

First of all, the 'Akumu Games Presents' internet shortcut provided in the game-folder, doesn't work. At least not with Firefox, should check that out...

 

THE GAME:

  • I'll start with the title-screen; It's clean, kinda minimalistic, i like it! Some movement would be nice though. The title-sound is also good.
  • The mouse cursor is a nice touch and it works well; But it's unnecessary for this kind of game..
  • I am aware that before the game starts you need to provide the player with some information about the story, but i think it was too much text, too much messages before i gained control of the character.
  • The options screen is brilliant! I loved to have the option to turn the music & sound effects down or off, although i didn't do that, i liked the music as much as the sound effects! But it's real good to have that option.
  • The 'circle' in-game menu is REAL good and it fits with a mystery game, but you should update the icons of it, they are too 'pixelated'
  • I understand that you added the 'TV' effect for the game atmosphere to increase, here, the opinions are divided. Some will love it while others will not. I wished you had included that effect in the option menu, so if someone dislike it, to have the option to turn it off and play the game without it, instead of leaving the game be because of it. Me personally, i would turn it off after a while. But it's a cool effect nonetheless.
  • Some messages in the game disappear way too fast, impossible for anyone to read them.
  • In the house at the beginning, i had some difficulties to figure out where the doors are as they are not shown at all, cause they're not in front-view but side-view. I understand the problem in that but you should find a way to fix this; or indicate somehow where the doors are;
  • The GPS-Map works ONLY with the mouse. I really didn't like that. I mean it's good that it works with the mouse but not good that it doesn't work with the keyboard! Also it would be nice if the names of the locations were shown whenever you point a location.
  • In the messages i got a little confused about when the characters are whispering and when they're thinking..
  • Some lighting effects are incorrect in the 'Test of courage'. Aaah, the test of courage..I'm sorry but i really disliked that part. It's well designed, it's the place where you have your very first fight yes, BUT the character moves EVEN SLOWER than he does normal walking and the running ability is of course disabled. The game is slow as it is already and that was too much for me, plus there where too many interruptions, i barely really 'played' that part. It felt more like an interactive scene.
  • The characters are all interesting, very good job there and i really LOVED the message-busts! The designs are adorable for all the characters, really cute! Well done! Some of them go off-screen at times but did i mention that they're really cute? Love them! Thumbs up! (the only one who has not a bust is the protagonist.. i wished you had provided some for him too!)
  • The overall graphics of the game are GOOOD! You designed all of the maps carefully, with nice colors, and trees and bushes and flowers, the whole island is really colorful and it all looks really good! Well done!
  • Your parallax mapping skills are also very very good! I'm impressed! I'm smiling! I wish to see MORE of that! Please?...
  • I saw more than once some VERY GOOD camera angles through my play! Very artistic Kyuukon! I liked that A LOT! You have some very good ideas and thankfully you're sharing them! More of that too please! Congrats!
  • I also liked your little treats; The sound of the clock in-house getting louder on approach; (smooth!)
  • Finally, i do liked most of the dialogues! Some of them are really funny! Good job there too! Keep it up! (except the "I" you have before every decision you make)

Overall i think you've done a great job so far and i'm sure that you only can get better. Please keep in mind that all my comments about this demo are meant good and after all i'm one guy and this only my opinion! I wish to see the game finished, as i wish to see you getting even better at this...  ;)

Edited by Nestat

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@Nestat: Thank you for the review! It really helps :P! I'll keep it in mind.

 

Funny how I've been told the same in other forums xD Let's see...

 

- Better get used to those walls of texts xD! Nicholas likes to think a lot (even though he is not that smart). I wanted you to understand the setting and his condition before jumping into the game.

- As for the noise effect. It has a purpose. Same with the GPS World Map stuff (I wanted it to be 'realistic' and work with mouse but I'll have to fix that). But I can't reveal more details for now.

- Icons are indeed a bit pixelated T.T

- Messages: You can only read Nicholas' thoughts. I didn't include a portrait because, like most visual novels, protagonist can't see themselves. I wanted to put you into the shoes of Nicholas and not just like an observer.

Dialog that skips on their own is because I wanted to pull that 'interrupted' effect but I guess it kinda has its flaws if you can't read it properly :/ I'll see what I can do.

- Too bad you didn't like the ToC :( I designed the map to be not so big so that that wouldn't happen. Have you seen the tomb at the right edge of the map after exploring the cave?

- Those chibis were actually placeholders but the portrait artist kinda quit on me (or didn't contact back :/) so those will have to do for now :D xD I admit I too became attached to them so maybe they will remain till the final version! Maybe I still need some work to do with fixing some of the message boxes.

- Mapping took a while xD There are a few details I'd love to address in the future but when I started this project I wanted to focus on the story more than graphics but soon realized that RTP wouldn't work. Keep playing if you wanna see more :D

- Oh, you did notice the camera angles! Most people don't but they are very necessary!

- Haha! The "I". I really didn't know what to write in some of the choices there xD!

 

I really look forward you to finish the rest of the DEMO, it gets better -and creepy- (in my opinion)! I'd really like to hear feedback from the 2nd day :3 Thanks again for giving it a try! I know most people look forward to gore, jumpscares and many stuff the moment the jump in into the game but glad you stuck with it! I understand it can be a little bit slow for a RPGMaker game.

Edited by Kyuukon

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-Gasp- This looks amazing, I'm downloading the demo right now, I'll edit this post with a review when I'm done :3

 

Oh, and allow me to test out my Japanese on you: Does your title translate to King/Leader of the Public?

 

"Yes, it means 'Protagonist' :P"
Yay, I learned something today~

 

 

GAH I wanted to keep playing when the demo ended.

 

This review contains spoilers!

 

Alrighty, first off, I hope this gains lots of attention, this is very good, seriously. I forgot to check, but I think this ran over an hour for me as well. You don't have to tell me twice to take it slow, every story deserves respect~ I tried to make decisions that I would make if presented the situation in real-life, (as I do with every first playthrough) I want to know the outcome o.o

 

You'll have to forgive me, I don't have headphones right now, but I'll be using them for the full version. I have to find out what happens.

 

As for that, the story was very entrenching, it was easy to get immersed. I didn't feel like it was dragging unnecessarily at any point, you say it's slow but I think the pacing was just right. I read quickly, so the bits of dialogue that skipped on their own had the intended -interruption- effect on me, it's something I'm used to in other games and I think it portrayed the emotion of the moment well. I can't speak for anyone else though.

 

You're quite knowledgeable, I appreciate your meticulousness and research. Especially the inclusion of the Gold Rush and shamanism was very refreshing. (And may I say this got ominous as fuck quickly?) Your grammar was the slightest bit off at times, but I see that your native-language is Spanish, so with that in mind your English is actually quite impressive, you have a wide vocabulary. There's even good use of slang, and all the characters are incredibly well written, Nicholas in particular is very easy to relate to, he's a good straight-man.

 

I went on the Test of Courage with Janet, and I chose Adventure for the message in the bottle. I forget what I chose in the barbeque scene, but it was the first choice ^^; I wonder how this will effect the rest of the game?

 

Of course I'm a fan of all the girlies, the tsundere-chan in Janet and Amber is quite appealing <3 I'm very conflicted about getting Ursula back for Cynthia, of course I can't help but love Cynthia and want to protect her, her thoughts on plants having feelings in particular endeared her to me. That scene in particular was very prolific, thank you for that. But going against the colder Amber-part of me, I think I'd rather return Ursula if possible. Franco grew on me very quickly, and Ms. Valerie is a sweety (from what I've seen, anyway O.o) Sebastian is...- There. I don't know what to think of him yet.

 

I love your sense of humor, endless pockets, the "monster attack," pah. Thank you so much for not taking yourself too seriously. It'll make the creepy bits of the game that much more creepy :3

 

For the gameplay! I wonder what the fuzzy tint over the game signifies? Is Nicholas living in a haze because of his coma and memory loss?

The object interactions, item pop-up, and menu are all very slick and polished, I didn't spend any amount of time at a loss.The little tidbits, the clock popping up in the house, the colors for the dialogue and different sound-effects, 'voices' for each character, all the tiny animations, are all well done and appreciated. And what wonderful expressions in the character busts, and excellent polish and detail in the sprites. I know the chibis are placeholders, but I think they fit in nicely as is, but I have no qualms with what direction you take with them~

I think implementing WASD movement in the menu screen would be nice, I play games with one hand at the moment so WASD is easier for me than the arrow keys, and it was a little sudden to suddenly flip to the arrow keys in the menu, but this is very meager and may only apply to me.

Your mapping is wonderful, I see a lot of attention and care in every single map. Though I recognize the tileset, the way the mapping was done was very unique and beautiful. The custscene art and the background art was excellent as well, the drowning sequence and the Gold Rush story-time struck me in particular.

The doorways and the stairs in the house stood out to me, actually, and the seamless screen transitions were very well done, the entire game flowed very seamlessly. Your camera work is excellent, I noticed it~

 

I didn't run into any bugs or glaring errors. I agree the menu icons are a bit pixely in comparison to the rest of the art, but eh, doesn't bother me none, if you're a stickler for consistency than some nice painted icons would be a good touch.

 

I got up to where Ms. Valerie is gone, and the demo ends, I got the correct version of the demo right? Just want to make sure, I wanna see more xD

 

I think that's it ^o.o^ Good luck on getting a fanbase, you totally deserve it! If it's alright with you, do you think I could make a post on my Tumblr blog directing to the games page on IndieDB/Tumblr while I fawn about it a bit? I wanna help you out <3

Edited by Nyapurgisnacht

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-Gasp- This looks amazing, I'm downloading the demo right now, I'll edit this post with a review when I'm done :3

 

Oh, and allow me to test out my Japanese on you: Does your title translate to King/Leader of the Public?

:D Just take it slowly and remember this is a story!

 

Yes, it means 'Protagonist' :P

 

Now on,

39659.png

 

Let's try to build a decent fan-base before the final release :D

 

Currently, writing the story/dialog Word script for the rest of the game. Will take a while :/

Edited by Kyuukon

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Sorry for double posting, I just want to make sure she reads this :P

 

@Nyapurgisnacht: Thank you so much! That was a nice review :3 and I'm glad you enjoyed it! Yes, sadly, that's where the DEMO ends :(

 

The headphones stuff is to make you pay more attention to the game and disconnect yourself from the world. Immersion is very important ^^ But you already know that :D

 

The fuzzy tint. Are you referring to the noise effect? Well... like I mentioned I can't say much or you will hate me for spoiling you (actually, it's a hell of SPOILER) xD

However, you're on the right track about Nicholas' coma having an impact in the overall story. If you take in mind the introduction nightmare scene some of that could be related to time travel ^^? I'll leave it there for now.

The game, as you noticed, intends to use logic and science to explain all the stuff that's going on around. Everything has an explanation and everything will be revealed in time.

I want to introduce controversial topics into the game such as religion, scientific theories (quantum physics), ethic problems and stuff... but I have to be very careful about it so that it won't be overwhelming for the player (that's why the humour and likeable characters :P). I even had to investigate a few subjects when writing :P (DAMN you, Sebastian!).

 

Also, I'm kinda limited. I mean, I don't excel in any area (be it coding, graphics, writing, music...). I think I'm just good with ideas/direction/design after having read/played so much. But I try to do the best I can in every one of them. Luckily, I can defend myself a bit (Jack of All Trades :D except music lol). I'm all alone :(

I just solved the WASD menu problem. Well, at least in the ring menu :P

 

And how can I say no to that? xD Please, do! That'd really help my motivation the game hahaha! Thank you again! <3

Gimme link!

 

ã¨ã“ã‚ã§ã€æ—¥æœ¬èªžã®å‹‰å¼·é ‘å¼µã£ã¦ã­ï¼

 

If anyone is willing to point out the grammar errors I'd be very grateful too :3

Edited by Kyuukon

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Ah, well what would an RPG of any kind be without some controversial topics. Looking forward to seeing where you take this~

I can relate to being on your own in that regard, best of luck on keeping that motivation burning.

 

 

Hehe, I see you already saw my post, but I'll drop the LINK here anyway~

 

 

-Squints- I'm a kanji-noob, but I THINK you told me to enjoy learning Japanese. In which case I very much will, thank you x3

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DEMO updated and great news!

 

Thanks to Deathspark's LP I was able to correct multiple grammar mistakes (sorry for that). Also, the talented BlackRoseMii joined the project as CG artist (she also did some sprite work for the next days in the island)! Here is some sample of her work that is already implemented in the latest build:

Miraculo%20Island%205_zpstjdkalau.png

Valerie doesn't "look like a pancake" no more (not my words xD)!

 

I'm really grateful for this community. Thank you, guys! I hope I can finish this project and move on onto bigger things biggrin.gif!

Edited by Kyuukon

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DEMO updated (2.1). Annoying bugs...

 

Here is what's new:

- Fixed two bugs that could be game breaking (how the heck did they escape me?!).

- Font reduced to make dialog look prettier.

- Minor graphical issues solved.

- Other minor things you won't even notice and don't deserve to be listed here (save me the shame).

 

Saves from older versions may cause map event glitches.

 

Also, the game got a spotlight on the RMRK community. Make sure to check it out! Really cool people over there too.

 

Aaaand....

Guys, I did mention before that I'm looking for some more Collectibles I can add to the game. So this is what I'm gonna do: PM or post here your idea! Here is the template:

 

Item: <Name>

Notes: Something small that fits with the atmosphere of the game (no Eden's Apple or stuff like that, please :3). For the icon, I'll most likely use one of the many awesome Avery's Icon Workshop provides.

Description: <Description>

Notes: Short description of said item. You can include references to your game or person (even you!). Whatever you like.

 

If I like it enough, your item might be included into the final version of the game! Don't be shy. This is your chance to make history (well... not really but hey!)!

Let's see what you guys can come up with shades.gif

Edited by Kyuukon

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