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haze420

64 x 64bit Characters

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First Post! Ok, so i just started messing around with rpgmaker vx ace afew weeks ago. Ive watched all of the tutorials on making tilesets, parallax mapping, and even making sprites!(pain in the @##) 

 

  So ive decided to start working on my first serious project (Still winter, why not right?). I have it in my head i want to make a Open World RPG (heros, monsters, quests and dungeons(the whole nine))

  

  so after some experimentation with spriting and editing ive decided to go with 64x64 sprites(going to be a nightmare dealing with collisions, or not.. havent done a ton of testing). 

 

Here are some edits of noah and rick to make them 64x64(and look proper). Id love to get feedback and suggestions.

 

post-53221-0-19746900-1422249736_thumb.png

 

 

post-53221-0-52162700-1422249748_thumb.png

 

I plan on updating this post with more examples soon

 

 

 

post-53221-0-93090400-1422259488_thumb.png

 

Inkscape!

 

So Ive been using inkscape and gimp to edit my sprites, if i want to blow it up i first edit the original pixel(i edit out potential problems i could have when blowing it up) Then i use the trace bitmap function(this tool takes some simple edits aswell)

Here are a few examples of 32x64 chars(included originals for comparison, some 32x32 monsters that i didnt blow up to show comparison, and a 64x64 imp to show in comparison to jolt's

 

(In the  bottom i show an example of the Imp that jolt had already blown up. As you can see it turned out 1000x better.) 

 

post-53221-0-21162900-1422308887_thumb.png

 

 

I admit they look somewhat "blocky" but i like the overall look, they do need some edgework done (the 64x64 sprites especially)

 

So after some testing i have found blowing them up prior to converting works so much better! 

 

example : post-53221-0-11011000-1422311482_thumb.png

 

 

 

 

I edited these I do not take credit for original work

Credit goes to Enterbrain

 

[These are not for use.]

Edited by haze420

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If I may ask, how about did you go resizing them?

 

I've tried my hand at resizing certain characters for my project, since 32 by 48 (well, mostly anything that isn't 32 by 32) is a bit harder to find.

Here's an example: monster_wide2_zpscwkqapbm.png

 

I'm using a program I got for this called Alien Skin Blow Up which specializes in increasing a picture's resolution. Of course there's no perfect way of adding graphical detail where it doesn't exist, but in my humble opinion it does the best job that I've seen compared to just using Bicubic or Bilinear enlargement. I also usually apply a "Smart Sharpen" in Photoshop after having done the resizing. Another thing I like about this Blow Up software is that there's a few settings you can play with to fine-tune the enlarging.

Edited by Jolt Android

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Hi there. Im interested in this topic

 

may i ask... how do you deal with the 32*32 tilesets?

 

keep roking!

 

P.D: just for clarification, im traying to do some kind of 64*32 characters.

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You mean 32 (x, horizontal) by 64 (y,vertical) right? 64 by 32 would be like, very fat and short characters XD

 

The two tileset types I'm using that work well with tile characters are Mack tilesets and Celianna's. What's good about them is there's a wide variety of these tilesets to suit different environments. I think there are some threads for these tilesets, you should be able to find some if you search the forums (use the search bar in the top right corner).

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are you a pixel artist Jolt? that is a n extremely impressive imp edit...

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You mean 32 (x, horizontal) by 64 (y,vertical) right? 64 by 32 would be like, very fat and short characters XD

 

The two tileset types I'm using that work well with tile characters are Mack tilesets and Celianna's. What's good about them is there's a wide variety of these tilesets to suit different environments. I think there are some threads for these tilesets, you should be able to find some if you search the forums (use the search bar in the top right corner).

 

thx for the advice.

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Nah, I'm not a pixel artist; I sometimes do some small pixel touchups if I notice any pixels that look off but I just use a filter, Alien Skin Blowup. I don't want to sound like I'm writing an advertisement for Alien Skip Blowup XD but I think it's the best product for resizing images. Leaps and bounds better than using standard methods of resizing.

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