darthbirdy3 4 Posted February 6, 2015 I'm looking for an inventory script with a grid based system. Think Minecraft, but where some items take up more space than others. The best example I can think of is Resident Evil 4: There's a version of this script for XP if that helps, but not VX Ace: http://forums.rpgmakerweb.com/index.php?/topic/30664-grid-inventory-script/ If anyone know how to covert this I would appreciate it sooooo much. If so, I could contact the creator and ask if we could convert it. Also, since I plan to monetize it, you may be able to get payment when the game is complete if that's any encouragement. It's a gamble though since I don't know how popular the game would be which means the payout may be very little. Anyway, enough about money since this is a script request. The link gives the main idea of the script I'm looking for. Thanks in advance 1 Share this post Link to post Share on other sites
AnarchCassius 29 Posted February 6, 2015 This is a pretty big script to do for no money down. If the original author is okay with conversion and it being used commercially I might be able to help you but I can't do this from scratch for nothing down. On the bright side if you can get that permission the script looks largely self-contained rather than modifying XP base classes so conversion shouldn't be a complete nightmare and probably will save time. Share this post Link to post Share on other sites
Necromedes 103 Posted February 6, 2015 I could have swore I saw one of these floating around somewhere but I may be wrong. It could have been for VX... Share this post Link to post Share on other sites
darthbirdy3 4 Posted February 6, 2015 (edited) This is a pretty big script to do for no money down. If the original author is okay with conversion and it being used commercially I might be able to help you but I can't do this from scratch for nothing down. On the bright side if you can get that permission the script looks largely self-contained rather than modifying XP base classes so conversion shouldn't be a complete nightmare and probably will save time. I'll contact the creator and get back to you with an answer. Thanks so much. I could have swore I saw one of these floating around somewhere but I may be wrong. It could have been for VX... I know. I feel the same way. I saw it when I didn't need it, but now that I do it's gone without a trace. If this doesn't fall through other I'll still take other suggestions. Thank You. Edited February 6, 2015 by darthbirdy3 Share this post Link to post Share on other sites
+ dbchest 160 Posted February 7, 2015 this is not a hard system. i've already developed one that functions like this one. i have not released it to the public, because it is for my personal project, but head in a zelda style main menu script and the pieces should fall in place. good luck! Share this post Link to post Share on other sites
darthbirdy3 4 Posted February 7, 2015 This is a pretty big script to do for no money down. If the original author is okay with conversion and it being used commercially I might be able to help you but I can't do this from scratch for nothing down. On the bright side if you can get that permission the script looks largely self-contained rather than modifying XP base classes so conversion shouldn't be a complete nightmare and probably will save time. I've got the writers permission to convert it, so let's work out some details. Share this post Link to post Share on other sites
mjshi 2 Posted February 9, 2015 Found the VX one, since VX and VX Ace are so similar it might be easier to convert this one: http://rmrk.net/index.php?topic=34041.0 Share this post Link to post Share on other sites
+ TBWCS 953 Posted February 10, 2015 Wow, that's almost 6,000 lines of script to convert Share this post Link to post Share on other sites
+ dbchest 160 Posted February 10, 2015 6,000 lines is ridiculous. this can be created from scratch with right around 500 lines (commented like the default scripts). Share this post Link to post Share on other sites
+ TBWCS 953 Posted February 10, 2015 6,000 lines is ridiculous. this can be created from scratch with right around 500 lines (commented like the default scripts). Modern Algebra's grid based inventory in VX is about 6,000 lines added with his required modules. If someone wants to port it, he / she needs to face the fact that its that long. But I am curious about the 500 lines equivalent. Share this post Link to post Share on other sites
+ dbchest 160 Posted February 10, 2015 the final outcome depends on the list of features to be included (as with all scripts), but you can make a grid styled inventory which allows you to select and use items normally with less than five hundred lines of code; i know this, because i've done it. if it is to be as complex as resident evil's inventory (combining items within the grid, etc), you can expect that number to increase of course, but 6,000 lines of code seems so overkill to me. those individual scripts must have a lot of additional features and aesthetics to them. p.s. modern algebra > dbchest respect. Share this post Link to post Share on other sites
darthbirdy3 4 Posted February 11, 2015 I have a crafting script combining within the grid is not necessary the final outcome depends on the list of features to be included (as with all scripts), but you can make a grid styled inventory which allows you to select and use items normally with less than five hundred lines of code; i know this, because i've done it. if it is to be as complex as resident evil's inventory (combining items within the grid, etc), you can expect that number to increase of course, but 6,000 lines of code seems so overkill to me. those individual scripts must have a lot of additional features and aesthetics to them. p.s. modern algebra > dbchest respect. Share this post Link to post Share on other sites
AnarchCassius 29 Posted February 11, 2015 Modern Algebra seems to have thrown that one together without planning from the description. That may have a lot to do with it. DarkSchneider's is only about 2,000 lines, which looks about right given that it's got grid collision and such while a Zelda like menu doesn't. Unfortunately it being for XP is an issue but at least it seems fairly isolated. I may have to boil down sections to pseudo code and constitute and put in things like tag support but it's a better based than ModernAlgebra's for this I think. Share this post Link to post Share on other sites
+ TBWCS 953 Posted February 11, 2015 I guess the only way for you to acquire such script is to ask Modern Algebra himself. Share this post Link to post Share on other sites
AnarchCassius 29 Posted February 11, 2015 Modern Algebra's is marked NC so it's not viable, plus it's 6,000 lines. DarkSchneider gave permission to convert the 2,000 line one, it's just a bigger conversion difference and doesn't have neat stuff like notetags already in use, Share this post Link to post Share on other sites
Raizen 109 Posted February 22, 2015 Well I do have one in progress... >_> It is in portuguese, but I'll translate it, don't worry about that. About the guy who said he could do it in 500- lines He's right k , the item part is all finished, but I really wanted to do a full script, which means Shop, Scene_Equip.. and that I am kind of without ideas how to make something cool. Most scripts of grid items only affect the Item Scene, don't know if you want only that x). 2 Share this post Link to post Share on other sites