mjshi 2 Posted February 14, 2015 (edited) edit: lol accidentally used hashtag for tagging, sorry, deviantart habit xD Ralph unleashes a Fireball IV, dealing 23449 damage to the boss! HP 76550/99999. The Demon Lord unleashes Fireball IV, dealing 22341 damage to Ralph! HP -19646/2695! Ralph died... Or- Ralph uses Heal X! He recovered 100% of his HP! HP 2695/2695. The Demon Lord uses Heal X! He recovered 100% of his HP! HP 99999/99999 The battle drags on... Short of creating a completely new skill set for the enemies, is there a script out there that can reduce the effectiveness of enemy skills? (I'm considering buffing the player's defense stats as well, but that wouldn't look pretty on a stat's screen xD) Such as, the monsters and the players have the same skillsets, but when the enemy uses the skills, the skills are only 70% as effective, or scale with the player's max hp or something? Is there a script for this, or is it possible through skill equations? Edited February 14, 2015 by innovation Share this post Link to post Share on other sites
Demintika 63 Posted February 14, 2015 (edited) class RPG::UsableItem::Damage alias reduce_enemy_damage_eval eval def eval(a, b, v) factor = a.is_a?(Game_Enemy) ? 0.7 : 1.0 return reduce_enemy_damage_eval(a, b, v) * factor end end Edited February 14, 2015 by Demintika Share this post Link to post Share on other sites
mjshi 2 Posted February 14, 2015 Thank you very much! This is perfect Share this post Link to post Share on other sites
Murd 4 Posted February 28, 2015 class RPG::UsableItem::Damage alias reduce_enemy_damage_eval eval def eval(a, b, v) factor = a.is_a?(Game_Enemy) ? 0.7 : 1.0 return reduce_enemy_damage_eval(a, b, v) * factor end end Where should I put this snippet in? Do I need to indicate anything special in the damage formula box when create a skill or magic? Share this post Link to post Share on other sites
Demintika 63 Posted February 28, 2015 Where should I put this snippet in? Do I need to indicate anything special in the damage formula box when create a skill or magic?Somewhere below material and above main. Give it its own section. You don't have to do anything else. Share this post Link to post Share on other sites