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Objective Popup

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here you go buddy:

https://www.dropbox.com/s/gfb2u1e5fg1rong/Objective%20Popup.exe?dl=0

 

i worked on the scripts individually, but i consolidated them into the "objective popup" script just above "main". refer to the events on the map for the script calls, and please do let me know what you think. i'm gonna be busy starting tomorrow, so if any edits are required, let's attempt to get them squared away today!

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Thank you so much for doing this. Just tested a bit inside the demo with no other scripts, here's what I got.

 

- I'm getting a frozen screen when transferring to a new map, whether the popup is active or not.

 

Other than that, functions perfectly.

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i never even tried to transfer...sorry. let me take a look.

 

bad news Will...i'm rather clueless...

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Look at this:

alias update_objective update_scene
def update_scene
  update_call_objective unless scene_changing?
end
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LMAO, thanks pal.

sorry Will, i messed up the alias.

 

find scene_map, and find this method:

alias update_objective update_scene
def update_scene
  update_call_objective unless scene_changing?
end

change it to:

alias update_objective update_scene
def update_scene
  update_objective
  update_call_objective unless scene_changing?
end

voila.

 

thanks again guy!

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i did, thanks man!

 

i forget the little things sometimes. that is what happens after a hiatus!

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LMAO, thanks pal.

sorry Will, i messed up the alias.

 

find scene_map, and find this method:

alias update_objective update_scene
def update_scene
  update_call_objective unless scene_changing?
end

change it to:

alias update_objective update_scene
def update_scene
  update_objective
  update_call_objective unless scene_changing?
end

voila.

 

thanks again guy!

Awesome, man. Thanks again.

 

 

EDIT: I saw that the popup stayed visible through map transfers, so I went ahead and fixed that (sorry if I wasn't clear on that part before).

  #--------------------------------------------------------------------------
  # * Preprocessing for Transferring Player
  #--------------------------------------------------------------------------
  alias close_on_transfer pre_transfer
  def pre_transfer
    @objective_window.close
    close_on_transfer
  end

Added this to the script in Scene_Map.

 

Objective_Popup.PNG

Edited by William C
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Yes it does, thanks to you! Good work, thanks again!

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Phew... gonna be a while but we're hoping to put something playable out at the end of the summer. Working hard on it, though!

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it looks really good. do you have an official thread in the projects section? if so, provide a link?

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I actually only have a gamepage for it on RMN. Not sure what the rules here are about off-site linking, though.

 

 

 

  • Advertisements. Plain and simple, a post or thread meant simply as a means of advertising is not allowed. This also extends to profile use. Advertising is only allowed in your signature. Failure to follow this will result in official warns.

 

Not sure if this qualifies as an ad, since you requested and this thread was definitely not an advertisement thread. I guess I'll take my chances? (don't kill me, Galv!)

 

EDIT: I suppose I'll just add the link to my signature, to be safe.

Edited by William C
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solid move friend!

i'm gonna go ahead and follow it! good luck Will.

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