+ dbchest 160 Posted March 8, 2015 here you go buddy: https://www.dropbox.com/s/gfb2u1e5fg1rong/Objective%20Popup.exe?dl=0 i worked on the scripts individually, but i consolidated them into the "objective popup" script just above "main". refer to the events on the map for the script calls, and please do let me know what you think. i'm gonna be busy starting tomorrow, so if any edits are required, let's attempt to get them squared away today! Share this post Link to post Share on other sites
Coolie 148 Posted March 8, 2015 Thank you so much for doing this. Just tested a bit inside the demo with no other scripts, here's what I got. - I'm getting a frozen screen when transferring to a new map, whether the popup is active or not. Other than that, functions perfectly. Share this post Link to post Share on other sites
+ dbchest 160 Posted March 8, 2015 i never even tried to transfer...sorry. let me take a look. bad news Will...i'm rather clueless... Share this post Link to post Share on other sites
Evgenij 44 Posted March 9, 2015 Look at this: alias update_objective update_scene def update_scene update_call_objective unless scene_changing? end 1 Share this post Link to post Share on other sites
+ dbchest 160 Posted March 9, 2015 LMAO, thanks pal. sorry Will, i messed up the alias. find scene_map, and find this method: alias update_objective update_scene def update_scene update_call_objective unless scene_changing? end change it to: alias update_objective update_scene def update_scene update_objective update_call_objective unless scene_changing? end voila. thanks again guy! 1 Share this post Link to post Share on other sites
Evgenij 44 Posted March 9, 2015 So have you found the mistake? ^^ Share this post Link to post Share on other sites
+ dbchest 160 Posted March 9, 2015 i did, thanks man! i forget the little things sometimes. that is what happens after a hiatus! Share this post Link to post Share on other sites
Evgenij 44 Posted March 9, 2015 Ok nice , and good job with the script! Share this post Link to post Share on other sites
Coolie 148 Posted March 9, 2015 (edited) LMAO, thanks pal. sorry Will, i messed up the alias. find scene_map, and find this method: alias update_objective update_scene def update_scene update_call_objective unless scene_changing? end change it to: alias update_objective update_scene def update_scene update_objective update_call_objective unless scene_changing? end voila. thanks again guy! Awesome, man. Thanks again. EDIT: I saw that the popup stayed visible through map transfers, so I went ahead and fixed that (sorry if I wasn't clear on that part before). #-------------------------------------------------------------------------- # * Preprocessing for Transferring Player #-------------------------------------------------------------------------- alias close_on_transfer pre_transfer def pre_transfer @objective_window.close close_on_transfer end Added this to the script in Scene_Map. Edited March 9, 2015 by William C 1 Share this post Link to post Share on other sites
+ dbchest 160 Posted March 10, 2015 awe man, that looks sexy!! Share this post Link to post Share on other sites
Coolie 148 Posted March 10, 2015 Yes it does, thanks to you! Good work, thanks again! Share this post Link to post Share on other sites
+ dbchest 160 Posted March 10, 2015 when do i get to play that game? Share this post Link to post Share on other sites
Coolie 148 Posted March 10, 2015 Phew... gonna be a while but we're hoping to put something playable out at the end of the summer. Working hard on it, though! 1 Share this post Link to post Share on other sites
+ dbchest 160 Posted March 10, 2015 it looks really good. do you have an official thread in the projects section? if so, provide a link? Share this post Link to post Share on other sites
Coolie 148 Posted March 10, 2015 (edited) I actually only have a gamepage for it on RMN. Not sure what the rules here are about off-site linking, though. Advertisements. Plain and simple, a post or thread meant simply as a means of advertising is not allowed. This also extends to profile use. Advertising is only allowed in your signature. Failure to follow this will result in official warns. Not sure if this qualifies as an ad, since you requested and this thread was definitely not an advertisement thread. I guess I'll take my chances? (don't kill me, Galv!) EDIT: I suppose I'll just add the link to my signature, to be safe. Edited March 10, 2015 by William C 1 Share this post Link to post Share on other sites
+ dbchest 160 Posted March 10, 2015 solid move friend! i'm gonna go ahead and follow it! good luck Will. Share this post Link to post Share on other sites