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Nestat

Modifying the maps!?

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Hi there!

 

I started to experiment with Parallax Mapping and i do this for the first time, so i really would appreciate

your thoughts/opinions/feedback about it.

 

Thank you for reading!

 

 

Original designed in Ace:

001a.png

 

Version A:

001b.png

 

Version B:

001c.png

Edited by Nestat
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Great job! I like how you did the lighting for the outside of the house/building. It does give a night-like feeling.

 

Version A is quite plain. But it's good, aside from the light sources emitting a non-realistic lighting area.

 

Version B clearly shows the light sources. And I think adding shadows is a nice touch. But I think the lamp on the left room shouldn't cast a shadow of itself in that way. It should be a circular shadow below the lamp. Also, if the lamp really has a bright light like so(which, in my opinion, should just cover like half of the room, maybe?), the lowest half of that room should be well lit, because the lamp's design makes it look like it lights up an area equally around it.

 

The kitchen/dining area's wall lamp shouldn't have that bright light on its sides and on top of it. Follow the light source of that graphic. Maybe dim the surrounding area that is outside of the light source. 

 

Next is the aquarium. I think it's emanating a light of its own. You don't need to put a shadow on that one. Or if you don't want it to emanate a light of its own... just make sure it doesn't go against your light sources. From the screenshot above, the shadow coincides with the light from the 2nd room.

 

 

--

 

I could be wrong on some points, though. I'd love to provide an edit to show you how I would do it, but I'm busy making character sprites for my game. :I

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Nash, thank you very much for your feedback! :)

 

First things first, you are very observant.

 

Truth been told i was aware of the lamp shadow in the living room, but since it took me a long time to design the shadows and i didn't know if it was a good idea, if people will like it or not, (mostly if i'm doing this right)  i was too lazy to correct it. I did not thought however of the light's strength; as you correctly suggested it should cover half the room. Same goes for the kitchen light. Saw it, lazy to correct it.

 

But i did absolutely not saw, nor think about the aquarium's light! Very good eyes, it DOES emanating a light of it's own. Yep, that's exactly why feedback's and criticism are good for!

 

Thanks again Nash, i will correct the issues and post an updated picture of it! ^_^

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You're welcome. I'm glad I could be of help somehow.

 

Oh, that explains some of those issues I pointed out. Sorry if I went overboard with suggestions from what I saw..

 

Anyway,

 

I can't wait to see how this map would turn out. I'll be looking forward to it. :)

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It took some time to respond here again.. i've been busy.

 

I think that's the final version of the particular map.

 

001_final.png

 

What do you think?

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My parallax map sense are tingling: I think that's an amazing final product. Nitpicks: the shadows seem awfully dark, and a tad bit too fuzzy. Light dilution is far greater when the object is far away from the light source (and the light source isn't that bright). That's why our shadows are fuzzier in the morning/evening when the sun is low in the sky. With a lamp that bright, the objects closest to it would have much more solid looking shadows.

But that's the definition of nitpicking if I ever heard it. You've created a great environment with your map.

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On thing I would mention, is that you may want to remove the shadows that come with the sprites. Mainly because singular light sources don't cast two shadows right?

 

Plus overall, if you are going to use this method in everything. Removing the spite shadows will be a must, because it doesn't react to the changing direction of light as scenes change.

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Gosh i kinda hoped nobody would noticed it :rolleyes:  But you are right of course. It came to my attention when i was working the map in Photoshop, only thing is... the workload. But i guess there's no way around it. If you do something then do it right, right?

 

Lucky me, that decision just cost me work x2... but i'm not complaining. If it's gonna take time then it's gonna take time ^_^

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