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FlareBiased

I can't pass tiles!

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Hello, everyone! I'm posting here today for support on a specific problem I have with tile passability.

The areas I cannot pass are highlighted in red below.

ksF6gNi.png

If anyone could give me support with this problem, it'd be great.

Thanks for reading the post. =D

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Hmee, it looks like specific tiles can't be passed! (ex the upper stone-lined grass tile, the side stair tiles, etc). I would check your database and make sure those tiles are all set to O and not X :)

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All of the tiles I used are set to O, and the four-directional passability is correct, and still nothing happens. =(

The bottom A layer of the tiles might be marked O, but it's entirely possible there's invisible tiles from the B, C or D layers that are overwriting the tile's passibility.

 

Go to your C to D layers and find a blank tile in them (any of the layers is fine), and mark it as O, then go over those spots with that particular tile. That could be what's causing those spots to be impassible. If that's not it...well, I'm thinking...

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That still doesn't work... =(]

I'm actually using the Exterior tileset's tiles that aren't autotiles.

Edited by FlareBiased

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That still doesn't work... =(]

I'm actually using the Exterior tileset's tiles that aren't autotiles.

Okay, I'm going to assume you mean you're using this:

fuKKw5B.jpg

 

and not this:

 

59zjjPt.jpg

 

to make those cliffs. Question is, are you placing them down when they're on tab A? As well, we will assume that your 4 direction passibility looks something like this?:

 

BUSmHFC.jpg

 

(with the Passage all set to O and not X of course) I set up some cliffs using this exact setup in my game and tested it, all on tab A, the default RTP Exterior tileset and have not experienced an issue. Have you tried replacing all of the cliffs with the autotile version? I used the autotile as well and it worked flawlessly for passibility.

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I was using what you showed, and it was on tileset A. I'll try with the autotile version now.

EDIT : It still doesn't work.

Edited by FlareBiased

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Hm. Make sure you aren't using any scripts. (A good way to try this is to make a New Game...like a new project and try it.)

 

Also, just for sure, check your B tile top left hand and make sure it's a star. ._."

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Hm, with pixel movement you should still be able to walk across those tiles, though. It may have something to do with it because all the tiles you can't walk on are on the edges....but....uhmm.....*out of ideas*

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Sigh...I really need to start asking if people are using scripts from the get go....I don't use any pixel movement scripts, so I can't help with that, but if those tiles are the ones that are impassible, it's extemely likely a script is using them for something else (usually tells you in the instructions of the script which tile #s on which tileset are assigned to the basic sccript functions). I used to have so many picture overlay issues with parallaxing before I realized it was because of a weather script I'd picked up and not thoroughly read.

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