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Tirian

[QUESTION] I don't know what it's called...

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Yo! CloudStyle here, this is my first "proper" post.

Before anything, I would like to point out the fact that I am new to RPG maker (All I know are the buttons and the basic event system).

 

For my first game, the player is a robot, and the screen will have sort of an HUD with text and objectives streaming on the left side of the screen. I just don't know how to do that so that the text stays and scrolls when more text comes, and so that it doesn't block the player's movement.

 

I don't know if that's even possible, and if you need scripts  to do that, just keep in mind I have 0% knowledge on scripting, so be gentle ^_^

 

That's it, I hope it's not asking too much for a first post, and I hope what I said made sense  :P

Edited by CloudStyle

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Oh, you absolutely need a script to do that. By default, the text system is basic and doesn't allow for any kind of HUD support, even if you run it as a parallel process event (the kind of event that run simultaneously as other events). I'd recommend checking out the Master List of completed scripts here: http://www.rpgmakervxace.net/topic/11708-master-script-list-on-site/

 

If someone hasn't made something similar to (or exactly) what you want, you'll have to submit a request, or learn scripting yourself. I can't do scripting either, I'm just fantastic at borrowing others and implementing them. xD

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He doesn't absolutely need a script for this. If I am understanding this correctly, all he is wanting is a HUD on the side of the screen that will display objectives, etc... He could easily set this up with a parallel process event, switches and the show picture command. So long as the objectives were static and unchanging (ergo, a part of the story line that doesn't deviate from a set path.) Even if they weren't, it would still be possible, just a little more complex.

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I don't know if that would work, but I don't want the objectives displayed in the default RM window and font, something transparent and with a custom font (I think there was a way to change fonts in RM)

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