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So, I have a Digimon game idea but I want to do what Pokemon Mystery Dungeon did, where you perform a quiz and the end result picks the main digimon you start with. How can I create this quiz and what should be the recommended number of results?

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First of all, you need to make a draft of the questions and the answers, which can be done easily by using RPG Maker's built-in "Show Choices" function. For example:

1. What do you like to do on your holiday?
-- Stay home and sleep
-- Go out and play soccer
-- Work part-time
-- Play with pets and animals

2. Which of the following is the most important thing in your opinion?
-- Being surrounded by friends
-- Having a stable job and income rate
-- Being the best at what I do
-- My privacy

Now, each of these answers will determine specific 'values' you're going to take into the account to determine the starter digimon, something like "Stoic", "Kind", "Energetic", "Deligent", or whatever stats you want to use to determine the end result. These values will be store into the different 'variable' using the control variable function of the program. In this case, I input the value based on each answers I have drafted.

1. What do you like to do on your holiday?
-- Stay home and sleep = +1 [Stoic]
-- Go out and play soccer = +1 [Energetic]
-- Work part-time = +1 [Diligent]
-- Play with pets and animals = +1 [Kind]

2. Which of the following is the most important thing in your opinion?
-- Being surrounded by friends = +1 [Kind]
-- Having a stable job and income rate = +1 [Diligent]
-- Being the best at what I do = +1 [Energetic]
-- My privacy = +1 [Stoic]

Determine your end result with the possible 8 combination of variables you can make from the two questions, and use the answers to create your starter digimon. The end result can be stored with either a switch or a another variable for the reference for other time you need. For example

2 Stoic - Shutinmon 
2 Energetic - Acemon
2 Kind - Fluttermon
2 Diligent - Workermon
1 Stoic, 1 Energetic = Balancimon
1 Stoic, 1 Kind = Coolmon
1 Stoic, 1 Diligent = Iromon
1 Energetic, 1 Kind = Nursamon
1 Energetic, 1 Diligent = Trainemon
1 Kind, 1 Diligent = Majormon

You can edit and expand your questionnaire the way you want. This system is rather easy to be done, but you need to be reminded that you need to be careful with your variables and limit yourself to the numbers you are comfortable with. The more combination of questions, answers, and values you make, the bigger the combination sets that determine your results. You need to have good memory to remember your combination, so that you don't get lost yourself during the process.

 

Hope this helps.

Edited by arekpowalan

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First of all, you need to make a draft of the questions and the answers, which can be done easily by using RPG Maker's built-in "Show Choices" function. For example:

1. What do you like to do on your holiday?
-- Stay home and sleep
-- Go out and play soccer
-- Work part-time
-- Play with pets and animals

2. Which of the following is the most important thing in your opinion?
-- Being surrounded by friends
-- Having a stable job and income rate
-- Being the best at what I do
-- My privacy

Now, each of these answers will determine specific 'values' you're going to take into the account to determine the starter digimon, something like "Stoic", "Kind", "Energetic", "Deligent", or whatever stats you want to use to determine the end result. These values will be store into the different 'variable' using the control variable function of the program. In this case, I input the value based on each answers I have drafted.

1. What do you like to do on your holiday?
-- Stay home and sleep = +1 [Stoic]
-- Go out and play soccer = +1 [Energetic]
-- Work part-time = +1 [Diligent]
-- Play with pets and animals = +1 [Kind]

2. Which of the following is the most important thing in your opinion?
-- Being surrounded by friends = +1 [Kind]
-- Having a stable job and income rate = +1 [Diligent]
-- Being the best at what I do = +1 [Energetic]
-- My privacy = +1 [Stoic]

Determine your end result with the possible 8 combination of variables you can make from the two questions, and use the answers to create your starter digimon. The end result can be stored with either a switch or a another variable for the reference for other time you need. For example

2 Stoic - Shutinmon 
2 Energetic - Acemon
2 Kind - Fluttermon
2 Diligent - Workermon
1 Stoic, 1 Energetic = Balancimon
1 Stoic, 1 Kind = Coolmon
1 Stoic, 1 Diligent = Iromon
1 Energetic, 1 Kind = Nursamon
1 Energetic, 1 Diligent = Trainemon
1 Kind, 1 Diligent = Majormon

You can edit and expand your questionnaire the way you want. This system is rather easy to be done, but you need to be reminded that you need to be careful with your variables and limit yourself to the numbers you are comfortable with. The more combination of questions, answers, and values you make, the bigger the combination sets that determine your results. You need to have good memory to remember your combination, so that you don't get lost yourself during the process.

 

Hope this helps.

I will most definitely try this later!! I'll post my end result

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You just need to make more choice screens (with the Show Choice) with whatever questions you want. This will basically just increase the amount of variables that will go into the determination of the digiman.

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