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Raizen

Akea Animated Battle States

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Akea Animated Battle States

 
 
Compatible with: RMVXAce
Compatibility :good
Usage difficulty: easy
 

Usage Condition


 Can be modified and distributed as long as the credits remain
  for portuguese users: Here
 

Script functions

 
The script allows animated battle states on battles with, or without character battlers.

The animations can use images, or can be just plain flashing(like Final Fantasy series)
Buffs and DeBuffs are also included in the states animation
 
 

Script

 
http://pastebin.com/APV2fDBg

 

Images and Videos

 With pictures
VCKVHmb.gif


Without using pictures
PMJ9mBk.gif

 

Credits

 
 
 Raizen for the script

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As long as he has the effect x)

 

Which also means that if he enters the battle affected by that it will continue, and it can go as long as the whole battle if he does not recover that state :)

Edited by Raizen

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Another awesome script! Thanks so much for this. Adds a nice touch to the battle system. B)

 

...but of course I have another compatibility issue. :unsure:

 

Sorry to be such a bother but could you take a look at the attached demo & see how I can fix the issue.

The issue seems to be between this script and "Victor Engine - Damage Popup".

 

With using "Victor Engine - Damage Popup" this script doesn't want to work. No matter if I place it above or bellow seems to make no difference.

 

Attached Demo: Akea Camera & States VE Battle Demo

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Yep, his popup is changing something on the added states that I don't really understand why this is happening >_>, I'll need to check ou more later, it wasn't as easy as the other script to adapt D:.

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Yep, his popup is changing something on the added states that I don't really understand why this is happening >_>, I'll need to check ou more later, it wasn't as easy as the other script to adapt D:.

 

Glad I'm not alone in thinking that. I couldn't seem to really track it down either. :unsure:

Thanks again for taking time to help. B)

Edited by CT Bolt

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